Crusader Kings III

Crusader Kings III

MORE Men of the Realm
Počet komentářů: 15
magisK 5. říj. v 10.33 
and can i translate rest of your mods on russian? im not do it by translator and it will be free to understand for russian people
magisK 5. říj. v 10.32 
i saw translation of main mod but its rude and there is no translations for More Men, just main mod translations
magisK 5. říj. v 10.30 
Hello, i enjoyed more men of realms but its on english. I translated it to russian, where i can publish it? yml for this mod is small, i may just write contains of this file here, can i?
MtvYoloSwag  [autor] 5. říj. v 9.59 
@mariciodecamposmaia gotcha, i'll delete the dad later tonight
mauriciodecamposmaia 5. říj. v 6.10 
@MtvYoloSwag Thank you very much for your reply. Yes, you’re right — it’s the father who receives a job position, and the children follow him. After that, I just need to grant them a region, and they become my vassals, and everything works fine. BTW o love this mod.
MtvYoloSwag  [autor] 5. říj. v 4.14 
@mauriciodecamposmaia well there's certainly nothing in the mod that would make that happen, this literally just creates characters and assigns them to your court - same as if you had a guest in your court and "offered them a job" via character interaction, right clicking them and saying "join court" making them a courtier.
You can test this on another courts character, pick your liege and go to his man-at-arms, right click invite to court - it should be a decline, ie:
base hesitation of -50 (I think that's how vanilla does it)
and then various checks to increase or decrease chance

The only thing I can imagine is if the father spawned was offered a job or granted a title, and these men spawned, his sons, were invited to that court - they might be inclined to join because they became heirs and have familial ties.

So, info from you - when they left, where'd they go? All random places? Or did they join their father? What job was offered?
mauriciodecamposmaia 4. říj. v 23.18 
I have a bug in the mod. Often, when I call upon the MEN OF THE REALM to form a council, right fater I win a conquest war, all my council members leave for another region. What can I do to stop this?
Chicken Kickin Fun 24. zář. v 0.08 
Found the issue, despite being subbed to the core mod it wasn't downloading. TY
MtvYoloSwag  [autor] 23. zář. v 12.18 
@Chicken Kickin Fun both of the MORE versions are submods, so you need the base mod - men of the realm or ladies of the realm above them in the load order.
Chicken Kickin Fun 23. zář. v 12.09 
hmmm not appearing in my decisions but the women of the realm option is
MtvYoloSwag  [autor] 23. zář. v 11.15 
@Chicken Kickin Fun works with everything
Chicken Kickin Fun 23. zář. v 8.14 
works with agot?
MtvYoloSwag  [autor] 9. zář. v 19.18 
@Beorhthere Appleby yes should be fine unless paradox changes the code completely. They're both add_courtier = scope:whoever, landed or unlanded.
I have not tested unlanded very much, but a fellow wanderer asked the same thing on the ladies of the realm mod and later verified it was working as intended.
So I guess you get "followers" added, when you add them to your "court."
Beorhthere Appleby 9. zář. v 18.51 
Does this work for Unlanded Adventurers?
MtvYoloSwag  [autor] 9. zář. v 16.50 
Both a game rule (for new games) and a decision (for active games) has been added, if you would like to disable the AI from using the decision to invite.