Crusader Kings III

Crusader Kings III

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MORE Men of the Realm
   
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516.127 KB
8 Sep @ 8:11pm
25 Sep @ 4:39am
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MORE Men of the Realm

Description
MORE version of Men of the Realm.
Submod, so base mod is required.

This mod adds two more men, five total.
One for each stat:
Learning
Intrigue
Stewardship
Diplomacy
Martial + Prowess


Load order:
Men of the Realm
MORE Men of the Realm
8 Comments
Chicken Kickin Fun 24 Sep @ 12:08am 
Found the issue, despite being subbed to the core mod it wasn't downloading. TY
MtvYoloSwag  [author] 23 Sep @ 12:18pm 
@Chicken Kickin Fun both of the MORE versions are submods, so you need the base mod - men of the realm or ladies of the realm above them in the load order.
Chicken Kickin Fun 23 Sep @ 12:09pm 
hmmm not appearing in my decisions but the women of the realm option is
MtvYoloSwag  [author] 23 Sep @ 11:15am 
@Chicken Kickin Fun works with everything
Chicken Kickin Fun 23 Sep @ 8:14am 
works with agot?
MtvYoloSwag  [author] 9 Sep @ 7:18pm 
@Beorhthere Appleby yes should be fine unless paradox changes the code completely. They're both add_courtier = scope:whoever, landed or unlanded.
I have not tested unlanded very much, but a fellow wanderer asked the same thing on the ladies of the realm mod and later verified it was working as intended.
So I guess you get "followers" added, when you add them to your "court."
Beorhthere Appleby 9 Sep @ 6:51pm 
Does this work for Unlanded Adventurers?
MtvYoloSwag  [author] 9 Sep @ 4:50pm 
Both a game rule (for new games) and a decision (for active games) has been added, if you would like to disable the AI from using the decision to invite.