Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
125 Comments
wfx79 14 hours ago 
I'm wondering if you can make an animation of a panicked infantry under suppressive fire? Could a hunt progression animation like in Combat Mission game be added? Thanks for your great work.
Warrior250  [author] 5 Oct @ 9:53am 
@Koreta, thank you!
koreta 4 Oct @ 7:49am 
This is a really great mod!
BrayDSA 3 Oct @ 10:12pm 
thanks!
Warrior250  [author] 3 Oct @ 8:42pm 
@BrayDSA, sure thing! Idle animations are one of the less priority, but I'll definitely look into adding them soon.

@Christine Dacera, if you'd like to use the pre-1.055 WAVE, try this one.

https://drive.google.com/file/d/1AAcAEUXCLCDXQBjh1_r_ScC9mcMwJxN_/view?usp=drive_link
Christine Dacera 3 Oct @ 11:54am 
does this work with previous versions?(1.54)
BrayDSA 2 Oct @ 9:51pm 
You could add animations when the soldiers are standing outside waiting for orders and start smoking, stretching, and chatting amongst themselves, because in vanilla they just stand there with their rifles pointed forward and it doesn't make sense.
Austrian Artistic Painter 2 Oct @ 3:53am 
cheeers preee eabab ako tae
Warrior250  [author] 1 Oct @ 11:01pm 
Alrighty! Glad you got that sorted out, I do think that updates tend to disable the mod.
BrayDSA 1 Oct @ 10:56pm 
Forget it haha, I uninstalled the mod and reinstalled it and it came out, what happened is that when I entered the game, the "extra" option appeared, there you activate or deactivate the mods, all my mods appeared except this one.
Warrior250  [author] 1 Oct @ 10:45pm 
@BrayDSA, can you provide more details? I'd be able to help 'ya better that way
BrayDSA 1 Oct @ 10:42pm 
This mod doesn't appear for me to activate
Warrior250  [author] 1 Oct @ 7:52pm 
WAHAHAHA, cheers preee
Austrian Artistic Painter 1 Oct @ 7:51pm 
thanks labyo <3
Warrior250  [author] 1 Oct @ 7:47pm 
Yoo, hindi, updated siya para gumana sa latest update. Enjooy!
Austrian Artistic Painter 1 Oct @ 7:47pm 
kabayan conflict bato sa new update animation?
Warrior250  [author] 1 Oct @ 12:50am 
Heya @Hunson Abadeer, wounded animations are in the plans. The focus of the mod is mainly on infantry animations only, I'm currently not keen on working on animations for vehicles and crews at the moment.
Hunson Abadeer 1 Oct @ 12:21am 
Consider adding animations for wounded/killed enemies — so they don’t just fall down but keep moving for about a minute. Also, there’s a lack of animations for artillery crew infantry.
georider 30 Sep @ 1:35pm 
@Warrior250 great work , since in my mod WOE I am using only vanilla animations and I am modified only skins your mod also is compatible.
Vox 30 Sep @ 6:30am 
bro is fast wtf
Warrior250  [author] 30 Sep @ 6:29am 
Just to let everyone know, the mod has now been updated to 1.055.

Anyone subscribed to Open Beta WAVE must unsub now, changes there are brought to this now and a few more.

Thanks @Vox and @Жеррй
Жеррй Гиммлер 26 Sep @ 11:30pm 
If your game crashes, unsubscribe and resubscribe
Warrior250  [author] 26 Sep @ 11:21pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575514813

Open Beta WAVE version is released for now, for those who are in Open Beta.
Vox 26 Sep @ 11:12pm 
Everything has been reverted. If WAVE still crashes, please resubscribe to redownload the old version.
Warrior250  [author] 26 Sep @ 10:49pm 
My bad, there seems to be crashing, I'll fix it promptly.
Silent Heaven 26 Sep @ 10:08pm 
can you upload an older version for those not playing the beta? Would really like to finish that conquest campaign I'm almost done with.
Warrior250  [author] 26 Sep @ 8:34pm 
WAVE has been updated to 1.0c Part 2, and now only works for Open Beta
Warrior250  [author] 25 Sep @ 7:48pm 
We might be in luck! Darkest Hour seems to run on Unreal Engine 2, I'd be able to get animations there in due time!
nox 25 Sep @ 7:32pm 
I would love to see a version of this that takes Darkest Hours animations one day.
Warrior250  [author] 25 Sep @ 7:05pm 
Mr. Sir????!

Cheers, glad you enjoy the mod Agent_Orange!
Agent_Orange 25 Sep @ 6:58pm 
Great Mod! Philipinno Master Race
Warrior250  [author] 24 Sep @ 2:08pm 
For sure, yep. It's low priority but eventually!
thomas 24 Sep @ 1:31pm 
can you please make some idle animations like soldiers smoking or they will take a sip out of their canteen
Warrior250  [author] 16 Sep @ 12:38am 
@HOBOE, lmao. Ain't no way animations are going to conflict with sounds.

@EmperorOfFinland, gotcha! Just updated the mod.

@holo, that's possible, I think I can find a game or two with such death animations
holo 16 Sep @ 12:18am 
Could add some dynamic death animations? Add the animation of the soldiers struggling after they fall to the ground:steamhappy:
EmperorOfFinland 15 Sep @ 6:45am 
@Warrior250

Sure i usually look at when mods update on the end. i wont make the patch today but probably by the end of the week i think. Ie the only file being different is that one file mostlikely
HOBOE 15 Sep @ 5:26am 
Someone actually asked if this exquisite and perfect animation mod conflicts with the voice mod. I really don't know what to say for them😥
Warrior250  [author] 15 Sep @ 1:08am 
Sure thing @EmperorOfFinland, I've been relatively busy to check every mod out here and can definitely miss a mod or two.

I'm good with a compatibility patch, you can do it like how I did with Horten's Frontlines and link the core inc files in the WAVE.

Bear in mind that I really do constantly update this mod, but I'll let 'ya know if I change anything major so you'll be informed!
EmperorOfFinland 15 Sep @ 12:58am 
You want me to generate a compability patch for Ultrahotmod for this. ie that people can run this mod and they can load the baseversion or just use the compability patch on my end? Alternatively i can incorporate it straight in and give credits.

Since some people are already using it and the said compability patch would be very easy to make on my end.

Ie my mod is West 81 based and modified ontop of it so basically only file that needs to be adjusted is the reg_human_movement and i can modify it myself by either compability patch or just incorporate it in.

I think me making compability patch would be the best option so people can sub and load yours and i will have the compability patch to make it work properly on my mod so you dont have to do any work for it. ie i will take care of the compability on my end and update it when you update yours.
Warrior250  [author] 14 Sep @ 10:08am 
All in good in time bro! I enjoy working on this mod.
Cjak 14 Sep @ 10:07am 
Can't wait to see more animations!
Cjak 14 Sep @ 10:06am 
Thanks brother!
Warrior250  [author] 14 Sep @ 9:53am 
but it's low*
Warrior250  [author] 14 Sep @ 9:52am 
Sure @Cjak, I plan to work on that It's low on my priority list atm, but I recently had an animation breakthrough that might make doing such animations possible so expect it in the coming weeks!
Cjak 14 Sep @ 9:47am 
can you do the peek animation like from the dawn of the dead animation?
Warrior250  [author] 14 Sep @ 9:43am 
Ayooooo!

*Hastily notes adding kissing as a rare idle animation*
Sivlero32 14 Sep @ 9:33am 
will there be kissing
Warrior250  [author] 13 Sep @ 6:55am 
@Выдра в Каске, spasibo! Expect more animations over the coming weeks.

@S'Aarum, you're welcome, enjoy!
S'Aarum 13 Sep @ 4:57am 
Very nice ! Glad to see more animations !
Выдра в Каске 13 Sep @ 4:20am 
God, I've been dreaming for so long that I could add more animations, and have my dreams really come true. Thanks!