Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
92 Comments
Warrior250  [author] 16 Sep @ 12:38am 
@HOBOE, lmao. Ain't no way animations are going to conflict with sounds.

@EmperorOfFinland, gotcha! Just updated the mod.

@holo, that's possible, I think I can find a game or two with such death animations
holo 16 Sep @ 12:18am 
Could add some dynamic death animations? Add the animation of the soldiers struggling after they fall to the ground:steamhappy:
EmperorOfFinland 15 Sep @ 6:45am 
@Warrior250

Sure i usually look at when mods update on the end. i wont make the patch today but probably by the end of the week i think. Ie the only file being different is that one file mostlikely
HOBOE 15 Sep @ 5:26am 
Someone actually asked if this exquisite and perfect animation mod conflicts with the voice mod. I really don't know what to say for them😥
Warrior250  [author] 15 Sep @ 1:08am 
Sure thing @EmperorOfFinland, I've been relatively busy to check every mod out here and can definitely miss a mod or two.

I'm good with a compatibility patch, you can do it like how I did with Horten's Frontlines and link the core inc files in the WAVE.

Bear in mind that I really do constantly update this mod, but I'll let 'ya know if I change anything major so you'll be informed!
EmperorOfFinland 15 Sep @ 12:58am 
You want me to generate a compability patch for Ultrahotmod for this. ie that people can run this mod and they can load the baseversion or just use the compability patch on my end? Alternatively i can incorporate it straight in and give credits.

Since some people are already using it and the said compability patch would be very easy to make on my end.

Ie my mod is West 81 based and modified ontop of it so basically only file that needs to be adjusted is the reg_human_movement and i can modify it myself by either compability patch or just incorporate it in.

I think me making compability patch would be the best option so people can sub and load yours and i will have the compability patch to make it work properly on my mod so you dont have to do any work for it. ie i will take care of the compability on my end and update it when you update yours.
Warrior250  [author] 14 Sep @ 10:08am 
All in good in time bro! I enjoy working on this mod.
Cjak 14 Sep @ 10:07am 
Can't wait to see more animations!
Cjak 14 Sep @ 10:06am 
Thanks brother!
Warrior250  [author] 14 Sep @ 9:53am 
but it's low*
Warrior250  [author] 14 Sep @ 9:52am 
Sure @Cjak, I plan to work on that It's low on my priority list atm, but I recently had an animation breakthrough that might make doing such animations possible so expect it in the coming weeks!
Cjak 14 Sep @ 9:47am 
can you do the peek animation like from the dawn of the dead animation?
Warrior250  [author] 14 Sep @ 9:43am 
Ayooooo!

*Hastily notes adding kissing as a rare idle animation*
Sivlero32 14 Sep @ 9:33am 
will there be kissing
Warrior250  [author] 13 Sep @ 6:55am 
@Выдра в Каске, spasibo! Expect more animations over the coming weeks.

@S'Aarum, you're welcome, enjoy!
S'Aarum 13 Sep @ 4:57am 
Very nice ! Glad to see more animations !
Выдра в Каске 13 Sep @ 4:20am 
God, I've been dreaming for so long that I could add more animations, and have my dreams really come true. Thanks!
Warrior250  [author] 11 Sep @ 8:27pm 
@V.A.L. Commorby, @Invero, @[BWR]Berserker[Pz-J], @Horten, thanks y'all!

@Rustywatermelon, agreed! GOH files are so organized. Because if this was in AS2, I would have a nightmarish time patching every single mod.
Rustywatermelon 11 Sep @ 5:21pm 
Excellent work! I greatly enjoy you covered every big mod in this.
Horten 11 Sep @ 1:01pm 
Not every day you see someone making custom animations in GEM, very cool!
[BWR]Berserker[Pz-J] 11 Sep @ 8:11am 
BEST OF THE BEST:steamthumbsup:
Invero 11 Sep @ 4:54am 
Goated mod :steamthumbsup:
V.A.L. Commorby 11 Sep @ 4:29am 
I LOVE WARRIOR250!!!!!!!!!!!
Warrior250  [author] 11 Sep @ 2:26am 
Steam doing the funni
Warrior250  [author] 10 Sep @ 11:57pm 
Hell yeah!
DRA60N 10 Sep @ 9:04pm 
most popular goh mod u made it out the hood with this one :steamthis:
Warrior250  [author] 10 Sep @ 3:24pm 
@null, can confirm that it works, you should be able to use it with MC. Cheers!

@sungjemjamir, no worries, and thanks!

@JoeMacTavish, I just identified that HF does modify the same file, a patch will be made soon.
JoeMacTavish 10 Sep @ 5:29am 
this mod support Horten Frontlines Mod or not ?
sungjemjamir 10 Sep @ 5:14am 
thank you. If you can port this it would be great. And thank you for your work.
null 10 Sep @ 4:58am 
alr, i figured it didnt because i was getting a lot of crashes earlier with it on but it was prob from sm else
Vox 10 Sep @ 4:17am 
@null, MC works with WAVE
Warrior250  [author] 10 Sep @ 2:17am 
@sungjemjamir, sorry bud, nope. Call to Arms has no animation variety, currently it's Gates of Hell only.

If for some reason DMS wakes up from the dead and decides that CTA should have a similar system, rest assured I'll defo port this. In the meantime though, you can enjoy Warfighter there, which I updated with new animations.
sungjemjamir 10 Sep @ 2:13am 
will i be able to use this for the original Call to arms?
Warrior250  [author] 9 Sep @ 6:34pm 
@Pokker-Gamer, @Bassmaniac, thanks alot! Glad you enjoy it!

@Weed Man, do try Vox's suggestion, it should work!

@Null, thanks a lot for reporting, I'll put modern conflict in the patch list, and CoD WW3 in the compatible list!
null 9 Sep @ 3:44pm 
unfortunately not compatible with modern conflict, was compatible with the codww3 mod though
Vox 9 Sep @ 3:23pm 
@Weed Man, West 81 works. You should use a mod loader. If it still crashes, start the game in safe mode, activate the Hotmod first, and then restart. After restarting, you can activate the rest of your mods including West 81 and LAST is WAVE by using the mod loader or GOH gods willing it, do it on the Extra tab without crashing.
Weed Man 9 Sep @ 2:01pm 
West 81 CTD after loading WAVE, might wanna check this one out see what's conflicting. Keep it up Warrior!
Bassmaniac 9 Sep @ 2:01pm 
Very good! Thank you! 👌
Pokker-Gamer 9 Sep @ 1:30am 
probably the best mod released in a while :PEAKpoint:
Vox 8 Sep @ 7:54pm 
@M@nOW@r1664, any mod loader is fine. Code X crashes when something breaks in the load order. I recommend you start the game in safe mode (no mods) and activate Hotmod first. Then, activate the rest using the Mod Loader.
M@nOW@r1664 8 Sep @ 11:53am 
@Vox
Which one? MrCookies? Or other? Thanks.
Warrior250  [author] 8 Sep @ 10:24am 
Awesome, I'll add that in. Thanks!
Johau 8 Sep @ 10:18am 
So far looks like it works with Whubu
Vox 8 Sep @ 8:52am 
@M@nOW@r1664, it works, I would recommend to use Mod Loader
Warrior250  [author] 8 Sep @ 8:13am 
@Johau, heya, if you have the mod, kindly check the properties folder or any pak file that may contain it, if you see a _reg_human_movement in an animation folder, it's defo conflicting.

@M@nOW@r1664, thanks I'll take note of this!
M@nOW@r1664 8 Sep @ 8:06am 
Just for info, this is currently not compatible with Code: Z mod. Crashes on activation in Extras.
Johau 8 Sep @ 5:06am 
Has anyone tried it with Whub?
Warrior250  [author] 8 Sep @ 4:27am 
@pragniec, very much welcome!
@masonh presents, never knew that an animation mod is the missing key to world peace!
pragniec 7 Sep @ 9:11pm 
thanks king
masonh presents 7 Sep @ 8:43pm 
this is beautiful and you are beautiful and i think everything is going to be alright with the world from now on