Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
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Update: 22 Sep @ 12:32pm

Version WAVE 1.0c Part 1
~ WAVE 1.0c is one of the relatively largest updates of WAVE thus far, adding lots of animations and improving the previous ones. This also adds Red Orchestra 2/Rising Storm and Brothers in Arms animations to GOH, my favorite phase of WAVE development thus far.

~ I use Red Orchestra 2 (RO2) and Rising Storm 2 (RS2) here interchangeably, same animation sets.

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[] Locomotions
* Jogging
+ Added Red Orchesta 2 rifle jog animations.

* Sprinting
~ Reduced sprinting's animation speed from 0.40 to 0.38

+ Added 4 RS2 Sprinting animations
~ RS2 crouch animations will be added in the next update, if current animations will be well received.

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[] Death Animations
* Stand_die_back 1
+ Added ACM GoreDeath_HeadFwd01 animation

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[] Cover Animations
Corner Peeking
+ Added corner cover animations from Red Orchestra 2 and Brothers in Arms Hell's Highway
- Removed vanilla and Cold War corner animations in favor of my new ones.

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[] Reload Animations
~ Bone improvement on reload animations, as well as additions of new ones.

- Removed a GOH reload animation, it was too fast in contrast to the rest and I can't modify baked ones so...

* From Brothers in Arms Hell's Highway
+ Added STG44 Reload animation

Update: 22 Sep @ 12:32pm

Update: 16 Sep @ 12:32am

Version WAVE 1.0b3 Part 3
~ Massive reorganizing in the files.

[] Locomotions
* Sprinting
~ Even more adjustment for Active_S_Sprint anim and its variants so there's less gap between legs, they won't run like newly circumcised fellas anymore (especially apparent on custom humanskins). Also straightened spine bone.

+ Fixed vanilla run_bow_tocover_empty, as it shares animations with sprinting with weapons. You won't see combatants 2 handing a pistol in combat anymore (only happens in combat, not double click sprint)
- Removed AAPG Sprint animation for now, due for further testing.

[] Death Animations
~ For the first time, I learned how to animate moving anims.

* Stand_die_front_2
+ Added ACM's GoreDeath_Head01,

[] Weapon Animations
~ Added variety for:
1. Weapon holstering and unholstering

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For WAVE-HF Patch
~ Updated in accordance to HF Update 3.2 and WAVE 1.0b3 Part 3

Update: 13 Sep @ 6:51am

Version WAVE 1.0b3 Part 2 Hotfix 1 (These naming conventions are getting ridiculous)

~ Hotfix for a Port Arms animation having exported with the gun not tied to the hand bone.

Layman's terms = gun floats, fixed.

Update: 13 Sep @ 1:02am

Version WAVE 1.0b3 Part 2

~ General improvement of grips across animations.
~ Adjusted hands so that weapons (especially semi pistol or straight grips) are held much reasonably but still look fair for pistol grip weapons.

~ Reload animation grips will be handled by next patch; as well as include variants for the other sprint animation. (Didn't do this, haha funni)

Update: 12 Sep @ 5:59pm

Version WAVE 1.0b3 Part 1

~ 1.0b3 is an experimental update adding variations for a sprint variation, much wow.
~ Part 1 'cause I need to work on the second one.

Locomotion - Sprint
~ Made adjustment to Active_S_Sprint legs.
+ Added 4 variations of weapon carry for said sprint animation, including port arms (WW2's High Ready, for you gun nuts) and similar.

Update: 11 Sep @ 1:59am

Version WAVE 1.0b2

~ Prepped files to become modular for patching purposes. Please report if crashing!
[] Patches on the way for:
1. Horten's Frontline

* Sprint
- Fixed AAPG's HighCrouch_Run_Forward head bobbing and pitch.

Update: 9 Sep @ 11:57pm

Version WAVE 1.0b1

- Renamed mod's in-game name from Anims Expanded to just WAVE

Death Anims
+ Added AS2's version of squat_die.

Cover Anims
~ Adjusted a cover animation's speed, as well as transform so the face is not kissing the cover.
+ Added another version of a squat hide, now there's 2 variants clinging to their head/helmets

Locomotion Anims
* Sprint
~ Adjusted ACM's Active_S_Sprint animation. No more bouncy bounce because that annoyed me.
+ Added America's Army Proving Grounds' HighCrouch_Run_Forward anim. Look at 'em swaaaaaaay their hips.

Update: 8 Sep @ 4:24am

Version WAVE 1.0b

+ Added logo (I guess?)
* Adjusted values in _reg_human_movement
~ Bolt action variety pushed back atm, need more stuff to figure out.

Death Anims
* Stand_die_front_4 - Removed 1 animation variant for now: body's teleporting once animation's complete. Trivial, but I can't stand that.
+ Added stand_die_force from AS2, funny enough they don't actually look bad! Perhaps I treated them too harshly. Explosion knockbacks have animation variants now.

Reload Anims
* AAPG AK105 Reload - Added subtle cocking of the weapon at the end of animation.

Update: 6 Sep @ 7:19pm

Version WAVE 1.0a

Stand/Squat Gun Reload Animation:
Added Aliens Colonial Marines' AssaultRifle_Reload animation.

Others
- Fixed holstered weapons (AT/other weapons) changing positions on squat_hide cover and reload animations
- Renamed corner PEAK to corner peek. English Majors (me) malding.