Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
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Update: 1 Nov @ 9:22pm

Version WAVE 1.0d Part 2-4 Update.
~ Internal changes and a couple more anims added.
~ Part 3 takes a while as I want to conclude 1.0d with it adding Homefront 1 death animations.

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[] Cover Animations
* High Cover
--- Rising Storm 2 ----
~ Adjusted height of RS2 anims to lower profile.

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[] Idle Animations
* Squat Idle
~ Revamped custom BIAHH St_C_Idle anims.

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[] Locomotions

--- BIAHH ---
- Removed Thompson Sprint animation, base animation just looks awkward regardless of frame times.

--- Rising Storm 2 ---
~ Adjusted Russian SprintF_Rifle animation speed to be slower

--- The Bureau Xcom Declassified ---
~ Revamped sprint animations, added custom variants to each.

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[] Reload Animations
--- The Bureau XCom Declassified ---
+ Added PlayerRifle M14 Reload animation

Update: 23 Oct @ 11:52pm

Fixed crashing due to a test file not being disabled. Thanks for reporting this Miside.

Update: 23 Oct @ 10:46pm

Version WAVE 1.0d Part 2-3 Update.
~ Another mini-update. Restores some GOH death animations.

Fun fact: WAVE now has 170 death animations.

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[] Death Animations
--- Vanilla ---
~ Restored some vanilla GOH animations that I mistakenly took as broken, thanks Min Linzhu.

* Stand Die Front
+ die_fwd_01d
+ die_run_01
+ die_run_03

- Removed stand_die_front_5, teleports, vanilla issue.

* Stand Die Back
+ die_bwd_05b_new
+ die_bwd_07b_new
+ die_bwd_14b

* Stand Die Spot
+ die_bwd_14c
+ die_bwd_14e

--- The Bureau XCOM Declassified ---
* Stand Die Front
~ Fixed OutsiderShared Death BodyLeftA teleporting after animation plays.

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[] Locomotions
--- Aliens Colonial Marines
~ Revamped the frames of Active_Sprint and its variants.

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[] Weapon Animations
~ Restored stand_take_mgun anims.

Update: 22 Oct @ 4:03am

Version WAVE 1.0d Part 2-2 Update.
~ Another mini-update, minor fixes and internal organization changes.

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[] Locomotions
~ Added run_slow in WAVE for potential future changes.

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[] Reload Animations
~ Adjustment of the animations' frames for consistency.

--- Aliens Colonial Marines ---
~ Adjusted AssaultRifle_Reload speed, and made charging handle grip look better

--- Red Orchestra/Rising Storm 2 ----
~ Adjusted Red Orchestra 2 reload animations' speed.

Update: 21 Oct @ 2:20am

Version WAVE 1.0d Part 2-1 Update.
~ This update falls under Part 2 and includes minor fixes and sets the stage for DOTD Patch.
~ Dawn of the Dead Patch will be available shortly.

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[] Locomotions
* Jogging
~ Restored TBX and RS2 jogging animations (forgot to re-enable them, apparently)

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[] Reload Animations

--- Aliens Colonial Marines ---
~ Remade ACM Assault Rifle Reload

--- America's Army Proving Grounds ---
~ Improved AK105 Reload

Update: 19 Oct @ 10:12am

Version WAVE 1.0d Part 2
~ Part 2 adds even more death, cover, and reload animations--- And improves the ones from Part 1.
~ Idle animations and others will take a bit more time, as the main focus right now is improvement of previous animations in accordance to my new animation methods.

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[] Cover Animations

--- From Red Orchestra/Rising Storm 2
* High Cover
+ Left side Chest Cover Animation
+ Right side Chest Cover Animation

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[] Death Animations
~ Names are indicative of their file names not function
~ Added front and back blast (grenade knockback animation) in files.

--- America's Army Proving Grounds ---
~ Fixes on the time framing of the animations.

* Squat Die
+ LowCrouch Death Backward

* Squat Die Back
+ LowCrouch Death Left
+ LowCrouch Death Right

* Squat Die Front
+ LowCrouch Death Forward

--- Brothers in Arms: Hell's Highway ---
* Stand Scenic Die Front
+ Added Baker Death 1 and 2

--- The Bureau XCom Declassified ---
~ Previous animations from Part 1 have been edited to have better frame time.
~ Added Outsider (Aliens) death animations from the game.

* Stand Die Force Back
+ OutsiderShared Death Left Arm C
+ OutsiderShared Death Forward Right Arm B
+ OutsiderShared Death Forward Chest B
+ OutsiderShared Death Forward Chest C

* Stand Die Back
+ OutsiderShared Death Body Back A
+ OutsiderShared Death Left Arm B
+ OutsiderShared Death Left Arm C

* Stand Die Back Blast (Grenade knockback)
+ OutsiderShared Death Forward Chest B
+ OutsiderShared Death Forward Chest C
+ OutsiderSharedDeath Forward Right Arm B
+ OutsiderShared Death Left Arm B

* Stand Die Front
+ OutsiderShared Death Body Left A
+ OutsiderShared Death Body Left B
+ OutsiderShared Death Body Right A
+ OutsiderShared Death Body Right B
+ OutsiderShared Death Forward Right Leg B
+ OutsiderShared Death Forward Left Leg B

* Stand Die Front Blast (Grenade knockback)
+ OutsiderShared Death Forward Right Leg B
+ OutsiderShared Death Forward Left Leg B

* Stand Scenic Die Front
+ OutsiderShared Death Forward Chest I

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[] Idle Animations

--- Red Orchestra/Rising Storm 2 ---
* Crouching
+ Crouch Idle Hip Rifle + Custom Port Arms Variant

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[] Locomotions
* Sprinting

--- The Bureau XCom Declassified ---
~ Changes on the frames (speed) of the TBX Animations

--- Red Orchestra/Rising Storm 2 ---
~ Remade Russian Rifle Sprint and Mgun Sprint.

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[] Reload Animations

--- Brothers in Arms Hell's Highway ---
~ Remade STG44 Reload

--- Red Orchestra/Rising Storm 2 ---
+ AK47 Empty Reload Animation
+ L1A1 Empty Reload Animation
+ M14 Empty Reload Animation
+ M3 Grease Gun Empty Reload Animation

Update: 7 Oct @ 6:08am

Version WAVE 1.0d Part 1
~ 1.0d is a major update series that adds A LOT of death animations, will add idle animations, and is a preparation for release of addons and DOTD patch.
~ This is to celebrate the mod's astounding 1 month record of 10,000+ subs, 1,000+ favorites!

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[] Cover Animations
* Corner Anims
~ Adjustment to ACM corner animation + custom variation for each side.

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[] Death Animations
~ Added A LOT of death animations, and will add a lot more.
~ Names are indicative of their file names not function

~ From Aliens Colonial Marines
--- Stand Scenic Die Back ---
+ GoreDeath StandLftArm01
+ GoreDeath StandLftLeg01

~ From America's Army Proving Grounds
--- Stand Die Front ---
+ HighCrouch Death Forward
+ HighCrouch Death Left
+ HighCrouch Death Right
+ HighCrouch Death Run
+ HighCrouch Death Walk Forward
+ HighCrouch Death Walk Left
+ HighCrouch Death Walk Right

--- Stand Die Back ---
+ HighCrouch Death Walk Backward

~ From The Bureau XCom Declassified
--- Stand Die Force Front ---
+ PlayerShared Death Explosion B

--- Stand Die Front ---
+ PlayerShared Death Back B
+ PlayerShared Death Forward B
+ PlayerShared Death Right B

--- Stand Die Front ---
+ PlayerShared Death Forward D

--- Stand Scenic Die Front ---
+ PlayerShared Death Forward A

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[] Locomotions
* Sprinting
~ Changes on the frames (speed) of the TBX Animations

Update: 7 Oct @ 6:06am

Update: 7 Oct @ 6:02am

Update: 2 Oct @ 12:31am

Version WAVE 1.0c Part 4 Hotfix 1

[] Locomotions
* Jogging
~ Fix on The Bureau XCOM jogging animation hands

Hehe funni.