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All you need to do is subscribe to the dependency mod— APEX.Advanced! handles the entire functional integration automatically!
You can now use all the beautiful vertical block designs while benefiting from the complete APEX.Advanced! stat and resource systems! Enjoy the extra space.
Huge fan of your Vertical (wall) Farm Plot mod!
I'm the developer of APEX.Advanced! , the official successor to Eat.Drink.Sleep.Repeat.Advanced! . I was hoping to ask for permission to integrate your blocks directly into my mod. We've made a lot of changes to the game's systems, and this would help us make your awesome content available to our players without the need for a separate ModAdjuster, which would greatly improve compatibility.
I would, of course, credit you fully in the mod description and add a link to your workshop page.
Thanks for considering!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3568982238&tscn=1758228060 <- automated planting mod in question.
2 conyeors already is 8 veritical plots, not six.
it's slightly jank cause it's more like supervised automation than strictly fully automated, but it works, and that's what's important. (what I mean by supervised automation is that it requires a player to be within 50M of the farm while the automated planting process is happening with the player standing rather than seated, and how it works is that it tricks the planters into thinking that the player is planting something, when in reality it's just a ejector ejecting the seeds onto the planter block.)
more detailed info on the mod page.
1, I kinda forgot that you were the author to that mod.
2, for some reason when the sim speed would get low after like months of playing the game on a friends server (p2p connection), that airlock would give me grief where sometimes I'd struggle to get in/out of the door. so I had to go to less fancy airlock styles that does the job.
love the mod though even with the problems I had, ended up using it for a good couple years.
yes, plants grow 10% faster as there are sprinklers on the block and a 'growing' light on them all the time.
1st is this but as an inset so it has "2" farms facing sides with conveyors on top and bottom.
2nd is same as above but facing in like a tunnel with conveyors on top, bottom, and 2 sides.
Both versions would be airtight on conveyored sides (all side for inset).
but yeah, you're correct, water is defined as a gas in SE. so unless you create a new block with it's own custom script to actually convert H2O into O2/H2 the id's for space engineers won't play nice. (that's according to the other mod author... if i understood what was said anyway)
This should have come with the DLC.