Space Engineers

Space Engineers

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(BETA 1.9b) APEX.Advanced! ...the successor to Eat.Drink.Sleep.Repeat.Advanced!
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Type: Mod
Mod category: Other
File Size
Posted
Updated
126.146 MB
19 Sep @ 10:51am
8 Oct @ 4:01pm
28 Change Notes ( view )

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(BETA 1.9b) APEX.Advanced! ...the successor to Eat.Drink.Sleep.Repeat.Advanced!

Description
A new generation of survival mechanics. APEX.Advanced! is the official successor to "Eat.Drink.Sleep.Repeat.Advanced!", with the goal of creating a deep survival experience.

❤️ Core Philosophy & Player Status
Moving away from numerical values. Your character's status (e.g., hunger, thirst) is communicated as a feeling rather than a number, similar to DayZ.
  • Your character has new states like Fatigue, Bloating, and Recovery. These affect your performance, can trigger debuffs, or promote healing.
  • The positive effects of food are reduced if the same meal is eaten within a short period, encouraging variety in your diet.

🌍Environmental & Behavioral Interaction
  • Action-Based Effects: Your character receives bonuses for resting in a chair or bed. Conversely, there are negative effects (malus) for eating or resting in a cockpit.
  • Radiation Mechanics: Uranium ingots are now radioactive (disabled by default).
  • Environmental Simulation: The Medical Bay now requires a breathable, pressurized environment to function. Healing is disabled in vacuum or depressurized areas.
  • Sleep System: Sleeping in a bed or cryo chamber regenerates your stats. The effectiveness of sleep varies depending on your location and whether you remove your helmet.
  • Helmet Mechanics: Consumables can only be consumed when the helmet is open.

🛠️New Blocks & Crafting Systems
  • Nutrient Supply Chain Logic: Plain water is insufficient for sustainable plant growth. You must first craft Hydro-Pellets (Composter) as a concentrated nutrient precursor because the Irrigation System is designed to only process one enriched material at a time.
  • Nutrient Management: Use large tanks to store Hydroponic Nutrient Solution for your plants. The solution is made from organic material and ice.
  • Resource Production: A Composter can convert food into organic material. Algae farms for small grids are also available.

🎯General Mod Goals
  • Multiplayer & Dedicated Server Support: The system is designed from the ground up for use in solo play, multiplayer, dedicated servers and NexusV3 clusters.
  • UI Framework: A clean, less-numeric interface.

🔭ToDo #WaitForDivineInspiration
  • 📋NexusV3 test
  • 📋Merge all overlays to one, in order to get proper z-levels
  • 🚫Rebind setting to another key instead to CTRL+N
  • 🚫Controller shortcut
  • 🚫Dynamic Plant Growth: Plants only grow when they receive sufficient light (sunlight or special lamps).



IMPORTANT DESIGN NOTE
This mod is designed to ensure that players will still consume Food even while in a cryo chamber or bed.

This is a deliberate change to prevent you from simply "idling" to gain buffs. In the vanilla game, it was possible to stay in a cryo chamber and wait to accumulate all available buffs without any resource cost.




🤝Acknowledgements & Collaborations
  • Special thanks go to JejeServeur. He created unique dedicated Hydro Solution Tanks!
  • Thanks to Adriano Lima for a great base HUD Modern and Fancy
  • Thank you, Bačiulis, for the amazing mods Eat. Drink. Sleep. Repeat! and Plant and Cook, and for all the great mechanics within them. I hope APEX.Advanced! lives up to them as a successor.

©️ Copyright and Terms of Use
This mod pack and all of its contents may not be altered, redistributed, or re-uploaded without the author's explicit permission. Publishing a modified version of this mod, or any of its individual components, requires prior contact with Sardaukai.
Thank you for your understanding.

⚠️Current Status
That closes the feature window for now! My focus is shifting entirely to bug smashing and stability. I'm happy to report that I've successfully tested the entire system on a Torch server, and it's working well. So, let's smash the remaining bugs and polish everything up! 🔨✨
Everyone is welcome to report any problems or bugs. To do so, please start a thread in the Steam discussions section.

✅Compatibility List
  • Vertical Farm Mod
    • Full Integration: Vertical farm blocks are automatically supported by the APEX resource and composting systems.
    • Required Dependency: Vertical Farm Mod
  • Suit Power Bank Mod
    • Visual Integration: The power bank's battery icon will now correctly display on the HUD when the mod is active.
    • Required Dependency: Suit Power Bank Mod

✅Safety & Old Saves
  • Safe to Remove/Add: The mod is now safe to add or remove from your world.
  • IMPORTANT for Old Saves: If you are loading an old save game, you must first update to the latest version (BETA 1.3) and then ensure all characters respawn. Failure to do so may result in the save game becoming unloadable.

Popular Discussions View All (4)
26
11 hours ago
[Help] Mechanics and gameplay questions
Joew
9
57 minutes ago
PINNED: Mod Configuration Guide (configuration requests here)
Sardaukai
94 Comments
Sardaukai  [author] 5 hours ago 
@Toudi
Bug is fixed, thank you!

@SilverBoots98
The mod uses the vanilla food mechanic, which must be enabled in your world settings (along with oxygen and pressurization)
SilverBoot98 5 hours ago 
Does this mod come with it's own hunger mechanic? If so, do I keep food enabled?
Toudi 9 hours ago 
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.OnPlayerDisconnected(Int64 identityId)
at Sandbox.Game.SingleKeyPlayerEvent.Invoke(Int64 playerId)
Sardaukai  [author] 10 hours ago 
Added Discord Server Link >> click! << [discord.gg] in some places ;)
Abyss-Mariner 11 hours ago 
How can I join discord to submit my crash log?
Sardaukai  [author] 11 hours ago 
Please see the manual
>> click! <<
Toudi 12 hours ago 
I have slight problem, running only this mod changes hud to look like "Modern and Fancy" but no food/water/sleep bars, presing J makes part of that hud disappear
Sardaukai  [author] 16 hours ago 
Of course not!
The system will only stop if the player's character is offline AND secured in a cryo chamber. Otherwise, the decay continues.
Stubkan 19 hours ago 
> players will still consume Food even while in a cryo chamber or bed.

Does this mean sleeping/logging off for 1hr will always kill you now?
Sardaukai  [author] 7 Oct @ 11:24am 
Huge thanks to all testers and bug reporters! Your reports are making the mod better every day.

The Critical Regeneration Bug on dedicated servers (where regeneration stopped after character death) is now fixed! I had to rewrite the logic, but testing confirms it's stable. Minor fixes for Composter and Block Groups are also included.

Please keep posting any issues until the mod is "Rock Solid"! Happy testing!