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Bug is fixed, thank you!
@SilverBoots98
The mod uses the vanilla food mechanic, which must be enabled in your world settings (along with oxygen and pressurization)
at APEX.Advanced.Server.APEX_Advanced_Server.OnPlayerDisconnected(Int64 identityId)
at Sandbox.Game.SingleKeyPlayerEvent.Invoke(Int64 playerId)
>> click! <<
The system will only stop if the player's character is offline AND secured in a cryo chamber. Otherwise, the decay continues.
Does this mean sleeping/logging off for 1hr will always kill you now?
The Critical Regeneration Bug on dedicated servers (where regeneration stopped after character death) is now fixed! I had to rewrite the logic, but testing confirms it's stable. Minor fixes for Composter and Block Groups are also included.
Please keep posting any issues until the mod is "Rock Solid"! Happy testing!