RimWorld

RimWorld

MultiTending
45 Comments
NinjaBeest 3 Oct @ 10:00pm 
Okay most recent issue with this mod seems to be colonists are stuck standing still and won't continue doing any tasks, every now and then they would stop and then get moving again later, but now they have stopped and don't move anymore at all, debug log keeps saying an error and they can't doctortend or something like that basically. Tested with this mod specifically only on and off and when this mod is turned off colonists will get to work again and not be stuck standing still as normal. Just letting u know, sorry if it patching it is a headache haha. Thank you for the awesome mod.
NinjaBeest 11 Sep @ 5:25pm 
You are all good Kenzej thank you for fixing! super weird bug.
Snipass 11 Sep @ 4:05pm 
Haha, no worries, it happens.
The most fun part was figuring out where the problem was coming from, with me saying to my buddy, "It happens when my colonist leaves the toilet! Yeah, no, actually, if I force another colonist to go to the toilet, it doesn't reset their priorities, so it's not DBH..." In the end, he advised me to look at my mods to see which ones had been updated since yesterday, and that was the most likely culprit.
SquirrelGoblin 11 Sep @ 3:04pm 
Hey, it happens!
Thank you for reverting it :)
Kenzej  [author] 11 Sep @ 2:34pm 
@Snipass @Paprikahörnchen and @NinjaBeest thank you guys for posting about this and I'm forever sorry about the update of today and hope it didn't cause too much trouble :S
Kenzej  [author] 11 Sep @ 2:09pm 
Reverted back to the update that was before today. So sorry about that :S
NinjaBeest 11 Sep @ 1:46pm 
Thank you guys so much who identified that bug, it is happening to me as well. Oh my goodness that is so awful of a bug.
SquirrelGoblin 11 Sep @ 12:41pm 
Omg, so this mod was responible for my work priorities resetting and randomly switching around
Snipass 11 Sep @ 12:34pm 
Hey @Kenzej, since today's update, I've noticed a strange bug: in the Work tab, the priorities (1, 2, 3) of my colonists' tasks are randomly reset (all of a colonist's priorities are reset to 3 at once, with no apparent logic). This doesn't happen when two doctors are treating an injured person, but disabling the mod fixes the problem.
Since I'm the only one who has reported the bug so far, I assume it's an incompatibility with another mod, but with 316 active mods in my list, I have no idea where it might be coming from, unfortunately.
BeaThePANcake 11 Sep @ 11:35am 
@vexxn0va, sweet! thanks for your reply <3
shadowwarrior132 11 Sep @ 10:48am 
YES Salvation shall not be denied.
Kenzej  [author] 11 Sep @ 10:39am 
@Crystallll004 Other users report these mods to be compatible ^^
vexxn0va 9 Sep @ 4:14pm 
it does work with more injuries! you can have people tend and do cpr at the same time, as i have tested it myself!
BeaThePANcake 8 Sep @ 10:15am 
hey, good mod! does this work with the "more injuries" mod? or is it limited entirely to vanilla tending?
Wisadel 8 Sep @ 9:38am 
you such a great genius
Monbland 8 Sep @ 6:42am 
Morphine wrote about the same problem
Monbland 8 Sep @ 6:35am 
I put the pawn on the bed, it has two different injuries, I try to assign two medics at the same time, but when I try to assign the second one, it says that it is busy, when assigning the second doctor for simultaneous treatment, the first doctor's task is reset. Yes, both my doctors are different sizes, I play with the Big and Small mod
Kenzej  [author] 8 Sep @ 6:30am 
@Monbland Hi, im not sure what you mean exactly, I use Achtung! And I haven't noticed a problem on my end, could you describe what it is you're trying to do? Is it when drafting pawns?
Monbland 8 Sep @ 5:23am 
Hello! Is there support for the Achtung! mod? I still can't get two different colonists to be treated, although it works with construction
Certified Table Enjoyer 8 Sep @ 4:04am 
Does MultiTend also work with Paramedic mechanoids?
chitoseender 7 Sep @ 1:02am 
If a default Gizmo could be added to Pawn to switch whether to enable the MultiTending, would it be helpful for making decisions in emergency situations?
Kenzej  [author] 6 Sep @ 11:17am 
@The_Renegade I understand your concern, If a pawn has 5 bleeding cuts and 3 doctors rush in, you’ll get 3 jobs, and unless you’ve set them to use herbal/no meds, you’ll spend 3 medicine total. So its kind of a tradeoff, the upside is that the pawn is stabilized faster which can come in clutch but the trade off is medicine efficiency is worse than vanilla. But you have a few options to play with in the mod settings window of which types of wounds to multitend to. Hope this clears it up :-)
The_Renegade 6 Sep @ 11:05am 
That (1 doctor = 1 wound) line concerns me. Does a doctor only ever reserve 1 wound? Since medicine can tend multiple wounds at once, will having multiple doctors maybe result in more medicine used?
Kenzej  [author] 6 Sep @ 7:23am 
Ive now made my profile public so you can view my workshop items (Don't mind my old cringe workshop items from when I was a just a youngling)
qux 6 Sep @ 7:00am 
Can you add translation keys please ?
Aethiana 5 Sep @ 10:50pm 
Thank you!

I want to follow author but I can't :( Can you put a link to your other mods somewhere in your description? :)
Kenzej  [author] 5 Sep @ 12:20pm 
@Morphine It doesn't work with surgery but there is a mod that does do that and works alongside my mod here. I'm not sure i know the name but you will probably find it pretty easily
Morphine 5 Sep @ 12:05pm 
does this work with surgery as well?
Kenzej  [author] 5 Sep @ 5:29am 
@恰似宛然一笑生花 Cool, I added your steam username and steamid at the bottom of the description to direct the Chinese Rimworld modders to your page :)
stride man 5 Sep @ 4:44am 
专家会诊
恰似宛然一笑生花 5 Sep @ 4:40am 
Surprisingly MultiHunter doesn't need any translation at all! Seems that the text there has been translated by the mod called Core :)
Kenzej  [author] 5 Sep @ 4:28am 
@恰似宛然一笑生花 Cool, you can make a Chinese translation of my MultiHunter mod aswell if you'd like
恰似宛然一笑生花 5 Sep @ 4:10am 
Hello Kenzej, that's an interesting mod. So I created a mod "MultiTending_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Kenzej  [author] 5 Sep @ 3:56am 
@PanicOregon281 I know right :D
Kenzej  [author] 5 Sep @ 3:56am 
@NewNordic awesome! Love to hear that it works like intended, enjoy ^^
Ryanisunique107 4 Sep @ 11:26pm 
ce?
PanicOregon281 4 Sep @ 8:38pm 
I... i never thought about it. Why the fuck do colonists not all tend different injuries simultaneously..
NewNordic 4 Sep @ 5:34pm 
Works alongside MutiDoctor Surgery just fine, used it for the last couple of hours without an issue
Kenzej  [author] 4 Sep @ 1:50am 
Hi @Monkeyishi This SHOULD work along side multi surgery since my mod only affects tending wounds. I personally dont use multi surgery but if you try both please let me know how it goes ^^
Monkeyishi 4 Sep @ 1:03am 
hello how does this interact with multi surgery. by the description it seems like they don't interact. have you had any experience with it?
The Ozzman 3 Sep @ 9:32pm 
oh hell yea :luv: \m/:saradomin:.:saradomin:\m/
Demonseed Elite 3 Sep @ 6:21pm 
OMG! This has just been added to my "must have" list!
Kenzej  [author] 3 Sep @ 3:20pm 
@SpaceDorf Yeah I realised after my insanely good and beloved pawn died that if my doctors could all work on him like they would be able to in real life he would have been saved, so I took it into my own hands. Might already be a mod that does something similar to this but I thought if I make it myself I know what it can and can't do without any fuss :D I hope you enjoy, let me know if find any issues ^^
SpaceDorf 3 Sep @ 3:11pm 
Many MultiMods :)
This one looks like a banger as well.
Finally my ER looks like an ER.

ER Paging Apothecarion Domus.