RimWorld

RimWorld

160 ratings
MultiTending
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Mod, 1.6
File Size
Posted
Updated
50.912 KB
3 Sep @ 2:46pm
11 Sep @ 2:11pm
4 Change Notes ( view )

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MultiTending

In 1 collection by Kenzej
MultiMods
4 items
Description
Are you also tired of watching a single doctor struggle while your colonist bleeds out? Me too!

This mod allows multiple pawns with the doctor work enabled to tend different injuries on the same patient at the same time.
Instead of one doctor slowly patching wound after wound, your medical team can spread out and handle different injuries simultaneously, smarter, and more realistic.

It works for both colonists and animals, and supports modded injuries and modded races.

Features:

Multiple doctors can tend the same patient at once (1 doctor = 1 wound).

Configurable max doctors per patient (default = 0 = unlimited).

Doctors automatically split work across different wounds.

Customizable thresholds:

Life-threatening wounds (death in X hours or high bleed rate).

Severe wounds.

Minor wounds.

Efficiency scaling: add realism with diminishing returns, or disable for full-speed tending.

Fully compatible with modded animals, races, and injuries.

Requires Harmony.
Load after Harmony. Position anywhere relative to other mods.

Steam User '恰似宛然一笑生花' SteamId 76561198108098852 for Chinese translation

Check out all my other multi-mods in my collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562566168
Popular Discussions View All (3)
6
17 Sep @ 9:04am
Error
qux
0
11 Sep @ 9:19am
Error
Scionin
0
7 Sep @ 3:53am
Small Issue
Morphine
45 Comments
NinjaBeest 3 Oct @ 10:00pm 
Okay most recent issue with this mod seems to be colonists are stuck standing still and won't continue doing any tasks, every now and then they would stop and then get moving again later, but now they have stopped and don't move anymore at all, debug log keeps saying an error and they can't doctortend or something like that basically. Tested with this mod specifically only on and off and when this mod is turned off colonists will get to work again and not be stuck standing still as normal. Just letting u know, sorry if it patching it is a headache haha. Thank you for the awesome mod.
NinjaBeest 11 Sep @ 5:25pm 
You are all good Kenzej thank you for fixing! super weird bug.
Snipass 11 Sep @ 4:05pm 
Haha, no worries, it happens.
The most fun part was figuring out where the problem was coming from, with me saying to my buddy, "It happens when my colonist leaves the toilet! Yeah, no, actually, if I force another colonist to go to the toilet, it doesn't reset their priorities, so it's not DBH..." In the end, he advised me to look at my mods to see which ones had been updated since yesterday, and that was the most likely culprit.
SquirrelGoblin 11 Sep @ 3:04pm 
Hey, it happens!
Thank you for reverting it :)
Kenzej  [author] 11 Sep @ 2:34pm 
@Snipass @Paprikahörnchen and @NinjaBeest thank you guys for posting about this and I'm forever sorry about the update of today and hope it didn't cause too much trouble :S
Kenzej  [author] 11 Sep @ 2:09pm 
Reverted back to the update that was before today. So sorry about that :S
NinjaBeest 11 Sep @ 1:46pm 
Thank you guys so much who identified that bug, it is happening to me as well. Oh my goodness that is so awful of a bug.
SquirrelGoblin 11 Sep @ 12:41pm 
Omg, so this mod was responible for my work priorities resetting and randomly switching around
Snipass 11 Sep @ 12:34pm 
Hey @Kenzej, since today's update, I've noticed a strange bug: in the Work tab, the priorities (1, 2, 3) of my colonists' tasks are randomly reset (all of a colonist's priorities are reset to 3 at once, with no apparent logic). This doesn't happen when two doctors are treating an injured person, but disabling the mod fixes the problem.
Since I'm the only one who has reported the bug so far, I assume it's an incompatibility with another mod, but with 316 active mods in my list, I have no idea where it might be coming from, unfortunately.
BeaThePANcake 11 Sep @ 11:35am 
@vexxn0va, sweet! thanks for your reply <3