Oxygen Not Included

Oxygen Not Included

POIs Now Included
25 Comments
Sgt_Imalas  [author] 15 Oct @ 9:16am 
All pois in the mod are decoration and do not inherit the functions of the original pois
omn1 14 Oct @ 3:29pm 
I want to be able to move an existing POI, but not create ones I haven't interacted with, am I correct in assuming that this would be possible with the mod? I believe you can just create them as is without finding them, but for base aesthetics and layout, I don't want to abuse the mod and only move them to a better area to be able to utilise them without them getting in the way of a base layout.
Sgt_Imalas  [author] 13 Oct @ 1:59pm 
The vanilla teleporters are hardcoded to have at most 2 total existing in a cluster.
They are not compatible with putting down more, it would require a rewrite of the logic (which exists in some of the transfer port mods)
Electrocutor 13 Oct @ 10:17am 
Is there any possibility to figure out the back-end of how teleporters work and then allow them to be built with a drop-down selecting a destination? This way you could manually rocket to an asteroid, build a receiver, then build a teleporter that connects to it?
[RTB] Sarianos 11 Oct @ 1:26am 
Thanks for the clarification
Sgt_Imalas  [author] 11 Oct @ 1:24am 
No. They are decorative
[RTB] Sarianos 11 Oct @ 1:02am 
Would I be correct in assuming that this allows for the construction of functional POI structures like the AETN or the neural vacillator?
Sgt_Imalas  [author] 2 Oct @ 10:31am 
no it is not.
"Mosaic tile" is a custom building from Ronivans Legacy / Dupes Engineering, that uses a modded icon.

the vanilla building is simply called "Tile" and has a mesh tile icon.
n3mes1s 2 Oct @ 9:28am 
The mosaic tile is called exactly that, "mosaic tile" and its available from vanilla already. Ive been using it since a long time ago. And yes it has a proper icon, that looks exactly like a mosaic tile.
Sgt_Imalas  [author] 26 Sep @ 3:35pm 
no, they are decorative.
STARdust555 26 Sep @ 2:42pm 
Are teleporters and other features functioning as usual? What about worlds generated without them? Thank you in advance. :steamhappy:
Sgt_Imalas  [author] 12 Sep @ 2:12pm 
it is called "Tile" and has a mesh tile icon (its a reenabled vanilla building and they never bothered giving it a proper icon)
Lamproly 12 Sep @ 11:44am 
Awesome pack! :D
I'm not finding the mosaic floor tile, is it not part of the collection?
fast450 6 Sep @ 4:04pm 
hold up hold up, you made a whole entirely new building category?! NGL I didn't even know that was possible. Dunno why, guess it's just the amount of mods that don't even have proper label names and are just under "label" made me think that.
8bitlikadam 4 Sep @ 9:52pm 
You changed my understanding of design. You gave me the opportunity to create different base designs. Thank you. 🙏🏻
El3m3nTor 4 Sep @ 11:29am 
oh allright, thanks for the clarification!
吐泡泡的小鱼 4 Sep @ 7:47am 
这个模组添加了所有POI建筑和道具的可建造变体。你还可以建造故事特质建筑。
Sgt_Imalas  [author] 4 Sep @ 12:16am 
the colored facility door variants are a custom design by ronivan, not a vanilla building, and thus found in "Ronivan's Legacy"
Sgt_Imalas  [author] 4 Sep @ 12:03am 
Facility door uses its original name: security door
Sgt_Imalas  [author] 4 Sep @ 12:02am 
Poi ladders are made from plastic=> skin for plastic ladder
El3m3nTor 3 Sep @ 10:34pm 
Could you please add Facility Door + Metal Ladders?
They are in Ronivans pack =)
snidbob 3 Sep @ 5:00pm 
this game takes me away. thanks for helping. I've not felt this overwhelmed since my first few hours in a good way. thanks for being you :steamhappy:
MiserableGamer 3 Sep @ 8:33am 
OMG! OMG! OMG!
Sgt_Imalas  [author] 3 Sep @ 7:59am 
no research screen entries. way to much cluttering.
added a config option for story traits
Sparky 2 Sep @ 3:20pm 
Awesome! One suggestion: Add config options to disable certain buildings. Ex: Disable Story Trait Buildings, or make some of them only available to build after they are discovered and/or researched.