Oxygen Not Included

Oxygen Not Included

POIs Now Included
28 kommentarer
Sgt_Imalas  [skapare] 1 timme sedan 
the story trait system is very fragile, multiple instance of it crash and it is discouraged for that reason.
not something that is within the bound of the mod to address.
if you want multiple shipping containers; I suggest using akis mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942005501
370976074 2 timmar sedan 
Dear Mod Author,

First of all, thank you so much for creating such an interesting mod. I have a question: Does your mod allow players to build multiple "Hermit Shelters" and successfully generate the duplicate "Jorge" from each one?

I tried to do this, but the game crashed directly. I was really looking forward to having multiple Jorges to develop my colony. I'm wondering if this is a current limitation of the mod or perhaps a bug that could be fixed? I look forward to your response.

Thank you again for your hard work!
Rhoxeed 27 okt @ 16:59 
omn1
You can move POIs and geysers with a mod called Movable Features.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3007505281
Sgt_Imalas  [skapare] 15 okt @ 9:16 
All pois in the mod are decoration and do not inherit the functions of the original pois
omn1 14 okt @ 15:29 
I want to be able to move an existing POI, but not create ones I haven't interacted with, am I correct in assuming that this would be possible with the mod? I believe you can just create them as is without finding them, but for base aesthetics and layout, I don't want to abuse the mod and only move them to a better area to be able to utilise them without them getting in the way of a base layout.
Sgt_Imalas  [skapare] 13 okt @ 13:59 
The vanilla teleporters are hardcoded to have at most 2 total existing in a cluster.
They are not compatible with putting down more, it would require a rewrite of the logic (which exists in some of the transfer port mods)
Electrocutor 13 okt @ 10:17 
Is there any possibility to figure out the back-end of how teleporters work and then allow them to be built with a drop-down selecting a destination? This way you could manually rocket to an asteroid, build a receiver, then build a teleporter that connects to it?
[RTB] Sarianos 11 okt @ 1:26 
Thanks for the clarification
Sgt_Imalas  [skapare] 11 okt @ 1:24 
No. They are decorative
[RTB] Sarianos 11 okt @ 1:02 
Would I be correct in assuming that this allows for the construction of functional POI structures like the AETN or the neural vacillator?
Sgt_Imalas  [skapare] 2 okt @ 10:31 
no it is not.
"Mosaic tile" is a custom building from Ronivans Legacy / Dupes Engineering, that uses a modded icon.

the vanilla building is simply called "Tile" and has a mesh tile icon.
n3mes1s 2 okt @ 9:28 
The mosaic tile is called exactly that, "mosaic tile" and its available from vanilla already. Ive been using it since a long time ago. And yes it has a proper icon, that looks exactly like a mosaic tile.
Sgt_Imalas  [skapare] 26 sep @ 15:35 
no, they are decorative.
STARdust555 26 sep @ 14:42 
Are teleporters and other features functioning as usual? What about worlds generated without them? Thank you in advance. :steamhappy:
Sgt_Imalas  [skapare] 12 sep @ 14:12 
it is called "Tile" and has a mesh tile icon (its a reenabled vanilla building and they never bothered giving it a proper icon)
Lamproly 12 sep @ 11:44 
Awesome pack! :D
I'm not finding the mosaic floor tile, is it not part of the collection?
fast450 6 sep @ 16:04 
hold up hold up, you made a whole entirely new building category?! NGL I didn't even know that was possible. Dunno why, guess it's just the amount of mods that don't even have proper label names and are just under "label" made me think that.
8bitlikadam 4 sep @ 21:52 
You changed my understanding of design. You gave me the opportunity to create different base designs. Thank you. 🙏🏻
El3m3nTor 4 sep @ 11:29 
oh allright, thanks for the clarification!
吐泡泡的小鱼 4 sep @ 7:47 
这个模组添加了所有POI建筑和道具的可建造变体。你还可以建造故事特质建筑。
Sgt_Imalas  [skapare] 4 sep @ 0:16 
the colored facility door variants are a custom design by ronivan, not a vanilla building, and thus found in "Ronivan's Legacy"
Sgt_Imalas  [skapare] 4 sep @ 0:03 
Facility door uses its original name: security door
Sgt_Imalas  [skapare] 4 sep @ 0:02 
Poi ladders are made from plastic=> skin for plastic ladder
El3m3nTor 3 sep @ 22:34 
Could you please add Facility Door + Metal Ladders?
They are in Ronivans pack =)
snidbob 3 sep @ 17:00 
this game takes me away. thanks for helping. I've not felt this overwhelmed since my first few hours in a good way. thanks for being you :steamhappy:
MiserableGamer 3 sep @ 8:33 
OMG! OMG! OMG!
Sgt_Imalas  [skapare] 3 sep @ 7:59 
no research screen entries. way to much cluttering.
added a config option for story traits
Sparky 2 sep @ 15:20 
Awesome! One suggestion: Add config options to disable certain buildings. Ex: Disable Story Trait Buildings, or make some of them only available to build after they are discovered and/or researched.