Oxygen Not Included

Oxygen Not Included

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POIs Now Included
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File Size
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1.174 MB
2 Sep @ 8:16am
15 Sep @ 7:58am
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POIs Now Included

In 1 collection by Sgt_Imalas
Mods made by Sgt_Imalas
63 items
Description
POIs Now Included

This mod adds buildable variants of all POI buildings and Props. Also you are able to construct story trait buildings.



Current latest Version: 1.2.0




Features
  • All POI buildings and props of all dlcs become available as constructable buildings (without the functions of the original!).
  • Poi ladders are added as a skin for the plastic ladder
  • Gravitas Pedestal is added as a skin for the pedestal
  • POI lamps are additionally added as functional lamps.
  • Story Trait buildings become available for construction (Can be disabled in the config. Note: try not to mass construct them, the underlying story systems are not made to handle that. For the Hermit, construct the mailbox first, then the container, otherwise you will have to save-load to start the quest)
  • Dlc Content thats not available will be automatically excluded
  • Some POIs will allow different animations, these are selectable when clicking on them (note that anim names are not translatable)
  • All building names are taken from the game internals and will be automatically translated

Bug Reports & Local Download
You can find direct downloads for my mods here[github.com].

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for fixing bugs!




Do you like the mods I made? If you want, you can support me on Kofi[ko-fi.com] :D.
25 Comments
Sgt_Imalas  [author] 15 Oct @ 9:16am 
All pois in the mod are decoration and do not inherit the functions of the original pois
omn1 14 Oct @ 3:29pm 
I want to be able to move an existing POI, but not create ones I haven't interacted with, am I correct in assuming that this would be possible with the mod? I believe you can just create them as is without finding them, but for base aesthetics and layout, I don't want to abuse the mod and only move them to a better area to be able to utilise them without them getting in the way of a base layout.
Sgt_Imalas  [author] 13 Oct @ 1:59pm 
The vanilla teleporters are hardcoded to have at most 2 total existing in a cluster.
They are not compatible with putting down more, it would require a rewrite of the logic (which exists in some of the transfer port mods)
Electrocutor 13 Oct @ 10:17am 
Is there any possibility to figure out the back-end of how teleporters work and then allow them to be built with a drop-down selecting a destination? This way you could manually rocket to an asteroid, build a receiver, then build a teleporter that connects to it?
[RTB] Sarianos 11 Oct @ 1:26am 
Thanks for the clarification
Sgt_Imalas  [author] 11 Oct @ 1:24am 
No. They are decorative
[RTB] Sarianos 11 Oct @ 1:02am 
Would I be correct in assuming that this allows for the construction of functional POI structures like the AETN or the neural vacillator?
Sgt_Imalas  [author] 2 Oct @ 10:31am 
no it is not.
"Mosaic tile" is a custom building from Ronivans Legacy / Dupes Engineering, that uses a modded icon.

the vanilla building is simply called "Tile" and has a mesh tile icon.
n3mes1s 2 Oct @ 9:28am 
The mosaic tile is called exactly that, "mosaic tile" and its available from vanilla already. Ive been using it since a long time ago. And yes it has a proper icon, that looks exactly like a mosaic tile.
Sgt_Imalas  [author] 26 Sep @ 3:35pm 
no, they are decorative.