RimWorld

RimWorld

Dusk Wood Biome
72 Comments
Qlamer53 23 Sep @ 5:47pm 
if you want to do more undead i got some ideas. White walkers from GOG, PVZ Zombies, poxwalkers from warhammer, a strong enemy like the litch from adventure time, minecraft undead, lego skeletons, skyrim undead, maybe clash of clans skeletons just listing a few
Ronald Hardest 23 Sep @ 12:16pm 
Is it possible to tweak the amount of Dusk Wood biome that spawns? I wanna make a world that's like 50% Dusk Wood.
doom king 20 Sep @ 12:57am 
how about some biome landmarks?
OkagrimGaming  [author] 19 Sep @ 9:43am 
If I have the time, I will look into making a second biome included with this one that spawns in the snow region, probably based on the new snow biome introduced by Odyssey with probably some arctic animals adapted to the biome, who said zombie mammoth? But first I have a Vault-Tec gravship project and a wasteland biome on the go.
OkagrimGaming  [author] 19 Sep @ 9:38am 
Arthas like it
тетеря, блин 19 Sep @ 8:00am 
snowy duskwood could be awesome.
Laquillare 19 Sep @ 1:49am 
I love the mod, wondering if you'd consider adding a version where the map is covered in snow.
El Coje Nunca 18 Sep @ 4:21pm 
Hey man, any chance you could make a version for "Biomes! Core"? instead of something for oddysey?:steamhappy:
Satoshi Kun 16 Sep @ 5:38pm 
I think the undead creatures need to be adjusted in some way? All of the death knights that I have gotten have spawned with old-age related health issues. It's probably a good thing, because they feel a little bit too powerful? They take off limbs left and right.

As funny as it is to see a two thousand year old death knight champion with dementia, a bad back, and several heart issues.
Krankus Wrexus 14 Sep @ 10:30pm 
Could we get a variant of cursed guards that are armed
OkagrimGaming  [author] 13 Sep @ 8:36am 
yep why not :)
Draco137955 13 Sep @ 7:49am 
is there any way that a possible future integration between this and the profaned might by puasible? would be really cool to see an undead dragon or colassus spawn as an event or rare enemy.
OkagrimGaming  [author] 9 Sep @ 1:10pm 
If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee
OkagrimGaming  [author] 7 Sep @ 4:37am 
Thank you :)
Poney-Demoniaque 7 Sep @ 3:38am 
We see the overlord inspiration for the Death Knigh ahah !
great job bro .
OkagrimGaming  [author] 6 Sep @ 7:13pm 
It's safe I think, but adding a biome during the game is not really a suitable thing. It's better to have a new save, at best you can use the map designer mode ^to integrate the biome. I advise you to do a test with a backup of the save, it's better to be sure if you try.
Z.E.R.T. 6 Sep @ 6:43pm 
safe to add in my save ?
OkagrimGaming  [author] 6 Sep @ 9:13am 
:)
Darkstar 6 Sep @ 9:02am 
- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.


Noice! :bullhead:
OkagrimGaming  [author] 6 Sep @ 8:43am 
Sheep: Why not
OkagrimGaming  [author] 6 Sep @ 8:43am 
Update:

- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.
OkagrimGaming  [author] 6 Sep @ 7:07am 
Zert: Because, less dependancies, more poeple can use it :)
Darkstar 5 Sep @ 11:34pm 
I also wanted to suggest a mod for you Undead Playthrough collection, but it won't let me comment there: One with Death.
Darkstar 5 Sep @ 11:30pm 
@Sheep - Mashed's Bloodmoon is pretty good for werewolves

@Okagrim - Love the creepy vibes this gives. Works well as a gloomier version of Lightless Empyrean :)

Btw, do the Death Knights need buffing to make them more intimidating? I just saw a hungry Scaradon (from Mythic Ages: Megafauna) take one down like it was a big sheep.
Z.E.R.T. 5 Sep @ 10:48pm 
why you didnt add it with the profane mod since its could me a addon
Sheep 5 Sep @ 10:09pm 
I know this isn't WoW based entirely, but could we maybe get werewolves for the thematics or a form of horror event? Cool mod!
OkagrimGaming  [author] 5 Sep @ 4:06pm 
make some backup of you're save before test like that ^^
OkagrimGaming  [author] 5 Sep @ 4:02pm 
maybe map designer, you can manualy add biome with it
PlayerZeroFour 5 Sep @ 3:46pm 
Do you know if there's a mod to spawn new biomes midgame?
OkagrimGaming  [author] 5 Sep @ 3:35pm 
yep you can but the biome didn't spawn midgame, it's for newgame
PlayerZeroFour 5 Sep @ 3:09pm 
I know it's probably not, but I need to ask; is it possible to add this mid game?
OkagrimGaming  [author] 5 Sep @ 1:26pm 
Thank you very much, my goal was really to have a dark fantasy atmosphere
FeralFerret 5 Sep @ 12:59pm 
I absolutely love this biome. The vibes are immaculate.. really reminds me of the forest area in Bloodborne. I really like how you incorporated items from Dark Ages - really sells the mood of the place. Top notch work!
OkagrimGaming  [author] 3 Sep @ 12:38pm 
@TSense: They are infected and cursed, but they are normal animals; predators remain predators, however.
TSense 3 Sep @ 12:25pm 
The Zombie Animals / Skeletons are permanent hostile or work as normal Animals?
OkagrimGaming  [author] 3 Sep @ 12:21pm 
amadeus123: I may make this specific modification for anomaly
kolcio138 3 Sep @ 11:59am 
id be cool if these could wander into the player map outside of the dusk wood biome as an incident or while the deadlife weather is happening
amadeus123 3 Sep @ 8:36am 
could this undead creature generate bioferrite? it's seems like a land Clouded by Deadlife dust permanently
OkagrimGaming  [author] 3 Sep @ 6:49am 
For Faction choose biomes Idk if it work, just try out.
OkagrimGaming  [author] 3 Sep @ 6:48am 
The profaned it's fully compatible
OkagrimGaming  [author] 3 Sep @ 4:07am 
Update
- Removal of the dependency on Anomaly
- Added a substitute weather in case Anomaly's "dusk fog" is absent
- Added corrupted spider to the biome
OkagrimGaming  [author] 3 Sep @ 2:30am 
@Stray: What?
тетеря, блин 3 Sep @ 2:23am 
thanks for the answer!
Stray 3 Sep @ 2:22am 
where is the wolf man
OkagrimGaming  [author] 3 Sep @ 2:13am 
I realy don't know, just try it if you can (on a test save). But this biome is based on Scarland from Odyssey.
тетеря, блин 3 Sep @ 2:11am 
Is it compatible with Biome Transitions / Geological Landforms? Thanks.
Moka 2 Sep @ 11:31pm 
i was just thinking about the overlord death knights when i installed your armors mod, amazing work translating it into rimworld.
OkagrimGaming  [author] 2 Sep @ 5:20pm 
Thank you :)
LifeIsAbxtch 2 Sep @ 4:43pm 
Okagrim I LOVE this biome! KEEP MAKING THESE BIOME MODS YOUR GOOD AT THEM, ITS SO ERIE AND COOL