RimWorld

RimWorld

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Dusk Wood Biome
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Mod, 1.6
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7.200 MB
1 Sep @ 3:05pm
3 Sep @ 4:04am
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Dusk Wood Biome

In 1 collection by OkagrimGaming
Undead Adventure
9 items
Description
💀Welcome to the Dusk Wood💀

This unsettling biome has been designed to offer a dark and macabre experience.
Populated with zombified animals and forgotten undead, you will find rest here, permanently.
Its magnificent acidic lakes and brambles offer an incredible landscape. But be careful where you step.
The air is fresh, the weather overcast, very overcast, a dark and unsettling fog permanently covers this region. Good news, you won’t get any sunburn here.




Let’s move on to an observation of the wildlife:

- Here you will find corrupted animals: bears, deer, wild boars, and wolves. Since the area is blighted, you will also encounter numerous rats and crows.



- New animals:



- The skeletons littering this region tend to rise again, beware of the powerful Death Knights.






Futur plan:

I plan to add more variants for the undead, probably more species; I need to take the time to think about what will work well. I will also make connections with my Undead Legendary Armory mod, such as the possibility of crafting the Death Knight armor from the remains of the Wild Death Knights.

If you have any ideas for development, please feel free to make your suggestions, it's an exciting project for me.






[ko-fi.com]
[ko-fi.com]




Credits
  • Created by Okagrim
  • Discord: Okagrim
  • Special Thank You to Kiwi for setup the biome dll!
  • Localization and lore adaptation for a fully fantasy‑themed RimWorld experience


Mod Needed
It will be necessary for you to install the excellent mod Dark Ages: Crypts and Tombs créé par l'incroyable Sir Van, whose elements greatly enhance the DuskWood.



Mod Recommanded

Although not mandatory, the Medieval Overhaul mod will add numerous bones on the ground in addition to the ruins from this mod, notably armored skeletons lying on the ground that can now even roam these woods if MO is active. These are alternative versions that only appear when Medieval Overhaul is present.








I also recommend this mod The Profaned. which is the one that motivated me to create this biome, as it allows you to lead the undead into battle, and it will fit particularly well with the Dusk Wood Biome.






I also recommend my mod The undead legendary armory. Soon, I’m going to update this mod and link it to this biome through various mechanics, such as the possibility of dropping broken armor from the Death Knights, which can be used as a component to craft the said armor for our pawns.


Popular Discussions View All (2)
3
2 Sep @ 4:02pm
PINNED: Suggestion about the futur of Dusk Wood
OkagrimGaming
0
16 hours ago
Bug Report
OkagrimGaming
39 Comments
OkagrimGaming  [author] 19 hours ago 
@TSense: They are infected and cursed, but they are normal animals; predators remain predators, however.
TSense 20 hours ago 
The Zombie Animals / Skeletons are permanent hostile or work as normal Animals?
OkagrimGaming  [author] 20 hours ago 
amadeus123: I may make this specific modification for anomaly
kolcio138 20 hours ago 
id be cool if these could wander into the player map outside of the dusk wood biome as an incident or while the deadlife weather is happening
amadeus123 23 hours ago 
could this undead creature generate bioferrite? it's seems like a land Clouded by Deadlife dust permanently
OkagrimGaming  [author] 3 Sep @ 6:49am 
For Faction choose biomes Idk if it work, just try out.
OkagrimGaming  [author] 3 Sep @ 6:48am 
The profaned it's fully compatible
OkagrimGaming  [author] 3 Sep @ 4:07am 
Update
- Removal of the dependency on Anomaly
- Added a substitute weather in case Anomaly's "dusk fog" is absent
- Added corrupted spider to the biome
OkagrimGaming  [author] 3 Sep @ 2:30am 
@Stray: What?