RimWorld

RimWorld

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Dusk Wood Biome
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Mod, 1.6
File Size
Posted
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7.421 MB
1 Sep @ 3:05pm
7 Sep @ 5:03am
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Dusk Wood Biome

In 1 collection by OkagrimGaming
Undead Adventure
11 items
Description
💀Welcome to the Dusk Wood💀

This unsettling biome has been designed to offer a dark and macabre experience.
Populated with zombified animals and forgotten undead, you will find rest here, permanently.
Its magnificent acidic lakes and brambles offer an incredible landscape. But be careful where you step.
The air is fresh, the weather overcast, very overcast, a dark and unsettling fog permanently covers this region. Good news, you won’t get any sunburn here.




Let’s move on to an observation of the wildlife:

- Here you will find corrupted animals: bears, deer, wild boars, and wolves. Since the area is blighted, you will also encounter numerous rats and crows.



- New animals:

Cursed Spider:




- The skeletons littering this region tend to rise again, beware of the powerful Death Knights.



The new rarer Death Knight Champion:






Futur plan:

I plan to add more variants for the undead, probably more species; I need to take the time to think about what will work well. I will also make connections with my Undead Legendary Armory mod, such as the possibility of crafting the Death Knight armor from the remains of the Wild Death Knights.

If you have any ideas for development, please feel free to make your suggestions, it's an exciting project for me.






⚠️Do you like my content? Would you like my help as an artist to bring your projects to life? Feel free to contact me on Discord: Okagrim.⚠️

If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee by clicking on this image :)
[ko-fi.com]




Credits
  • Created by Okagrim
  • Discord: Okagrim
  • Special Thank You to Kiwi for setup the biome dll!
  • Localization and lore adaptation for a fully fantasy‑themed RimWorld experience


Mod Needed
It will be necessary for you to install the excellent mod Dark Ages: Crypts and Tombs créé par l'incroyable Sir Van, whose elements greatly enhance the DuskWood.



Mod Recommanded

Although not mandatory, the Medieval Overhaul mod will add numerous bones on the ground in addition to the ruins from this mod, notably armored skeletons lying on the ground that can now even roam these woods if MO is active. These are alternative versions that only appear when Medieval Overhaul is present.








I also recommend this mod The Profaned. which is the one that motivated me to create this biome, as it allows you to lead the undead into battle, and it will fit particularly well with the Dusk Wood Biome.






I also recommend my mod The undead legendary armory. Soon, I’m going to update this mod and link it to this biome through various mechanics, such as the possibility of dropping broken armor from the Death Knights, which can be used as a component to craft the said armor for our pawns.


Popular Discussions View All (2)
10
25 Oct @ 3:59pm
PINNED: Suggestion about the futur of Dusk Wood
OkagrimGaming
8
25 Oct @ 3:54pm
PINNED: Bug Report
OkagrimGaming
86 Comments
Namethatworks 25 Oct @ 3:53pm 
@Zek the Death Knights, both varieties have hunger meters on which they will hunt something like normal wildlife, or your pawns.
Zek 20 Oct @ 5:05pm 
Love the mod sir I'm doing a medieval fantasy PT in this biome. I have a question about corroded guards and Death Knights. They're both non aggressive until I decide to attack them, I can walk right past them and they don't care at all I was wondering if there's a way to make them an naturally aggressive or if their meant to be already and it's on my end?
saquar02 19 Oct @ 10:50am 
Do the Profaned animals spawn in this biome? Thinking of starting a base on this biome but wanted to check first.
CrystalMath (AKA)BasicLich 19 Oct @ 10:22am 
Hi guys, any tips on growing food at all with the medieval overhaul mod on? massive lack of food going on and woulod like to get some horses
Camalie 10 Oct @ 4:41am 
Anybody else getting Death Knights spawning with age related issues like dementia or heart issues?

Also I noticed that the Death Knights seem to not be able to handle the cold that well? I'm not sure if that's intentional, I just kind of assumed that since they're undead they wouldn't care about the cold.
Deadliest Income 4 Oct @ 10:37pm 
i don't suppose it's normal for undead to be getting frostbite.... hmm could perhaps recommend hypothermic cooldown as an alternative suggestion similiar how the insects deal with it atm... would be better than the profaned and the bonemarrows that just Completly ignore the cold as far as the guards and the death knights go anyway the other one still have Flesh so those probably could keep it or get their own mechanic?
Deadliest Income 2 Oct @ 2:42pm 
after... some more extensive playing... the world seems to be full of blood... could use some rain lmao god knows how many animals my ghouls killed while i eat like a peasant
OkagrimGaming  [author] 2 Oct @ 2:23am 
Thanks for the feedback :)
Deadliest Income 1 Oct @ 7:05pm 
hmmm mayby tad bit too many sepulchrals and candles... could use more ruined variants to make it feel bit more Lost to the forest so to say mayby some ossuary walled structures randomly generated would feel nice, also on side note on current run i managed to go into an mixed biome province and one side constantly keeps spawning in mushrooms it physically cant nor normally would have because duskwood is so dark in general lmao- oh and personal recommendation make Patches(For Undead races and sanguophages)/Gene/&Precepts or smh to combat the Dusk fog negative thoughts as such races wouldn't really Care that the world looks like its dying
OkagrimGaming  [author] 1 Oct @ 2:37am 
no problem :)