RimWorld
Dusk Wood Biome
82 comentarios
Camalie 10 OCT a las 4:41 
Anybody else getting Death Knights spawning with age related issues like dementia or heart issues?

Also I noticed that the Death Knights seem to not be able to handle the cold that well? I'm not sure if that's intentional, I just kind of assumed that since they're undead they wouldn't care about the cold.
Deadliest Income 4 OCT a las 22:37 
i don't suppose it's normal for undead to be getting frostbite.... hmm could perhaps recommend hypothermic cooldown as an alternative suggestion similiar how the insects deal with it atm... would be better than the profaned and the bonemarrows that just Completly ignore the cold as far as the guards and the death knights go anyway the other one still have Flesh so those probably could keep it or get their own mechanic?
Deadliest Income 2 OCT a las 14:42 
after... some more extensive playing... the world seems to be full of blood... could use some rain lmao god knows how many animals my ghouls killed while i eat like a peasant
OkagrimGaming  [autor] 2 OCT a las 2:23 
Thanks for the feedback :)
Deadliest Income 1 OCT a las 19:05 
hmmm mayby tad bit too many sepulchrals and candles... could use more ruined variants to make it feel bit more Lost to the forest so to say mayby some ossuary walled structures randomly generated would feel nice, also on side note on current run i managed to go into an mixed biome province and one side constantly keeps spawning in mushrooms it physically cant nor normally would have because duskwood is so dark in general lmao- oh and personal recommendation make Patches(For Undead races and sanguophages)/Gene/&Precepts or smh to combat the Dusk fog negative thoughts as such races wouldn't really Care that the world looks like its dying
OkagrimGaming  [autor] 1 OCT a las 2:37 
no problem :)
Slamurmum 1 OCT a las 0:34 
Found it to be the Tweaks Galore mod and was the option "Impassable Deep Waters" Thank you again for the mod :D
Slamurmum 30 SEP a las 22:46 
Yeah it might be one of the re-texture mods im using, i'll figure out which one is causing it. Loving the mod for the medieval undead playthrough thank you =)
OkagrimGaming  [autor] 30 SEP a las 13:18 
The toxic waters are the basic ones in Odyssey (from the Scarland biome), at no point did I touch their code, so who knows where your bug comes from?
Slamurmum 30 SEP a las 10:18 
I'm getting green and purple Vertical lines all over the Toxic Shallow Ocean Water and Toxic Deep Ocean Water from the Dusk Wood Biome. Not sure if it's an issue with Clean Textures or Outland - Terrain.. or just a user issue xD.
Qlamer53 23 SEP a las 17:47 
if you want to do more undead i got some ideas. White walkers from GOG, PVZ Zombies, poxwalkers from warhammer, a strong enemy like the litch from adventure time, minecraft undead, lego skeletons, skyrim undead, maybe clash of clans skeletons just listing a few
Ronald Hardest 23 SEP a las 12:16 
Is it possible to tweak the amount of Dusk Wood biome that spawns? I wanna make a world that's like 50% Dusk Wood.
doom king 20 SEP a las 0:57 
how about some biome landmarks?
OkagrimGaming  [autor] 19 SEP a las 9:43 
If I have the time, I will look into making a second biome included with this one that spawns in the snow region, probably based on the new snow biome introduced by Odyssey with probably some arctic animals adapted to the biome, who said zombie mammoth? But first I have a Vault-Tec gravship project and a wasteland biome on the go.
OkagrimGaming  [autor] 19 SEP a las 9:38 
Arthas like it
тетеря, блин 19 SEP a las 8:00 
snowy duskwood could be awesome.
Laquillare 19 SEP a las 1:49 
I love the mod, wondering if you'd consider adding a version where the map is covered in snow.
El Coje Nunca 18 SEP a las 16:21 
Hey man, any chance you could make a version for "Biomes! Core"? instead of something for oddysey?:steamhappy:
Satoshi Kun 16 SEP a las 17:38 
I think the undead creatures need to be adjusted in some way? All of the death knights that I have gotten have spawned with old-age related health issues. It's probably a good thing, because they feel a little bit too powerful? They take off limbs left and right.

As funny as it is to see a two thousand year old death knight champion with dementia, a bad back, and several heart issues.
Krankus Wrexus 14 SEP a las 22:30 
Could we get a variant of cursed guards that are armed
OkagrimGaming  [autor] 13 SEP a las 8:36 
yep why not :)
Draco137955 13 SEP a las 7:49 
is there any way that a possible future integration between this and the profaned might by puasible? would be really cool to see an undead dragon or colassus spawn as an event or rare enemy.
OkagrimGaming  [autor] 9 SEP a las 13:10 
If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee
OkagrimGaming  [autor] 7 SEP a las 4:37 
Thank you :)
Poney-Demoniaque 7 SEP a las 3:38 
We see the overlord inspiration for the Death Knigh ahah !
great job bro .
OkagrimGaming  [autor] 6 SEP a las 19:13 
It's safe I think, but adding a biome during the game is not really a suitable thing. It's better to have a new save, at best you can use the map designer mode ^to integrate the biome. I advise you to do a test with a backup of the save, it's better to be sure if you try.
Z.E.R.T. 6 SEP a las 18:43 
safe to add in my save ?
OkagrimGaming  [autor] 6 SEP a las 9:13 
:)
Darkstar 6 SEP a las 9:02 
- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.


Noice! :bullhead:
OkagrimGaming  [autor] 6 SEP a las 8:43 
Sheep: Why not
OkagrimGaming  [autor] 6 SEP a las 8:43 
Update:

- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.
OkagrimGaming  [autor] 6 SEP a las 7:07 
Zert: Because, less dependancies, more poeple can use it :)
Darkstar 5 SEP a las 23:34 
I also wanted to suggest a mod for you Undead Playthrough collection, but it won't let me comment there: One with Death.
Darkstar 5 SEP a las 23:30 
@Sheep - Mashed's Bloodmoon is pretty good for werewolves

@Okagrim - Love the creepy vibes this gives. Works well as a gloomier version of Lightless Empyrean :)

Btw, do the Death Knights need buffing to make them more intimidating? I just saw a hungry Scaradon (from Mythic Ages: Megafauna) take one down like it was a big sheep.
Z.E.R.T. 5 SEP a las 22:48 
why you didnt add it with the profane mod since its could me a addon
Sheep 5 SEP a las 22:09 
I know this isn't WoW based entirely, but could we maybe get werewolves for the thematics or a form of horror event? Cool mod!
OkagrimGaming  [autor] 5 SEP a las 16:06 
make some backup of you're save before test like that ^^
OkagrimGaming  [autor] 5 SEP a las 16:02 
maybe map designer, you can manualy add biome with it
PlayerZeroFour 5 SEP a las 15:46 
Do you know if there's a mod to spawn new biomes midgame?
OkagrimGaming  [autor] 5 SEP a las 15:35 
yep you can but the biome didn't spawn midgame, it's for newgame
PlayerZeroFour 5 SEP a las 15:09 
I know it's probably not, but I need to ask; is it possible to add this mid game?
OkagrimGaming  [autor] 5 SEP a las 13:26 
Thank you very much, my goal was really to have a dark fantasy atmosphere
FeralFerret 5 SEP a las 12:59 
I absolutely love this biome. The vibes are immaculate.. really reminds me of the forest area in Bloodborne. I really like how you incorporated items from Dark Ages - really sells the mood of the place. Top notch work!
OkagrimGaming  [autor] 3 SEP a las 12:38 
@TSense: They are infected and cursed, but they are normal animals; predators remain predators, however.
TSense 3 SEP a las 12:25 
The Zombie Animals / Skeletons are permanent hostile or work as normal Animals?
OkagrimGaming  [autor] 3 SEP a las 12:21 
amadeus123: I may make this specific modification for anomaly
kolcio138 3 SEP a las 11:59 
id be cool if these could wander into the player map outside of the dusk wood biome as an incident or while the deadlife weather is happening
amadeus123 3 SEP a las 8:36 
could this undead creature generate bioferrite? it's seems like a land Clouded by Deadlife dust permanently
OkagrimGaming  [autor] 3 SEP a las 6:49 
For Faction choose biomes Idk if it work, just try out.
OkagrimGaming  [autor] 3 SEP a las 6:48 
The profaned it's fully compatible