Total War: WARHAMMER III

Total War: WARHAMMER III

AI Never Retreat
12 Comments
Incata  [author] 12 Oct @ 1:41am 
@KidouKenshi22 sure. "This mod is a variant of AI Coordinated Assault and contains the same modifications, but certain parameters have also been adjusted for the new logic of the ranged units."
KidouKenshi22 11 Oct @ 5:36pm 
do I have to remove it?
KidouKenshi22 11 Oct @ 5:35pm 
yes coordinated assault
Incata  [author] 20 Sep @ 5:27pm 
@KidouKenshi22 you are using AI coordinated assoult? or some other mod that modifies the table
KidouKenshi22 20 Sep @ 4:55pm 
Hmmm the enemy range units still running away as soon as I come close. Any Idea why it isnt working?
Incata  [author] 3 Sep @ 11:18pm 
@KidouKenshi22 No need, this mod already includes the changes from my other mod
@Gunbunny :lunar2019crylaughingpig: :lunar2019wavingpig:
KidouKenshi22 3 Sep @ 8:58pm 
been
KidouKenshi22 3 Sep @ 8:57pm 
OMG we bwwn waiting for this! Best mod ever! But can I use it with AI coordinated assoult?
Gunbunny 3 Sep @ 12:12pm 
This has to be the single greatest mod to ever be released in the history of ever! No more getting a full stack wiped out by an army of marauder horsemen. No more losing an entire stack because I was busy Microing a few dogs to corner those stupid ranged units.
Incata  [author] 31 Aug @ 2:39pm 
@xXvDragonRangervXx It's a battle mod, it affects all battles
@doosh :steamhappy: :lunar2019wavingpig:
xXvDragonRangervXx 31 Aug @ 2:37pm 
Does this also affect armies on the campaign map?
doosh 31 Aug @ 1:14pm 
Thank you!!