Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Never Retreat
   
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battle
Tags: mod
File Size
Posted
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996.757 KB
31 Aug @ 3:57am
3 Sep @ 11:15am
2 Change Notes ( view )

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AI Never Retreat

Description
General description


This mod modifies the behavior of the AI’s ranged units so they don’t flee when an enemy unit approaches.


Changes


This mod is a variant of AI Coordinated Assault and contains the same modifications, but certain parameters have also been adjusted for the new logic of the ranged units.


Miscellaneous


I’ve often received comments from people who didn’t want ranged units in their battles, or who were tired of having to chase them all over the battlefield because they kept running away. Well, this mod is for you — enjoy it!


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Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
12 Comments
Incata  [author] 12 Oct @ 1:41am 
@KidouKenshi22 sure. "This mod is a variant of AI Coordinated Assault and contains the same modifications, but certain parameters have also been adjusted for the new logic of the ranged units."
KidouKenshi22 11 Oct @ 5:36pm 
do I have to remove it?
KidouKenshi22 11 Oct @ 5:35pm 
yes coordinated assault
Incata  [author] 20 Sep @ 5:27pm 
@KidouKenshi22 you are using AI coordinated assoult? or some other mod that modifies the table
KidouKenshi22 20 Sep @ 4:55pm 
Hmmm the enemy range units still running away as soon as I come close. Any Idea why it isnt working?
Incata  [author] 3 Sep @ 11:18pm 
@KidouKenshi22 No need, this mod already includes the changes from my other mod
@Gunbunny :lunar2019crylaughingpig: :lunar2019wavingpig:
KidouKenshi22 3 Sep @ 8:58pm 
been
KidouKenshi22 3 Sep @ 8:57pm 
OMG we bwwn waiting for this! Best mod ever! But can I use it with AI coordinated assoult?
Gunbunny 3 Sep @ 12:12pm 
This has to be the single greatest mod to ever be released in the history of ever! No more getting a full stack wiped out by an army of marauder horsemen. No more losing an entire stack because I was busy Microing a few dogs to corner those stupid ranged units.
Incata  [author] 31 Aug @ 2:39pm 
@xXvDragonRangervXx It's a battle mod, it affects all battles
@doosh :steamhappy: :lunar2019wavingpig: