Total War: WARHAMMER III

Total War: WARHAMMER III

AI Never Retreat
12 kommentarer
Incata  [ophavsmand] 12. okt. kl. 1:41 
@KidouKenshi22 sure. "This mod is a variant of AI Coordinated Assault and contains the same modifications, but certain parameters have also been adjusted for the new logic of the ranged units."
KidouKenshi22 11. okt. kl. 17:36 
do I have to remove it?
KidouKenshi22 11. okt. kl. 17:35 
yes coordinated assault
Incata  [ophavsmand] 20. sep. kl. 17:27 
@KidouKenshi22 you are using AI coordinated assoult? or some other mod that modifies the table
KidouKenshi22 20. sep. kl. 16:55 
Hmmm the enemy range units still running away as soon as I come close. Any Idea why it isnt working?
Incata  [ophavsmand] 3. sep. kl. 23:18 
@KidouKenshi22 No need, this mod already includes the changes from my other mod
@Gunbunny :lunar2019crylaughingpig: :lunar2019wavingpig:
KidouKenshi22 3. sep. kl. 20:58 
been
KidouKenshi22 3. sep. kl. 20:57 
OMG we bwwn waiting for this! Best mod ever! But can I use it with AI coordinated assoult?
Gunbunny 3. sep. kl. 12:12 
This has to be the single greatest mod to ever be released in the history of ever! No more getting a full stack wiped out by an army of marauder horsemen. No more losing an entire stack because I was busy Microing a few dogs to corner those stupid ranged units.
Incata  [ophavsmand] 31. aug. kl. 14:39 
@xXvDragonRangervXx It's a battle mod, it affects all battles
@doosh :steamhappy: :lunar2019wavingpig:
xXvDragonRangervXx 31. aug. kl. 14:37 
Does this also affect armies on the campaign map?
doosh 31. aug. kl. 13:14 
Thank you!!