RimWorld

RimWorld

Bulk Load For Transporters
121 Comments
Ilarion  [author] 7 Oct @ 7:52pm 
@Sneaky Angel
The author of the Vehicle Framework, Phil, has indicated that he will personally integrate bulk functionality for vehicles in the next update. Therefore, to avoid double work, I have removed support for loading vehicles.
Phil's response can be found on the previous page of this comment section, as mentioned.
Sneaky Angel 7 Oct @ 7:32pm 
Does not seem to be working. I tested it by selecting one of my helicopters and clicking "Load Cargo". I then made sure to select only 1 of several different light weight items to see if the pawns would scoop all of them, but instead the pawn went and took each singular item one at a time making 8 trips. I am not sure if I am using the mod right? Any help would be nice thanks.
mtmfs324215 6 Oct @ 8:27am 
虽然我大部分游玩情况不需要对多种装载目标的批量操作,但是看起来很有趣,订阅了
Ilarion  [author] 4 Oct @ 11:38pm 
@玛卡巴卡的爹地
“小人搬minified建筑不是我选择的那个”,这个问题我已经在10月2号的更新中修了;
如果你是指在装载运输仓组时,小人有时装到一半、暂时把minified建筑掉落在运输仓旁边,但之后又会回去捡起来继续装——这是正常行为
玛卡巴卡的爹地 4 Oct @ 9:07pm 
很好用 就是装载minified的建筑物的时候小人会卡住装不进去
tatarpilled 1 Oct @ 11:06am 
thank you:steamhappy:
Ilarion  [author] 30 Sep @ 4:23am 
@Mostima
The author of Vehicle Framework has stated that he will integrate "bulk" functionality for vehicles next update. Therefore, I will no longer be addressing vehicle-related issues.
I recommend you keep an eye on Vehicle Framework's updates.
Mostima 30 Sep @ 3:40am 
Mod seems to cause issues with customising vehicles in that the pawns will never take the items to the vehicle and perform the upgrade.
Ilarion  [author] 30 Sep @ 3:07am 
@Yashiro Mamo 感谢!
你先试一下把模组卸载看看;或者你试一下在模组设置中关闭“装载/卸载”功能。
我目前没有改动这部分“装卸战争女皇”的逻辑,可能不是我这个模组的问题。
Yashiro Mamo 29 Sep @ 10:35pm 
非常好的MOD,不过疑似导致战争女王的钢铁装卸出问题,小人会不停地给战争女王装入钢铁→拆出钢铁,还没有深入研究,有时间我开调试模式看看
Schadenfreude 29 Sep @ 10:01am 
@Ilarion
I'll give it another try at the end of the week, I don't have the old save available anymore.
Ilarion  [author] 29 Sep @ 7:05am 
I previously released a patch for this mod, and I'm currently unable to reproduce the issue. Could you please enable developer mode, tick 'Log WorkGiver' in the settings, and then provide the log?
Schadenfreude 29 Sep @ 6:33am 
The mod seems to not play nice with Realistic Orbital Trade.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3236257897

With this mod installed colonists just refused to load the shuttle with clearly available wares.

I always make a save before the shuttle arrives so I know I have all wares at hand and nothing is missing, tried like 5 times from beginning of the deadline to end of deadline, to load the shuttle, but was unsuccessful, until I deinstalled this mod, and they did it on first try.
Ilarion  [author] 28 Sep @ 11:49pm 
失能机关的垃圾桶是指哪一个?我没玩过这个模组。
你可以同时打开调试日志中的“Manager日志”和“Toils日志”,复现这个搬垃圾的问题,如果有 BLFT Debug 开头的日志的话就发我
smr 28 Sep @ 11:30am 
大佬1.6失能机关的垃圾桶再鬼畜的搬东西,捡起来移动一小段距离然后放下往其他地方移动一小段居然然后回来再捡起来往目的地前进一小段距离再放下,我不保证是大佬您的mod问题。红字丢给ai,并没有这方面的红字【有两个ai没回复】
Schadenfreude 26 Sep @ 2:20pm 
Oh my god, that's exactly what I was looking for. Was getting tired of making temporary stockpiles before making a load order.
Ilarion  [author] 26 Sep @ 12:00am 
That should be easy enough for my end, just a toggle in the settings.
Smash Phil 25 Sep @ 11:49pm 
Yea.. unfortunate coincidence. Sorry! I think your patch might break in the next update for VF as well, since I had to refactor the workgivers for hauling (turrets, upgrades, and loading cargo). Might be a couple more days till then, but the changes are on the dev branch now.
https://github.com/SmashPhil/Vehicle-Framework/commit/50bdb5c8327a95c1d486c34aaae75073701d48e4

Apart from that, I don't think your job should conflict with the new changes.
Ilarion  [author] 25 Sep @ 11:37pm 
@Smash Phil Thanks for the heads-up! I actually just finished developing a bulk loading feature for VF as part of my broader hauling framework a couple of days ago.
Ilarion  [author] 25 Sep @ 11:19pm 
@让银河燃烧吧 可以的,弹出的警告⚠你忽略就好
Smash Phil 25 Sep @ 8:03pm 
Just a heads up but I was actually planning on adding this functionality to Vehicle Framework next update. It's just in testing right now :sans:
让银河燃烧吧 25 Sep @ 4:34pm 
可以使用Pick Up And Haul 1.6 Forked作为前置吗?
FrowningO_o 24 Sep @ 8:30pm 
装穿梭机这个问题真的是烦恼我很久了,感谢大佬制作的mod!
Ilarion  [author] 23 Sep @ 11:21pm 
@BadTom 感谢你的描述,我知道问题在哪了。我会在今天之内修复
BadTom 23 Sep @ 10:51pm 
复现的时候发现小人装不上尸体的原因应该是小人没法识别要搬运的尸体,我指定要搬一个尸体但小人会随便找一个尸体试图搬上穿梭机,因为不是指定的尸体所以小人没法搬进去,只会站在穿梭机前反复抱起放下。如果小人搬的是指定的尸体,小人就能成功把尸体搬上穿梭机。
Ilarion  [author] 23 Sep @ 7:09pm 
Here are the three JobDef names for the loading tasks:
LoadTransportersInBulk_Load
LoadPortalInBulk
LoadVehicleInBulk
ZzZombo 23 Sep @ 6:37pm 
Can you point out which exact tasks are that? I'd then be able to turn them off with "Work Manager".
Ilarion  [author] 23 Sep @ 8:13am 
@ZzZombo
I haven't looked at the code yet, but "Misc. Robots" robots get stuck on loading tasks.
I suspect its robots are assigned loading jobs, but they are intrinsically unable to perform them.
Ilarion  [author] 23 Sep @ 8:08am 
感谢两位的反馈!我自己没能复现问题,所以可能需要麻烦你们帮个忙:
@BadTom
这样,请打开开发者模式,勾选BLFT模组设置的“具体行为(Toils)日志”。然后复现Bug(让小人尝试装载尸体),发给我Toils日志。
@iBckkom
类似,打开开发者模式,勾选“工作分配器(WorkGiver)日志”。然后右键点击运输工具并复现问题,把日志发给我。
非常感谢
BadTom 23 Sep @ 5:01am 
好像没法搬尸体?玩螈僵挖坟遇到个不错的尸体想带回家,但小人抱起尸体后没法塞进穿梭机,只能不停地原地抱起放下
iBckkom 23 Sep @ 1:27am 
昨天还可以正常使用,今天就一直不搬运了,右键搬运就提示:无法为XXX制定批量装载计划
Yaru 22 Sep @ 8:52am 
@Ilarion Great news. thank you!!
ZzZombo 22 Sep @ 8:44am 
What's wrong with "Misc. Robots"?
Ilarion  [author] 22 Sep @ 8:14am 
@Yaru @Poindexter1985

Now supports bulk loading for Vehicle Framework vehicles! This can be enabled in the settings.
Ilarion  [author] 19 Sep @ 6:19pm 
Yes, it's a soft incompatibility. I need more time to address this, vehicles.
Poindexter1985 19 Sep @ 1:20pm 
"Mod's Current Defects:
1. Do not work with vehicle mods."

Is this a soft incompatibility - the mods are fine to have together, but vehicle loading simply doesn't benefit from Bulk Load?
Yaru 19 Sep @ 7:58am 
Hi! Could you add support for vehicles from vehicles mods?
Ilarion  [author] 18 Sep @ 6:46am 
@xuelin 我简单测试了一遍,应该都不冲突
xuelin 18 Sep @ 3:04am 
运载逻辑相关mod还有一些好用的模组,分别是“就近工作”和While You're Up (1.6 patch) ,另外还有Bulk Load For Transporters,前面两个在1.6更新后似乎出现了不兼容,而Bulk Load For Transporters和上面的有兼容问题吗。不敢全部都启用了,不知道是不是会冲突:steambored:
Ilarion  [author] 16 Sep @ 6:30pm 
Great!
Xardis 16 Sep @ 8:27am 
I can confirm that after the update the shuttles are no longer machines that turn exiting pawns and resources into nonexisting ones.
Xardis 16 Sep @ 2:05am 
Cant test it, qas 2min before leaving for work when posting the error. Will let you know when I get back and test it.
Ilarion  [author] 16 Sep @ 1:34am 
@Xardis Does it still disappear now?
Ilarion  [author] 16 Sep @ 1:06am 
Thank you for the logs, I know where the problem is. I will release a fix immediately.
Xardis 16 Sep @ 1:00am 
Yes. It still happens, I got an error this time. Ill post in discussion.
Ilarion  [author] 16 Sep @ 12:45am 
@Xardis
Thanks for the detailed report. To help me investigate further, could you please test something for me? If only my mod is installed, does the shuttle still disappear in the same scenario?
Xardis 16 Sep @ 12:40am 
Even wierder, no error message in the log pops up as it happens.
Xardis 16 Sep @ 12:38am 
Tested it without extra shuttles, Odyssey transport one only, without the extra mod enabled, same behaviour, with your mod the shuttle is just gone after selecting destination, without it, it works normally, preparing to fly after selection and flying moments after.
Xardis 16 Sep @ 12:09am 
Im having a very concering problem after last update: After I choose the destination, the shuttle disappears, with all of the its content and I am still left in the choosing location menu, if I do choose it, it says no fuel.

I am using this mod as well. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525851843

After I uninstalled yours, I could use the shuttle without issue.
Ilarion  [author] 14 Sep @ 8:11pm 
@turol Fixed. Thanks for the report.