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Awesome, thanks a lot, take your time.
Would really like to get a mod option to get the ordered items via drop pod, as in vanilla, instead of having a second shuttle come and deliver them.
I like having to interact more with shuttles, but I'm getting nostalgic for the presence of drop pods arriving at my base.
When I try and renegotiate mid transport and click Accept, nothing happens, no error.
Also (I believe), when I loaded up everything except for some items that went missing, like a meal that got eating during the loading, and try to renegotiate, the trade window doesn't open at all, no error either.
There's also settings in the mod for how long the grace period the trader gives you is. I'm not all that sure I want to add more complexity to the timer; the trader either being willing to patiently wait or having a set, finite departure time that you're at the mercy of feel like the two most realistic possibilities.
I arranged a bulk sale with a bulks trader and even though the trade shuttle landed right next to the storage area and I had all my colonists working to load, I simply did not have enough time to load everything for the trade.
Is it possible to add a trade time multiplier based on how many stacks are to be loaded? Maybe an extra hour for every 5 or so? (Or something configurable?)
It is that or have the trade loading get done in steps with their own grace period. And return all the steps if you stop.
Maybe they were still in range of an indoor beacon, now that I check it they probably were just in range of it.
When I check their range the range indicator always gets confined by walls, so I always assumed they don't work through walls.