Arma 3
RMK - explosions fell trees
12 Comments
Version without CUP dependency?
Rodzeraa 31 Aug @ 9:00am 
OMG man, you achieved what I've been trying to do for months. NICE!!! Thank you for that!

I highly suggest you try making some vertical trees beside the fallen ones, simulating the trees we see in Ukraine that are still standing but have lost their foliage (especially those with large roots—it's weird when they are in the ground, you'll agree with me that it breaks immersion, lol.). It would look amazing!

Your mod works great. I have my own version where I merged the CLV crater mod with defoliating munitions and patched it to work with Blastcore. The models aren't as good as yours, but it works for me. Your job is amazing!
stulle_berlin 30 Aug @ 7:01am 
can you add just dead trees instead fallen trees?
Неужели это кто-то сделал
b0s  [author] 30 Aug @ 2:40am 
Defoliating Munitions is not working with Blastcore and similar and it uses "green" tree models instead of dead tree models. Also smaller explosions, like projectiles do not work with it.
How does this compare to "Defoliating Munitions" that was released 3 years ago?
b0s  [author] 28 Aug @ 11:30pm 
@Ↄ They just vanish. It looks passable
28 Aug @ 3:05pm 
Also this is a very cool idea. Do you let the trees fall first or do they just vanish before spawning the dead ones?
28 Aug @ 3:04pm 
@theop The explosions fell the trees. There is nothing incorrect about that
theop 28 Aug @ 2:08pm 
fell trees is crazy english
b0s  [author] 28 Aug @ 12:33pm 
@Mrakos In theory it should. Can't test myself
Mrakos 28 Aug @ 5:30am 
This looks interesting, does it work on dedicated server/MP?