Arma 3
RMK - explosions fell trees
33 Comments
b0s  [author] 29 Oct @ 2:15am 
This should work with any Blastcore version
GrybasTV 23 Oct @ 3:48pm 
So this not work with BlastCore?
The Ultramarine 13 Oct @ 3:18pm 
Like for example I love it that it hides trees I don't like it how it spawns dead Altis trees in a tropical rainforest map like Tanoa and yes it's great for the pine trees section of Tanoa but not great for the tropical rainforest section. Maybe you could fancy up a module for your mod.
The Ultramarine 13 Oct @ 3:15pm 
Can you add options for the mod in Addon Options?
johnlunkes 20 Sep @ 9:41pm 
Muito bem feito
Jeraos 11 Sep @ 9:30am 
Hmm weird, not sure if it was also a result of using an UNSUNG map as well but will keep trying it out and see.
b0s  [author] 11 Sep @ 3:43am 
@Jeraos cant reproduce currently. Tested laying ACE satchel charges and they had effect. Can't test SOG
Jeraos 8 Sep @ 2:48pm 
Something I noticed for the smaller bombs, like using satchels to blow up trees, when placing satchels from zeus and detonating them, the trees do get removed as intended, but when placing satchels (such as the ones from like SOGPF or base game), the trees/smaller trees don't get removed. Not sure if it has something to do with also using ACE as well
b0s  [author] 7 Sep @ 1:27am 
@Viggeborn Sorry, added they key
Viggeborn 6 Sep @ 3:11am 
I have downloaded the new version, and it contains a .bisign file for the .pbo, but it does not contain a \keys\ folder with the required .bikey file.
b0s  [author] 6 Sep @ 12:49am 
As I've said CUP is no longer required. Added bisign key
Viggeborn 5 Sep @ 10:28am 
We are missing a key
Assassin 5 Sep @ 10:08am 
@Mabs didnt realize 4gb was a huge issue in 2025 mb gang
Mabs 5 Sep @ 3:56am 
@Assassin CUP Terrains is nearly 4gb by itself which is exactly the problem. Not forcing that on my group just for some bendy trees.
ElPedroChico 4 Sep @ 12:53pm 
Peak, great mod
b0s  [author] 4 Sep @ 3:35am 
Removed CUP dependency, changed to use Apex, Contact tree models. These are platform updates so everybody should have the files.
Assassin 3 Sep @ 11:47am 
@Mabs you can run cup terrains without any other CUP mod active even if it says its dependent on everything else.
Mabs 3 Sep @ 6:07am 
Thanks, CUP is cool but we don't run it and every part of it seems to require every other part.
b0s  [author] 3 Sep @ 2:36am 
I'll see what can be done to get rid of CUP dependency
Version without CUP dependency would be nice. Maybe using CLV/vanilla craters or similar. :jake::steamthumbsup:
Dickjoebob 2 Sep @ 9:33am 
finally a good fking mod like i wanted this from long ago and finally u did it thx @b0s
ElPedroChico 31 Aug @ 9:58am 
Version without CUP dependency?
Rodzeraa 31 Aug @ 9:00am 
OMG man, you achieved what I've been trying to do for months. NICE!!! Thank you for that!

I highly suggest you try making some vertical trees beside the fallen ones, simulating the trees we see in Ukraine that are still standing but have lost their foliage (especially those with large roots—it's weird when they are in the ground, you'll agree with me that it breaks immersion, lol.). It would look amazing!

Your mod works great. I have my own version where I merged the CLV crater mod with defoliating munitions and patched it to work with Blastcore. The models aren't as good as yours, but it works for me. Your job is amazing!
stulle_berlin 30 Aug @ 7:01am 
can you add just dead trees instead fallen trees?
Militant 30 Aug @ 3:49am 
Неужели это кто-то сделал
b0s  [author] 30 Aug @ 2:40am 
Defoliating Munitions is not working with Blastcore and similar and it uses "green" tree models instead of dead tree models. Also smaller explosions, like projectiles do not work with it.
ElPedroChico 30 Aug @ 2:22am 
How does this compare to "Defoliating Munitions" that was released 3 years ago?
b0s  [author] 28 Aug @ 11:30pm 
@Ↄ They just vanish. It looks passable
28 Aug @ 3:05pm 
Also this is a very cool idea. Do you let the trees fall first or do they just vanish before spawning the dead ones?
28 Aug @ 3:04pm 
@theop The explosions fell the trees. There is nothing incorrect about that
theop 28 Aug @ 2:08pm 
fell trees is crazy english
b0s  [author] 28 Aug @ 12:33pm 
@Mrakos In theory it should. Can't test myself
Mrakos 28 Aug @ 5:30am 
This looks interesting, does it work on dedicated server/MP?