Arma 3
RMK - explosions fell trees
Showing 1-9 of 9 entries
Update: 6 Sep @ 10:27pm
by b0s

Update: 6 Sep @ 10:23pm
by b0s

added bikey

Update: 6 Sep @ 12:48am
by b0s

added bisign key

Update: 4 Sep @ 4:31am
by b0s

ffs steam update the mod files

Update: 4 Sep @ 3:31am
by b0s

Removed CUP dependency, changed to use Apex, Contact tree models. Dropped winter pool. Model scaling and fine tuning.

Update: 28 Aug @ 1:05am
by b0s

Argh real requirement is "CUP_Core"

Update: 28 Aug @ 12:23am
by b0s

Update: 27 Aug @ 2:34pm
by b0s

grenades excluded - too much range.

Update: 27 Aug @ 11:05am
by b0s