Arma 3
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RMK - explosions fell trees
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Data Type: Mod
File Size
Posted
Updated
23.897 KB
27 Aug @ 11:05am
6 Sep @ 10:27pm
9 Change Notes ( view )

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RMK - explosions fell trees

Description
Explosions will "fell" trees. 25mm HE upward.
The radius trees will be felled is based on explosion parameters. Smaller rounds/bombs need to be real close to the tree roots. Small trees/bushes will just be removed.
Should work on most mod trees and most explosive/effect mods.
Did not notice a performance hit when flattening all of Stratis

Since Arma 3 seems to be problematic with felling trees, the model will be hidden and fallen trees will be spawned in their position.
CUP is no longer a requirement, uses Tanoa and Livonia models (platforms updates - everybody has them). They rather fit a temperate forest setting.

Known issues:
Grenades are excluded because 40mm shouldn't fell a tree and they have a too big blast radius
Large bombs (eg GBU-39) will not spawn fallen trees - out of ideas.
AP rounds and direct hits on the tree do nothing.

33 Comments
b0s  [author] 29 Oct @ 2:15am 
This should work with any Blastcore version
GrybasTV 23 Oct @ 3:48pm 
So this not work with BlastCore?
The Ultramarine 13 Oct @ 3:18pm 
Like for example I love it that it hides trees I don't like it how it spawns dead Altis trees in a tropical rainforest map like Tanoa and yes it's great for the pine trees section of Tanoa but not great for the tropical rainforest section. Maybe you could fancy up a module for your mod.
The Ultramarine 13 Oct @ 3:15pm 
Can you add options for the mod in Addon Options?
johnlunkes 20 Sep @ 9:41pm 
Muito bem feito
Jeraos 11 Sep @ 9:30am 
Hmm weird, not sure if it was also a result of using an UNSUNG map as well but will keep trying it out and see.
b0s  [author] 11 Sep @ 3:43am 
@Jeraos cant reproduce currently. Tested laying ACE satchel charges and they had effect. Can't test SOG
Jeraos 8 Sep @ 2:48pm 
Something I noticed for the smaller bombs, like using satchels to blow up trees, when placing satchels from zeus and detonating them, the trees do get removed as intended, but when placing satchels (such as the ones from like SOGPF or base game), the trees/smaller trees don't get removed. Not sure if it has something to do with also using ACE as well
b0s  [author] 7 Sep @ 1:27am 
@Viggeborn Sorry, added they key
Viggeborn 6 Sep @ 3:11am 
I have downloaded the new version, and it contains a .bisign file for the .pbo, but it does not contain a \keys\ folder with the required .bikey file.