Left 4 Dead 2

Left 4 Dead 2

Witches get angered by flashlights V2
59 Comments
O Abataris Just now 
Hi, for me it didn't work. Maybe because I use a custom flashlight?
Albert Wiskers 31 Aug @ 8:04am 
now make a mod that makes the tank do the fortnite griddy dance when he wins
DimTheEnderman 30 Aug @ 6:51pm 
@Coris
It does, just not to this degree
ogwilker 30 Aug @ 6:23pm 
damn
Zomein102 30 Aug @ 2:49pm 
damn
Coris 30 Aug @ 1:55pm 
I been playing this game for who knows how many years and i knever knew the flashlight did nothing to witches and i always did set it off
Bunzy 30 Aug @ 7:17am 
this is what in l4d1 trailer has, this
should be implemented
Legoshi's 29 Aug @ 5:40pm 
You're probably being asked by a lot of people because you're a modder and all, but personally I'd like to play with you to show the Witch and her technical side (such as when headshot_death plays, bugs and other stuff).

Her crying animation also matters, what I said only truly works if you've got a bigger flashlight and threat_hostile range, but it's in the vanilla Witch alright, as my Witch has an increased hostile_range.Not modded behavior just increased the base cvars.

Interesting to note that hostile_range and flashlight work together. The flashlight range cannot be longer than hostile_range, at this point she will ignore it.
Geebanger0  [author] 29 Aug @ 5:35pm 
I just tested it. I could only recreate what you said when I approached her from a distance directly in front of her. If she can't see you, you can get closer, and at that point she just gets mad because you're close not because of the light. The direction of the light also doesn't seem to matter (I got the same times whether I was pointing it at her or off to the side). The light, as you said, also does absolutely nothing if she's not already aggro'd.
Legoshi's 29 Aug @ 5:34pm 
Array you're right, that is how it works. It also allows her to see you approaching from the front from further away if you're looking directly looking at her vs without it.
ArrayOfHopeLive 29 Aug @ 5:14pm 
people do not realize that this feature is in the base game, it is just not that noticible.

without this mod, walk up to a witch to start her "agro" state. once that state is started, then turn on your flashlight. you will notice her agro state grows much faster.

this addon just makes it so you do not need to "pre" agro her for the effect to work
They just removed the feature in l4d2 for some reason since it's like this in L4D1
R󠀡F 29 Aug @ 8:33am 
1tsniko 29 Aug @ 8:22am 
im glad they left this out of original games witches are pain in the ass and most of the times they spawn in the way
Poolsup (TH) 29 Aug @ 7:35am 
should i'saw trailer left 4 dead 1 must be louis shader flashlight into witch was alert it
Losing is fun. 29 Aug @ 2:49am 
Lore accurate just like the Left 4 Dead 1 intro.
mitzi2G 28 Aug @ 10:31pm 
this should be add in original game
emecurato 28 Aug @ 8:48pm 
good
zuaL 28 Aug @ 8:38pm 
Amazing work! 10/10
ღ Delta <3 28 Aug @ 1:41pm 
Bro cool!
rokoh78 28 Aug @ 9:31am 
seems like a good mod idk but the witch isn't supposed to be angered by it. she doesn't react to it in the intro. its implied its the survivors first time seeing one. they wouldn't know that she doesn't react to it. not hating the mod though. it makes sense it would make her upset
gooblebabble 27 Aug @ 10:32pm 
finding out the witches dont work like this is like finding out santa isn't real. i literally turn my flashlights off every time im near a witch because i thought it worked like the trailer
Geebanger0  [author] 27 Aug @ 9:25pm 
Yes it's nothing like this mod
Legoshi's 27 Aug @ 9:13pm 
Why are you pretending like this "feature" you're talking about was always a thing? The Witch doesn't react to the flashlight the same way she does in the trailer. You can see how it actually works on the video "Left4Dead - Witch Radius, FLASHLIGHTS OFF!" from 16 years ago. It just makes her notice you easily if you're approaching, and she sees you from slightly further away, AND she gets up slightly faster if you're close with your light on, otherwise it doesn't really do much, especially from the back.
Male_09 27 Aug @ 7:36pm 
and the liar thing was humor
Male_09 27 Aug @ 7:31pm 
other people had it too, was it an update that broke this?
Geebanger0  [author] 27 Aug @ 7:30pm 
So instead of checking if you were right, you called me a liar and said my mod was made for nothing?
Male_09 27 Aug @ 7:27pm 
weird, this happened to me without the script sometimes.
Geebanger0  [author] 27 Aug @ 7:26pm 
She has a flashlight related cvar and thats it
Geebanger0  [author] 27 Aug @ 7:26pm 
I have tried it, and dozens of variations of it, and nothing happens.
Male_09 27 Aug @ 7:25pm 
try it yourself
Geebanger0  [author] 27 Aug @ 7:25pm 
@Male_09 wrong
Male_09 27 Aug @ 7:15pm 
youre the liar here, this was implemented in the game all along.
if the witch is about to attack a survivor, and they flash her with the flashlight, she gets instantly triggered, you made this for nothing.
Poolsup (TH) 27 Aug @ 12:22pm 
this is thing cut content from left 4 dead
Poolsup (TH) 27 Aug @ 12:20pm 
someone else didn't turn off is shader flashlight to witch view spot but they bot is avoid it by turn off flashlight soon witch was spawn
Interneted 27 Aug @ 5:21am 
I got my own version on hold that doesn't involve changing convars ever since the first version of this mod came out, but there's still some bugs that I have yet know to fix.
Hero Unit 26 Aug @ 10:17pm 
This is how it should be. If you hear a witch is around, you should have to actually to turn your "flashlights OFF!" and play without them until you kill or bypass her. Looking forward to trying this mod out on my next play session.
Geebanger0  [author] 26 Aug @ 10:16pm 
yeah it shouldn't conflict in any way as far as I can see
yung HDMI cable 26 Aug @ 8:38pm 
is this compatible with manacat's improved witch ai?
ForlornLarva117 26 Aug @ 7:25pm 
Good work
Grouda{BSC} 26 Aug @ 1:22pm 
Sweet, new update on this mod. The old version wasn't doing shit.
The Ghost of Jay Leno 26 Aug @ 10:38am 
IT DOESN'T!?
Mikelov Mk.IX 25 Aug @ 7:41pm 
holy shit you're chimichamacano i thought this was a fan-update of the original mod
DunkODST 25 Aug @ 2:09pm 
They might have removed this due to griefers
Geebanger0  [author] 25 Aug @ 1:57pm 
if your light is off she behaves just like she does in vanilla
Антон 25 Aug @ 11:23am 
So she is not getting angrier if you are just standing near her?
DunkODST 25 Aug @ 8:24am 
This makes too much sense.
8 6 5 24 Aug @ 9:33pm 
Incluso mejor que el anterior, lo amo:demoticon:
kurochama 24 Aug @ 4:38am 
There are 2 netprops that you might find them interesting to experiment:
NetProps.SetPropFloat(witch, "m_wanderrage", 1.0)
NetProps.SetPropFloat(witch, "m_rage", 1.0)

"m_rage" is usually used to change witch's aggression to certain survivor nearby, with 0.0 as the most secure state & 1.0 as the climax where she gets angry. You can use this as the alternative to freely control witch's anger other than from cvars. & you might also need to set "CommandABot" with "BOT_CMD_ATTACK" to order witch to certain survivor if it's a bot, or "TakeDamage" with only 1 damage. For example:
if(NetProps.GetPropFloat(witch, "m_rage") > 0.9)
{
if(!IsPlayerABot(culprit))
{
witch.TakeDamage(1, 1, culprit);
}
else
{
CommandABot({ cmd = DirectorScript.BOT_CMD_ATTACK, bot = witch, target = culprit });
NetProps.SetPropFloat(witch, "m_wanderrage", 1.0);
NetProps.SetPropFloat(witch, "m_rage", 1.0);
}
}
Geebanger0  [author] 24 Aug @ 2:30am 
oh ok