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The mod is not updated for the current version of the game and you will need to follow the instructions in the mod description to keep playing the game until A World in Flames is updated
Can you provide some specific examples? I want to go in-game and test with the same units you're using.
Please let me know what map you're playing on, as well as what units you're experiencing this with.
the new unit is very good
but the unit vision is bad
Even less than 100 meters,could you make changes
thanks
I only ever play against AI, it works with PvP of course too, though
You can do the following steps to keep playing this mod until YSM x WiF can be updated:
- Right-click WARNO in your Steam Library
- Click Properties
- Click the Betas tab
- In the Beta Participation drop-down menu, select the previous version of WARNO (160943)
- Enjoy until the mods update for the latest version of the game
I've also attached my personal BLUFOR and OPFOR battlegroups for those who lost theirs while changing to the previous game version. Please let me know if you have errors while importing these
FhgAAAAGntBG2AAAB5K6YvRRwNjAAAhOVAAAROsgAAgBdgAAgAGgAAhOxidpROwCcrhOviehgDFiddwGsidaRO3gAAxO0gAAxO0gAAxOXgAAxOWgAAxOWgAAxOqAAAxOqAAAxO1gAAxO1gAAxOaAAAxOaAAAxPDgAAxOUgAAhOTieNxObgAAxOigAAxOqgAAxOlgAACA
OPFOR:
FhgAAAAGntBG2AAAB5K6cuhRwNigAAgD0gAAgDQgAAQAzAAAhPUifERP3CfqhPTCgRwTGCfNhPVifMRP0AAAxPiAAAxPiAAAxQIgAAxQIgAAxPwgAAxPwgAAwTCgAAwTCgAAxQGgAAxQCgAAxQBigEwPwgAAhPbCfOwA0gAAxPtgAAxPqgAACA==
Is that not enough for you? Be patient, they are modders, not game producers :)
It's also worth noting that YSM and A World in Flames may not get updated tonight, and this mod can't be updated until those are. Please don't pressure their creators to update the mods. I'm sure they will soon.
这个不取决于我,而是取决于 YSM 的作者 Yokaiste。我的模组只是做一些玩法上的改动。不好意思。
It's also worth noting that YSM and A World in Flames may not get updated tonight, and this mod can't be updated until those are. Please don't pressure their creators to update the mods. I'm sure they will soon.
Lastly, you can do the following steps to keep playing this mod:
- Right-click WARNO in your Steam Library
- Click Properties
- Click the Betas tab
- In the Beta Participation drop-down menu, select the previous version of WARNO (160943)
- Enjoy until the mods update for the latest version of the game
是哪一辆坦克导致你游戏崩溃的?如果是现代的法国单位,那可能就是原因。这些单位还没有完成。
我会研究一下需要做什么,看能不能轻松实现。如果只是代码里的一个简单改动,我会去做。只是我主要担心的是,每次 WARNO 本体更新时,这会增加我更新自己两个 Steam 工坊模组的时间。
I'll figure out what it takes to do that and see if it's easily possible. If it's a simple change in the code, I'll do it. My main concern is increasing the time it takes to update my two Steam Workshop mods whenever WARNO itself updates
I'm very sorry, but I mostly likely won't be pursuing that. MyLittleVasya's mod is very great and I'm sure he'd be willing to do a combined mod, but the gameplay mechanic changes in his mod would make it difficult from both a style choice standpoint and also a compatibility one. Not to mention that I'm at a point where I'm trying to minimize the amount of extra work I have to do every time WARNO updates. Life has been busy lately, but I want to make sure that I can still provide timely updates for everyone
I'm very sorry, I'm afraid I don't understand your question. If you send it in Chinese, I'll do my best to translate and respond
Ah I see. The French units aren't officially released for World in Flames just yet and are likely only available due to the script that Yokaiste uses to pull all of the games units into one battlegroup.
I'll try to reproduce the crash, but I'm afraid there may not be anything I can do to fix the Eryx launcher if it's the culprit. I do promise to still try though
Also do you have a description of events that took place leading up to you receiving this crash and crash message?
I've already sent a message on Discord to thank him (I also reported the error), but I'll also consider doing it on the workshop to thank him.
Regarding the error (the same one), I just got it again. No notable new elements except that it was probably a shot from the French army's Eryx missile launcher that caused the critical error. Two notable elements, this doesn't seem to have anything to do with the map in question. And it doesn't happen every time; out of 5 games, it's only happened twice. But I can't say if the missile launcher was used during all 5 games (although it's likely).
Perhaps, but I always welcome input
I don't think so, I play a lot of milsim games (Arma 3, Squad, Reforger, etc.) and I also served in Ft. Hood, TX where I got to see a lot of armored vehicles move at speed, so this was the best speed I felt I could implement based on my own experience.
He's currently pretty busy IRL, I believe. I'm sure he will be back to update his mod in time
Thank you and I'm glad you're enjoying the mod, though you should direct your praise to CHO KING's "A World in Flames" mod. He's the one who created the modern units. I simply ported them into my mod with his permission.
Also do you have a description of events that took place leading up to you receiving this crash and crash message?
[TOS-1A]
I agree that it makes since to up the range to 12km. I'll do that
[BMP]
That's an oversight on my part, I'll take care of that.
[Arty]
I'll have to look into this, I think I know what may be causing it
Thank you for the reports!
@Owen ESP
I'm not really sure what it is you're asking. If you are wanting to know if you can play AG campaigns, then you should still be able to. I haven't tested it in a while but if you find specific issues, please let me know
> Critical error "happening'FireEfffect_ATGM__Eryx' requested and missing in Mimetic World Descriptor" <
PS: Congratulations on the modernization work (especially for the French army)
seeing as how the OG Range of the TOS-1 was 3500m, and the TOS-1A had 6km Range, a 12km range to the TOS-1A seems appropriate
also, from the BMP gun changes, the 2A72 used to be a stat clone, now it's slower which is fine, it's meant to be slower, but the 2A42 Twin on the BMPT Term hasn't been changed yet, and should also have it's fire rate buffed
also, the M101 105mm, the L-19 105mm, the B-4M, the Br-5M, wz. 77 DANA, the wz. 1938/85m, M-30 122mm, the A19 122mm, the D-1 152mm, the 2A64 Msta-S, and the 2A65 Msta-B "Tank guns" all have vanilla ranges instead of the modded extended ranges while the rest of the tank guns on artillery have the extended ranges
Ah gotcha, I think I see what you mean. If you're referring to what I think you are, then that's a vanilla feature in WARNO. You just have to de-select the unit for the ranges to disappear
I'm not sure what you mean by this, could you send in an imgur.com link to a pictuee of it or explain how this happens?