WARNO
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WARNO Tactical Overhaul + A World in Flames
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File Size
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1.688 GB
23 Aug @ 12:59am
24 Aug @ 5:16pm
5 Change Notes ( view )

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WARNO Tactical Overhaul + A World in Flames

In 1 collection by ShadowofChernobyl
Tactical Gameplay Maps
19 items
Description
Special Thanks
@étouf fement for allowing me to combine his mod with mine.
@Yokaiste for publicly providing the source code of their mod, and also combining it with World in Flames.
@Silver (Playmobill) for introducing me to WARNO modding. Check out his map West Fulda.
@Chinofchrist for their mod which served as the inspiration for many of the scaling and gameplay changes made here, as well as assisting me with my mod

Purpose
This mod is a combination of Yokaiste's popular Sandbox Mod and the World in Flames mod that aims to change and implement gameplay mechanics meant to provide a more slow and tactical experience than the base game. If you want more realistic engagements while also having additional options to customize your WARNO experience, consider giving this mod a try



Key Features
Modern Vehicles & Infantry
Provided by étouf fement's "A World In Flames" mod, modern vehicles and infantry are available as one of the core features of this mod. Visit the official World in Flames mod page for more info on what is added.

Freedom Decks
Available for both NATO and PACT decks. All infantry units have access to all transports in the game, regardless of nation of origin. Created by Yokaiste, author of Yokaiste's Sandbox Mod. The freedom decks are the exact same as you'd see in their mod.

Reduced LOS for Forests
Dense and light forests provide more realistic concealment. Enemies will no longer be able to see you through dense foliage, light forests or treelines

Fuel Consumption
Fuel consumption for all units has been decreased. Units can go 10x further before needing refueling. This is a lot closer to what you'd see in real life

Unit Speed
Ground units have had their speed decreased to 71% of vanilla speeds, but the "On Road" speed boost has been increased by 18%. This does not affect Air or Helo units

Engagement Range
Doubled visual range and engagement range of all vehicle cannons, auto-cannons, Gatling guns, infantry/vehicle rockets, missiles, grenade launchers and small arms weapons. Meant to more accurately reflect IRL ranges and is balanced by the reduced LOS listed above. This does not include artillery. Artillery ranges have been kept the same as vanilla

Stealth Improvements
Overall stealth for all units increased by 20%. Trees and buildings provide more of a stealth bonus. Players can now set up better ambushes with infantry or vehicles.

Auto-Orientation Disabled
Tanks and other ground based vehicles will no longer forcefully orient themselves to the nearest threat, and now allow you to manually orient them to the most relevant threat.

Weaponry Changes
• Projectile speeds increased by 50% to account for engagement range increase
• Increased A-10's GAU-8 burst length from 25 rounds to 125 rounds for more BRRRRRT
• KSM-65 100mm AT Gun was given AA capabilities due to historical precedent
• BMP-2 auto-cannon rate-of-fire increased for realism (3x). Accuracy decreased by 50% for balance.
• Artillery suppression effect and effect radius has been increased by 20%. Doubled spread of howitzer/rocket artillery to offset this
• Ground based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.
• Increased Smoke Grenade & Satchel Charge range (800m) to reflect that of a grenade launcher. Great for pushing your infantry across long fields
• Increased vehicle smoke launcher ammo count from 1 to 3 and shortened "firing time"
• TOS-1 Buratino range increased to 7km

UI Changes
• Increased LOS Tool render distance (8km)
• Unit labels no longer fade away when zoomed in. Makes managing units and targeting enemies easier on maps with realistic terrain/heightmaps

Unit Changes
• Vehicles don't slow down when stunned
• Stun duration increased (8 seconds)
• Infantry take 25% less damage when stunned to simulate going prone
• Helicopters more likely to rout instead of spinning in place when stunned
• Resolute trait buffed by giving it the opposite of Reservist trait de-buffs
• Forward deployment for Field Supply Points (1000m)
• Military Police buff radius increased (3x)
• Jammer range on EW aircraft increased (2x)
• Supply Radius for supply units & Command Aura radius increased (1.5x)
• Supply capacity increased (3x)

Additional Features
• Building ruins provide concealment and can now be entered by infantry
• Doubled income for AG tactical battles



Known Issues
• Penetration values are incorrect in the UI due to scaling changes. No impact on gameplay.

How to Use
1. Subscribe to the mod
2. Enable "YSM x WiF x WTO" in the in-game "mod center" and hit apply
3. Allow your game to restart

Mod out of date?
1. Right-click WARNO in your Steam Library
2. Click Properties
3. Click the Betas tab
4. In the Beta Participation drop-down menu, select the previous version of WARNO
5. Enjoy until the mod updates for the latest version of the game

Links
Deck Builds
My Original Mod


Tags: tactical mod, realism mod, slow gameplay, strategic gameplay, sandbox mod, sandbox realism, Yokaiste’s Sandbox Mod, independent fork, custom gameplay, realistic combat, tactical realism, extended engagement range, doubled weapon range, realistic weapon mechanics, improved stealth, ambush tactics, forest concealment, reduced line of sight, decreased LOS, forest mechanics, cover and concealment, extended vision range, enhanced view distance, manual vehicle orientation, no auto-orient, improved controls, realistic fuel consumption, extended fuel range, slower ground units, reduced unit speed, increased road speed, mobility realism, freedom decks, universal transports, cross-nation units, balanced divisions, infantry flexibility, stealth improvements, rebalanced AA, AA delay, artillery suppression, increased artillery radius, realistic artillery, howitzer spread, A-10 BRRRT, GAU-8 extended burst, unit behavior overhaul, stun mechanics, infantry survivability, helicopter routing, supply range increase, command aura boost, field supply forward deployment, military police buffs, EW jammer range, building ruins usable, increased UI range, persistent unit labels, unit visibility tweaks, tactical overhaul, custom balance, strategic depth, extended options, immersive realism, multiplayer compatible.
Popular Discussions View All (1)
1
13 hours ago
PINNED: Deck Builds
ShadowofChernobyl
58 Comments
ShadowofChernobyl  [author] 8 hours ago 
@2507621618
Can you provide some specific examples? I want to go in-game and test with the same units you're using.

Please let me know what map you're playing on, as well as what units you're experiencing this with.
2507621618 8 hours ago 
Dear sir
the new unit is very good
but the unit vision is bad
Even less than 100 meters,could you make changes
thanks
ShadowofChernobyl  [author] 9 hours ago 
@Rainike
I only ever play against AI, it works with PvP of course too, though
Rainike 10 hours ago 
can this be played against AI ?
微笑的艾尔伯 18 hours ago 
@Doreks. OK
ShadowofChernobyl  [author] 23 hours ago 
[NOTICE]
You can do the following steps to keep playing this mod until YSM x WiF can be updated:
- Right-click WARNO in your Steam Library
- Click Properties
- Click the Betas tab
- In the Beta Participation drop-down menu, select the previous version of WARNO (160943)
- Enjoy until the mods update for the latest version of the game


I've also attached my personal BLUFOR and OPFOR battlegroups for those who lost theirs while changing to the previous game version. Please let me know if you have errors while importing these
ShadowofChernobyl  [author] 23 hours ago 
BLUFOR:
FhgAAAAGntBG2AAAB5K6YvRRwNjAAAhOVAAAROsgAAgBdgAAgAGgAAhOxidpROwCcrhOviehgDFiddwGsidaRO3gAAxO0gAAxO0gAAxOXgAAxOWgAAxOWgAAxOqAAAxOqAAAxO1gAAxO1gAAxOaAAAxOaAAAxPDgAAxOUgAAhOTieNxObgAAxOigAAxOqgAAxOlgAACA

OPFOR:
FhgAAAAGntBG2AAAB5K6cuhRwNigAAgD0gAAgDQgAAQAzAAAhPUifERP3CfqhPTCgRwTGCfNhPVifMRP0AAAxPiAAAxPiAAAxQIgAAxQIgAAxPwgAAxPwgAAwTCgAAwTCgAAxQGgAAxQCgAAxQBigEwPwgAAhPbCfOwA0gAAxPtgAAxPqgAACA==
N3xus 30 Aug @ 11:14am 
update plsss
ZidanNeZidan 30 Aug @ 10:00am 
Guys you have to start the older version of the game and you can play. Just my battlegroups are deleted again. Anyone has any battlegroup codes compatible with this mod ?
scubbasteve9991 30 Aug @ 9:26am 
aye, im cool w going back to beta but for some reason it deletes all battlegroups?