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It is also very useful for apparel policies, since if you restrict them to excellent or better items, they will take off their low shields or shock lances, etc, since they don't have a quality.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528263608
I have other mods adding filters for things but they don't apply to weapons/apparel
Mod Recycle Skill Based dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
I am not getting any materials back even at the maximum settings.
I am not seeing any workspeed difference between a level 0 crafter and a level 20 crafter.
https://youtu.be/BW5l_9laIiA
Also, would you allow us to go faster than 400% workspeed? It takes about 5 times as long to recycle something as it does to just make a new item.
Re your other questions: The skill level scales the work amount of the recipe. The lower the crafting skill, the higher the work amount and vice versa. This also means that high level crafting pawns cannot as easily grind XP with this. Because XP are assigned per tick, so the lower the work amount, the lower the time needed and thus the lower the XP gained.
Did you maybe run into the daily XP capping already when testing? Because I can see all the effects immediately and clearly
Also, I have some questions about how the speed is calculated.
What is the base speed to recycle an item? Is it a set amount regardless of the item being recycled, or is it based on the amount of work that was needed to craft the item, or is it based on the condition of the item?
Also, is the speed multiplier in the settings a flat amount, or does it also take into account the level of the crafter. In other words, if I set all the speed sliders to 100% for level 1,10, 20, will it take the same amount of time for a level 1 as it will for a level 20, or is this a multiplier on top of the natural speed that comes from being a level 20 crafter?