RimWorld

RimWorld

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Recycle Skill Based
   
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Mod, 1.6
File Size
Posted
Updated
1.782 MB
22 Aug @ 3:08am
19 Sep @ 2:33am
5 Change Notes ( view )

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Recycle Skill Based

In 1 collection by LikewiseHH
Likewise Rimworld Mods
24 items
Description


[ko-fi.com]

Description
  • This mod adds a recipe that allows you to recycle weapons and apparel at the tailoring bench
  • Heavily inspired by the old mend & recycle mod but I did not care about the mending part and wanted more control over the details (e.g. material returned)
  • The crafting skill of the pawn determines what percentage of the crafting ingredients are returned for each item
  • There are quite extensive mod settings allowing you to configure whether components are returned at all and what percentage is returned at what skill level
  • Moreover, you can configure how fast the crafting skill is leveled and how fast the recycling is done based on skill level
  • Recommendation: use this mod alongside the [777] Favourites! mod which allows you to tag items as junk. I usually have a recycling recipe running that targets any junk items
  • Known issue: Items coming from an Outfit Stand (Odyssey DLC) do not return any materials. Could not figure out why!

Updates

Dependencies
Harmony

How to validate the mod behavior
  • Add the recycling recipe at a tailoring bench
  • See your pawn recycle items
  • Get materials back
  • See his crafting skill go up

A collection of all my rimworld mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554618789
31 Comments
Askesis 19 Sep @ 4:30am 
You angel <3 Thank you so much.
LikewiseHH  [author] 19 Sep @ 2:37am 
@Askesis, the filters could be added via XML patch. Updated version now live with support for both mods
Askesis 19 Sep @ 1:23am 
I don't know how filtering works, do you have to append all filter types yourself? Or can you just inherit them from the base game? If it's the latter, then you don't need to worry about 'niche' cases (which this isn't, really), you can just let other mod authors write the filters. :-D Then we can be as niche as we like with our filters! (One I really want to get updated is the materials filter, so I only recycle things that I want the materials from, for example.)
Askesis 19 Sep @ 1:19am 
Also cerebrex node from Odyssey doesn't have a quality. There's quite a few things that I have to manually filter out, otherwise my pawns just get in a loop of building and recycling them. Which is great for training, but I have other ways of doing that hahaha
Askesis 19 Sep @ 1:17am 
Gunlinks don't have a quality. And here are other things from mods that don't either. :-)
LikewiseHH  [author] 17 Sep @ 4:06am 
Hmm very niche. But I will have a look
VitaKaninen 17 Sep @ 4:06am 
It is for things like Doomsdays, grenades, low shield packs, foam packs, etc. It is useful for recycling/smelting bills so you don't have to make separate bills for items with a quality, and for those without one. You can add them all into the same bill and restrict the quality, but also include items without a quality.
It is also very useful for apparel policies, since if you restrict them to excellent or better items, they will take off their low shields or shock lances, etc, since they don't have a quality.
LikewiseHH  [author] 17 Sep @ 3:35am 
How would that even work? All weapons and apparel do have a quality level
Askesis 17 Sep @ 3:25am 
Locally crafted works fine it seems, just no quality filter. :-)
Askesis 17 Sep @ 12:56am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456812600
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528263608

I have other mods adding filters for things but they don't apply to weapons/apparel