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Definitely Public Fork, but the other mods are likely to cause issues as well. 18 Ideas Ahead might mess with units.
@the sniper warrior 117
Probably not, unfortunately. It's not worth the decrease in performance from increasing the map height. But the regions are referenced in the Obsidian Empire's missions
will you add the rest of the primeval serpentepth we know on the wiki ? (corridor of flames and decaying remains)
if not is it because you can't expand the map more than you alreédy did to put it under where you put it?(i know it is one of the possible reason why)
two, the building slots mods is likely affecting the UI in ways that aren't compatible with this. something as simple as a missing tooltip can cause a CTD in EU4.
I'd disable publicfork, building slots, and 18 ideas then re-launch. if it's stable, try turning idea slots back on. if it's not stable, turn off ages and splendor next.
I am running the following mods beyond this one:
- Anbennar main mod
- Anbennar PublicFork
- Dwarven/Haless/Cannor monuments
- Anbennar ages and splendor expanded
- Anbennar building slots 22 24
- Anbennar 18 ideas ahead mil
Could any one of those conflict with this one perhaps?
Thanks!
Agradent would definitely be on my list once the three planes are fleshed out
@alexanderyou
Added, thank you!
tho it'd probably need to be either this or that due to map size
It's possible up until the map reaches a certain file size. But the minimap will be even more warped
Are you using another submod? One that modifies buildings, maybe?
I would plan on connecting the Crumbling City to Castonath directly when the Castan update comes around
They're in now, just added them!
Thanks! Looking at the Lake issue, but those mission triggers are fixed and those monuments are restored.
If you click on the game while the main menu first loads and shows the map, it does that sometimes. Try not clicking and the it loads in after the stutter
They need to be a Skill 3 advisor. The tooltip was innacurate. Fixed now!
@Bauschi
Already fixed, might need to redownload the mod unfortunately. You can use the console command "planar_general_events.2" to remove the Fugue Demesne's debuffs if it doesn't work on earlier saves
The lake right next to Shalazar (1656) is essentially overflowing and covering a bunch of the provinces around it Khusadza has basically become atlantis. A tiny lake in the shadowswamp (1654) is also weird, basically it became a square.
3.
A very minor complaint, but if you conquer provinces in reapers coast and the rest of noruin if your capital isn't connected to your conquests by land you will get colonial nations. I don't think it can be changed but it is something to keep in mind.
Exposition out of the way, I noticed that:
1.
3 monuments are gone.
The monument in the province Rayaz (5921)
The monument in Shalazar (5650)
The monument in Mubfadoja (6032)
Rasenlor, Liganuro, Kasnarbaisar, Arboranuro and Umbral root are the provinces needing a fort atm, in the same order prov: 10122, 10121, 10117, 10098 and 10097.
With that I think the mission tree is basically perfect. If a little short
1. The mission "Mend the Enervation" (XXA_Mission_5) specifies that the province "Ana'asrisu" (I can't make the special s) the one with the shadowtempel "has used the Mend Grey Flux province interaction".
The problem is that this province isn't a valid target for that interaction/the button doesn't show up.
I think because it is primeval forest terrain instead of fluxwastes, I could only use the province interaction on fluxwaste provinces.
2. Rafflesialón causes the same problem since it is also not a fluxwaste province, but a shadowswamp province.
In this case blocking the mission "Poison the Umbrafflesia" (XXA_Mission_6)
Thanks!
For sure! I'll get it in the next major update.