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Two questions however. First why are the planes so close to each other and not spread out, Are you leaving room to add even more planes?
2nd, could you of placed the planes above the map board? As in above the wooden map border, That way every thing inside of the border would be the plane of anbennar. I know the VN mod adds extra wood board parts so in theory it should be possible
You're awesome for that, buddy. Keep up the stellar work. >:D
I had numerous monument mods active, as well as Alien Anbennar Estate Ideas and Anbennar Idea Slots+
It was the New-master from their Discord rather than steam version. The one that adds the continent of Insyaa as an active place.
Were you playing on the Steam branch of Anbennar? What submods did you have active?
Thanks for the report! It's fixed now.
@Lord Troutacus
Oh right, I can get the mod's features custom-nation ready next update!
I mentioned that event constantly happening; it seems to be, according to debug mode, planar_general_events.2
I'll update if others show up.
Wouldn't be right if I didn't spread their ilk to places they shouldn't be. >:)
Only three MTs at the moment (Fugue Demesne, Obsidian Empire, and Broken Rune), but I can definitely give MTs their own description section once the fourth is added.
i cant move from Rafflesialon to Sprigi Twani
i didnt build the monument, but Yezel Mora did on their end. they are able to move to my province but i can't move to their's. they do have a fort on the their province (though so do i), not sure what's causing the issue
I dont think it's an issue of me not having the monument built (not that i can, as global flag shadow_swamp_gateway_opened is true), and even Yezel can retreat from my province.
Any ideas on a fix?
Broken Rune:
The trio of missions of Scavenge the Undercity, Weaponize the Hoard, and Avenge Zelenzorn don't seem completeable; they tracking for exploiting development, using rune government actions, and overrunning(stackwiping) don't seem to work.
Fugue Demesne:
Shouldn't they start with Spirit Military? They're made of up Shades. It would also make playing them even more unique, right?
Turn on the "Terrain in Uncolonized" graphics option
You can leave the planes by upgrading great projects. Upgrade the Umbrafflesia or Shadow Citadel to leave the Shadow Plane, the Feyqueen's Egress to leave the Feyrealm, and the Runemaw to leave the Serpentdepths.
outside of being probably able to avoid it if I didn't forcibly move my capital into the tree of stone to do an dwarven empire formable meme.
@madpoet yeah I can see why, when I force triggered hoardcurse I literally facetanked it with 0 shits to give because I was ungodly powerful. Frankly a lot of it is due to needing an early game disaster or the deep goblins being able to fight back realistically. Because I did conquer the entire serpentdepths within like 80 years, and it wouldve been faster if I didnt give everything to the free deep goblin vassal you get lol
Do you know what mod does that because I'm really liking the look of that
What tech group were you transfered to and what nation were you playing? Did it happen through an event?
Granted, I already conquered all I wanted by then. and taking the rest was incredibly easy.
But it was weird, I only had this mod and anbennar and even then I did digging to try and find the source and got very confused. probbably an anbennar issue tho and not this mod.
(which I did because I wanted to form the dwarven empire formable as my last thing.)
But I do believe they should be hit with a disaster and suffer similar problems like other dwarves, perhaps not a hoardcurse since their entire thing is the strong rule the weak. So being poor in their eyes is just "ur weak lol" but possibly something similarly society shaking.
Another thing is I hope the 2 expeditions are expanded upon to be interesting, I know mechanically you cant really push the map further south without problems but what about just east & west? plenty of empty space. Or even just adding in singular provinces of the 2 respective expedition holds and make them colonial nations. Just lose ideas
I do look forward to the coming update tho
likewise the runefather (who in my head is like the inverted god emperor and/or ultra sith) should be demanding things he needs to return to face the betrayer dwarves. in a sense he would be pushing the dwarves to dig not down, but up. maybe he even knows that the orcs wiped out the aul-dwarov and perhaps he assisted in that somehow.
IDK if this is genius or just unhinged rambling, I'm kind of stoned and the whole idea is playing out in my head really well. Feel free to take all or none of my advice XD
Interesting, I'll try asking!
@NoobLord
It requires a patch, yes. They're not compatible atm
@madpoet
Good point. I'm enabling hold operations for the OE next update, I can look into that as well
That to say of course, never import anything from another mod without asking and giving credit!
Fixed. Thanks!
@Túrin
Glad you're enjoying it!
Cheers, Haito. I've added it to the description
@Agraza
Totally agree with making these things more visible to the player, I'll get those notifications in around the next content update. As for the dock construction, I've been looking into new province buttons which could emulate that sort of system.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3561015288
Could go hard on making truly epic hardware in the hands of dwarven rivals, especially goblins
On a smaller note, it can be challenging to know where each tunnel goes to/from. Putting some province modifier on the province ones it's open mentioning it's destination would be a bit helpful.
Also if you can invest in modifiers to improve movement speed that would be useful. But they should be friendly and hostile modifiers as the AI really loses its mind to long movement times.
Likewise apparently some tunnels were opened TO me from either the surface or the depths, but I didn't know. It seems like an event should play for the receiver even if it's not explicit. Like you can invest into understanding the change that occurred and eventually you get reciprocal discovery on the point that opened to you.
P.S. your terrain changing art and province modifiers are *chef's kiss*.