Europa Universalis IV

Europa Universalis IV

Planes of Anbennar - Map Expansion
95 kommentarer
Ro  [ophavsmand] For 3 timer siden 
They were originally in the Eastern Reach but the elevation dropoff in the region messed up the way names showed up. I can give it another look.

Are those error log issues causing any issues in-game? Afaik you shouldn't be seeing them unless you open up the error log yourself. Those missing provinces are for compatibility reasons, to account for any future provinces Anbennar adds.
Toast For 5 timer siden 
A bunch of warnings everytime the game starts
For a lot of the nations:
[countrydatabase.cpp:266]: XXC has no monarch names
[countrydatabase.cpp:269]: XXC has less than 10 random leader names
[countrydatabase.cpp:272]: XXC has less than 10 random ship names

For these: (
[map.cpp:2483]: Province 7039 has no pixels in provinces.bmp
[map.cpp:2483]: Province 7040 has no pixels in provinces.bmp
All the way to
[map.cpp:2483]: Province 10613 has no pixels in provinces.bmp
[map.cpp:2483]: Province 10614 has no pixels in provinces.bmp
Toast For 5 timer siden 
Kinda don't think the location of Gor Durgheled makes any sense. It's too close to Hul-Jorkad.

The only location that really makes sense for the area is the Eastern Reach as a surface hold.
madpoet For 11 timer siden 
Playing as the ghost of Castan Beastbane is the most hype shit I've ever seen
Ro  [ophavsmand] 30. aug. kl. 20:54 
Them being part of that area sounds like a bug, I'll get that fixed. Rebuilding Gor Durgheled is definitely at the top of my list when I return to the Obsidian Empire MT!
Pklixian 30. aug. kl. 17:07 
This is a fun mod, having a blast as the obsidian dwarves (tho perhaps wished I could have a means of possibly force activating the obsidian legion in skomdihr at the min-date the obsidian dwarf disaster can happen normally. since in the lore the obsidian dwarves did invade that hold from what I could gather.) but I do got one question.

why is Gor Durgheled apart of the Northern Witherweald area?
nothing in the province seems linked to it outside of I guess its default culture & religion prior to be colonised. it would be nice if there was also unique content to reclaim and rebuild that ancestral hold. Given this does have a monument that links back to the serpentdepths.
outside of that cool mod!
OrkHorda 29. aug. kl. 6:45 
Thank you very much for the answers Agraza and Ro! Very much appreciated!
Ro  [ophavsmand] 28. aug. kl. 20:35 
@OrkHorda
Definitely Public Fork, but the other mods are likely to cause issues as well. 18 Ideas Ahead might mess with units.

@the sniper warrior 117
Probably not, unfortunately. It's not worth the decrease in performance from increasing the map height. But the regions are referenced in the Obsidian Empire's missions
the sniper warrior 117 28. aug. kl. 18:30 
i didnt see this question asked so
will you add the rest of the primeval serpentepth we know on the wiki ? (corridor of flames and decaying remains)

if not is it because you can't expand the map more than you alreédy did to put it under where you put it?(i know it is one of the possible reason why)
Agraza 28. aug. kl. 10:07 
first, dont run public fork and main mod together. they're 99% the same thing, and if one changes the defines or some other base file in a major way it's going to create issues.

two, the building slots mods is likely affecting the UI in ways that aren't compatible with this. something as simple as a missing tooltip can cause a CTD in EU4.

I'd disable publicfork, building slots, and 18 ideas then re-launch. if it's stable, try turning idea slots back on. if it's not stable, turn off ages and splendor next.
OrkHorda 28. aug. kl. 7:30 
I get a CTD 2 days after start.
I am running the following mods beyond this one:
- Anbennar main mod
- Anbennar PublicFork
- Dwarven/Haless/Cannor monuments
- Anbennar ages and splendor expanded
- Anbennar building slots 22 24
- Anbennar 18 ideas ahead mil

Could any one of those conflict with this one perhaps?
Thanks!
Ro  [ophavsmand] 27. aug. kl. 16:37 
@Cathulion
Agradent would definitely be on my list once the three planes are fleshed out

@alexanderyou
Added, thank you!
Ro  [ophavsmand] 27. aug. kl. 16:37 
Goblin pops have been regoblinized! Not sure if this would impact save games retroactively though.
Cathulion 27. aug. kl. 13:17 
kinda hope to one day see planets done the same way
tho it'd probably need to be either this or that due to map size
DizzyWaddleDoo 26. aug. kl. 17:37 
Seems all goblin provinces are getting human majority, not just deep goblins
alexanderyou 26. aug. kl. 15:27 
One suggestion, this mod depends on Anbennar but does not say so on here. I figured it was one of the total conversions that included their own copy of anbennar but that is not the case lmao
Common 26. aug. kl. 7:21 
Deep Goblins culture spawns human majority instead of goblin.
Gaven 26. aug. kl. 3:26 
This sounds very interesting!
Ro  [ophavsmand] 25. aug. kl. 9:02 
Definitely going to prioritize Doge and DK! Not compatible with the Github forks yet, unfortunately, also on the patch list
ᛣ Munin ᛉ 25. aug. kl. 0:35 
also does this work with anbennar fork?
ᛣ Munin ᛉ 25. aug. kl. 0:08 
Yes doges anbennar mods and dwarven knowledge
Most important submod ( or expansion ) is dwarven knowledge and doge's anbennar mods
Ro  [ophavsmand] 24. aug. kl. 14:58 
@Альфа 1918
It's possible up until the map reaches a certain file size. But the minimap will be even more warped
Ro  [ophavsmand] 24. aug. kl. 14:57 
Unlikely, since a lot of vanilla monuments needed to be edited. I'm going to start getting some patches for the big submods eventually
Reaper Tyson 24. aug. kl. 13:59 
Question, and sorry if it's been asked before, but is this compatible with the sub-mods adding more monuments? I'm thinking Anbennar-Haless/Cannorian/etc etc. Monuments
Альфа 1918 24. aug. kl. 7:48 
Can you expand the map northwards?
rifandi12345 24. aug. kl. 6:17 
peakk
Tjerk 24. aug. kl. 3:47 
IT'S FINALLY HERE AND IT LOOKS FIRE
Dabbedsauce109 23. aug. kl. 19:16 
@ro yeah that did the trick thanks
Emmelive 23. aug. kl. 16:57 
Saw possibly only coal provinces were missing if I could nudge that feedback in (was in spectator mode looking around, mainly to see where the entrances were). :tobdog:
Ro  [ophavsmand] 23. aug. kl. 16:44 
@Dabbedsauce109
Are you using another submod? One that modifies buildings, maybe?
Ro  [ophavsmand] 23. aug. kl. 16:44 
Fixed the issue with Insyaa's new terrain, I think that's put a definitive fix to any remaining CTDs
Dabbedsauce109 23. aug. kl. 15:45 
None of the added countries can spawn units in my game for some reason
Ro  [ophavsmand] 22. aug. kl. 21:34 
@schlonk
I would plan on connecting the Crumbling City to Castonath directly when the Castan update comes around
Ro  [ophavsmand] 22. aug. kl. 21:33 
@Söcks
They're in now, just added them!
Eru 22. aug. kl. 20:06 
Not sure if there's more to it, but I feel the Ashentree Pact would make more sense to hold the burned part of the Fey. That said, I do look forward to more Treant focused stuff. Either way, please keep up the amazing work!
Söcks 22. aug. kl. 14:58 
No CoT in the planes?
schlonk 22. aug. kl. 13:47 
If you'd consider a beastbane returning to escann path, I'd suggest making it easier for the second legion to get there. I've had to go through the cheshosh portal and no cb my way into gerudia and the white reach. Maybe they could open a portal from castonath to crumbling city, or maybe they could get from the shadow plane to the feyrealm and emerge in the deepwoods. If you get to escann early enough beastbane ought to be able to start a revival of castanorian culture before the wars of consolidation considering that he and his legion date back to the empire's earliest days. It'd be interesting to see how they'd interact with the Castonath patricians.
Ro  [ophavsmand] 22. aug. kl. 13:16 
Just a few missions dedicated to Castanor stuff, but mostly because I don't have too much planned for that part. If you have any mission suggestions, feel free to share them!
schlonk 22. aug. kl. 12:58 
Do your plans for beastbane involve a reconquest of castanor or would you prefer to keep him focused on the shadow plane?
Ro  [ophavsmand] 22. aug. kl. 12:37 
Along with the Changeling Court, the Second Legion will be the next to receive major content!
schlonk 22. aug. kl. 12:26 
Been playing a game as beastbane and trying to get back to escann, its been pretty fun so far. Are there any plans for second legion content in the future?
Ro  [ophavsmand] 22. aug. kl. 12:09 
Anton
Thanks! Looking at the Lake issue, but those mission triggers are fixed and those monuments are restored.
Ro  [ophavsmand] 22. aug. kl. 12:08 
@Brisk Berd
If you click on the game while the main menu first loads and shows the map, it does that sometimes. Try not clicking and the it loads in after the stutter
Ro  [ophavsmand] 22. aug. kl. 12:08 
@TIBERIUS EQUITIUS GRACCHUS
They need to be a Skill 3 advisor. The tooltip was innacurate. Fixed now!

@Bauschi
Already fixed, might need to redownload the mod unfortunately. You can use the console command "planar_general_events.2" to remove the Fugue Demesne's debuffs if it doesn't work on earlier saves
Bauschi 22. aug. kl. 8:36 
For me playing as Fugue Demesne i cant complete the mission "Unite the crumbling city" even though i concluded both government mechanics...both mechanics show unfullfiled for me.
TIBERIUS EQUITIUS GRACCHUS 22. aug. kl. 7:50 
For the Fugue Demesne, their mission "Redeem the Milcori Exodus" can't be complete because for some reason hiring a exodus culture advisor doesn't work. I even hired 3 at the same time and nothing.
Brisk Berd 22. aug. kl. 7:45 
would love to give this mod a go, but i crash on startup with this and anbennar active, any advice on how to fix this?
Anton 22. aug. kl. 4:35 
2.
The lake right next to Shalazar (1656) is essentially overflowing and covering a bunch of the provinces around it Khusadza has basically become atlantis. A tiny lake in the shadowswamp (1654) is also weird, basically it became a square.

3.
A very minor complaint, but if you conquer provinces in reapers coast and the rest of noruin if your capital isn't connected to your conquests by land you will get colonial nations. I don't think it can be changed but it is something to keep in mind.
Anton 22. aug. kl. 4:35 
I did notice that some things had changed on the regular map, I had enabled the mod in a Rayaz campaign since going to the other planes sounded fitting. Obviously the areas are empty this way but I thought it fitted well considering the special subjects you get. The planes "feel" more like what they are simulating and the fact that you run out of places to colonise pre 1600 helped.

Exposition out of the way, I noticed that:

1.

3 monuments are gone.

The monument in the province Rayaz (5921)

The monument in Shalazar (5650)

The monument in Mubfadoja (6032)