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That is, added a safeguard to automatically inject RepeatableResearchComp if it is missing when loading a game.
If this update does not resolve the problem, the cause is a mod conflict caused by another, unknown mod which is beyond my reach.
This eats a lot of TPS.
2.[CRITICAL] Stat buff affects non-colonist pawns too.
OK, I'll try to address these two issues.
- set research cost for perm and temp buffs;
- different lists of stats for perm and temp;
- limit for certain stats in list; (like 80% max for tox res (set by user))
- ability to have only 1 type of research (perm or temp);
Also, what about a research that reduces the energy consumption of all the structures or generated power by 1 or 0.5%?