RimWorld

RimWorld

71 ratings
Repeatable Research
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Mod, 1.6
File Size
Posted
Updated
3.667 MB
17 Aug @ 9:41am
6 Sep @ 12:03am
7 Change Notes ( view )

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Repeatable Research

Description
Keep your researchers busy forever — no more idle research pawns in the late game!

Inspired by the "Future Tech" from Sid Meier's Civilization series (especially one from Civ 6), this mod adds a new research tab called "Repeatables" with two repeatable research projects.

Once completed, each of the two repeatable research projects grants your colonists a small stat buff, randomly chosen from a list. One project provides permanent, incremental buffs that accumulate over time, while the other provides temporary buffs that fade before the research can be repeated. After completion, the chosen project resets its progress to zero, allowing it to be researched again indefinitely. Buffs can be tracked in the research project’s info panel.


You can configure both the strength of the buffs and the set of eligible stats in the mod options menu. The menu also provides a “Remove all stat buffs” button, allowing you to clear every bonus granted by repeatable researches.

Features
• Lightweight: StatWorker ticks every 3000 ticks(~50 seconds). Minimal performance effect.
• Safe to add in existing saves
• Removing mid-save is not tested — I was lazy. yes

This mod was originally designed just to prevent idle pawns. Later I added some bonuses, but overall it does not have a meaningful impact on game balance.

Compatibility
• Load after Harmony.
• There's a mod conflict that makes stat buff stacks perish over session. I couldn't figure out which mod is causing it, though.


Most codes are written by me, but It's okay to use my codes for your projects. I also copied a little from Stack Overflow and chatGPT. yas

Source can be found on GitHub[github.com].
Feel free to use or continue it in the future, though I won't quit modding soon. I'll update this when 1.7, 1.8, 1.9, 1.10, 2.0, 1.11, 2.1 comes out.

Feel free to ask for new features!
Have a nice day!
40 Comments
Killer29687 24 Oct @ 10:20pm 
getting a favorite just for it almost being 1am and doing a triple check when reading your name
Smoker 7 Oct @ 9:30pm 
Statworker:postfix is the process using a ton according to dubs analyzer, thank you!
Stupid Sexy Grand Foreskin  [author] 7 Oct @ 4:42am 
Currently I'm mid semester, so I can't make new patches for a while... I'll take a look at tick problem later.
captainamerica_ 5 Oct @ 7:38pm 
Are the buffs similar to SS Researchable Stat Upgrades mod ?
Smoker 28 Sep @ 4:20pm 
I love this mod but it seems to be using a lot of ticks.
dudekazoo 15 Sep @ 6:48pm 
I love this mod <3. My ultimate wishlist would be an option to just automatically requeue the research when it completes. Dunno how feasible that is in rimworld.
Chimni 14 Sep @ 11:29am 
Is there a way to double check if the mod is applying the bonuses to colonists? I see the list of permanent buffs in the research screen, but I don't see anything in the stat breakdown's in the individual colonist info screens.
Cookiesnm1lk 9 Sep @ 9:54pm 
nice. op ya did indeed fix it. it's workin perfectly now.
*DFC*Comrade Pavel 6 Sep @ 12:22am 
ah okay no worries
Stupid Sexy Grand Foreskin  [author] 6 Sep @ 12:03am 
Yeah, there was a typo in xml. I'm sorry.