RimWorld

RimWorld

Sky Islands
278 Comments
Dust 6 hours ago 
Does this conflict with the Orbital Layers mod?
Dauntless1942 24 Oct @ 4:57pm 
A lot of the UI disappeared after reloading a save on an island
kBaylife 22 Oct @ 1:39pm 
love the mod! however it doesn't seem to work with dubs minimap. nothing gamebreaking, it just throws a red and the map is only white.
Tefnut 19 Oct @ 3:03am 
Is it normal that gravships have a massively increased range in the sky island layer? a ship with the max amount of small and large (but not double) thrusters can cross the entire world just by taking a detour to the skylands.

Still a cool mod!
Leviathan 14 Oct @ 3:32pm 
Cool mod, had an issue where some vagabonds that arrived in pods couldn't leave forcing me to fail the quest, but otherwise works fine
Thunder 11 Oct @ 10:17am 
I dont know why but the islands are not spawning in for me.
Husker_85 8 Oct @ 9:37am 
Sky Island layer does not generate if starting on an orbital platform (such as the gravship start)
过程疯 6 Oct @ 12:20pm 
This mod does not work with ANY modified scripts....; ;
Monbland 4 Oct @ 9:59am 
Layered Atmosphere and Orbit Compatible?
claystruction 3 Oct @ 2:16pm 
Is this mod abandoned?
hkpeng 28 Sep @ 7:42pm 
not working... lol
planet32431 23 Sep @ 9:12pm 
not working while using with LAO T T
FripouilleSaharienne 20 Sep @ 6:07am 
the mod " land on empty space tile " makes quests apear in the sky /:
Morton 19 Sep @ 2:47pm 
@eaglegundam just a steam bug, it will come back, also yuuup, compatibility with LAO would be awesome
eaglegundam 19 Sep @ 11:54am 
@anaris That mod has been removed
video game enjoyer 17 Sep @ 5:32am 
I love this mod for my medieval playthrough with the Aethric Gravship. I'm having a great time. I was wondering, though, is there any way I could force it so Ancient Dangers always spawn on these Sky Islands? Maybe multiple of them, even? Some combination with another mod that I'm maybe overlooking?

It'd give me a good mechanical reason to go to them, and I think also be very cool/thematic for medieval Rimworlds.

I don't want to ask for work on a free mod if I can accomplish it with another mod, but if there's no other way to accomplish that then maybe you could implement a slider or something for spawn rate for people who don't want that?

Appreciate guidance on this, even from people who aren't the mod author. Appreciate all your hard work!
Rokk 17 Sep @ 12:49am 
I second what anaris said, compatibility would be nice and it seems that it can be done with just a provided XML snippet.
anaris 16 Sep @ 11:07am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3568552579 is the mod if you need more details

it just handles moving between layers and stuff
anaris 16 Sep @ 11:06am 
Planet Layer Avatar_SkyIslandsLayer missing proper LayeredAtmosphereOrbitDefModExtension. Can continue playing without issues, but ask developer to add it with patch. Layer is from mod Sky Islands [metalocif.skyislands].

there's a new mod that acts as a framework for sky layers and orbit layers, any chance you could add the requested code?
Aether 16 Sep @ 10:09am 
I can confirm that the biomes of Sky Islands changes whenever I load a save.
Tylenol Induced Autism 15 Sep @ 8:15pm 
@Draco You need to pick a scenario in space to access those layers. If you're starting on the planet you won't see them until you're playing.
missed opportunities 15 Sep @ 7:20pm 
@Mr. Shadow | Folfie It's island's biome getting rerolled, I'm having the same issue
Karkino 14 Sep @ 2:05pm 
is there a way to make the islands more plentiful? like 2 or so spawn at a time
Mr. Shadow | Folfie 14 Sep @ 10:52am 
A funny thing keeps happening each time I launch the game and load the save, the outside temperature swaps to a random number (usually in the negatives), reloading it usually fixes the issue
Draco137955 13 Sep @ 3:51pm 
Hello I don't know if there is a conflict with this and another mod I'm running but upon world generation the astroid layer and the floating island layer are both missing. Does anyone know of any compatibility issues that have come along with similar results? Im running a lot of mods and not sure where to really go or ask about this kind of thing
Anker 13 Sep @ 12:05pm 
Can we get something in the options settings to toggle which biomes sky islands are allowed to generate? Got a few too many biomes I don't want to live in long term this save, and by that I mean somehow almost all of them.
LupusRubrum 13 Sep @ 11:55am 
На островах есть проблема, они в течении игры(после каждой загрузки) генерируются заново. Плюс игра мне постоянно спавнит грузовые контейнеры, и стоимость колонии не растет.
Suckeychicken 13 Sep @ 7:50am 
did you pick one of the ship starting scenarios?
Knight 13 Sep @ 7:24am 
Despite having the mod during generation, I dont have the sky island layer, is there a specific keybind for it?
Bones 12 Sep @ 1:38pm 
Does this count as a space habitat for Shipborn meme?
jolawy 11 Sep @ 10:43pm 
Any way to uninstall this mid save?
Hushpuppy 9 Sep @ 6:07am 
Upvoting and favouriting, this seems like an amazing mod idea. Not sure I want to install it just yet for most of my colonies, but it has a ton of potential that might see that change!
Tirith Amar 6 Sep @ 8:09pm 
For some reason if i play the gravship scenario(and scenarios based on it) the sky island layer isnt generating.
If i do any other scenario it generates, though like others said it doesnt respect world size generation, spawning over the endless ocean.
LarsSvengard 6 Sep @ 6:25pm 
raids!! we need raids!!! and winston waves!!
Bones 6 Sep @ 3:17pm 
I like how the islands can be all manner of biomes regardless of where they spawn, but would love an option to increase/decrease the amount of islands - I personally want more always, but could see why some might want only a few.
missed opportunities 5 Sep @ 8:35am 
I'm having a funny bug with islands' biomes rerolled every time I load a save. It's going to take some time to find the cultprit is 500 mods I currently have
Zipforth 2 Sep @ 11:16pm 
This mod is really great! I love the middle ground between space and planet that lets me dip my toes in the shipbuilding without worrying about vacuum. One interesting thing is I recently accepted some refugees, and they spawned on the island successfully, but I thought they had broken when they couldn't leave. All I had to do was edit in a bridge to the edge of the map and they were able to walk off, completing the quest.
Niteus 2 Sep @ 6:23pm 
Sky islands don't seem to respect world size generations and spawn all over the place
Neanderthal 1 Sep @ 10:47am 
I'm not the best at diagnosing problems with mods, but I've found with grav ships and using lifters, whenever I land on a skylisand map tile, my lifters completely stop working for some reason. I have a larger mod list (340ish) so it could be anything but it's only after I land on one of these tiles. just thought it was worth mentioning! I enjoy the skyiskand map tiles, I think they're a great idea and addition. Keep up the great work!
Ironpanther617 30 Aug @ 8:48am 
Is this CE compatible?


............ sorry i ll see myself out.....
Alpharius 30 Aug @ 12:33am 
I'm having goldmahn's issue as well
I also think it'd be nice if we could have a scenario that starts us out on a sky island so we don't have to use icky dev mode
T10086 29 Aug @ 9:50pm 
May I ask if it is compatible with the Hospitality mod? The idea of running a gorgeous sky island hotel sounds incredibly exciting!
Suckeychicken 29 Aug @ 9:20pm 
dont know what the issue is but i dont appear to have a sky island layer.
goldmahn 28 Aug @ 2:14pm 
So I enable dev mode (god mode) and force create a sky island map, and it sticks around until I unpause the game. Then the map disappears as does the sky island.
pantswilder 28 Aug @ 12:41pm 
@Man of Questionable Origins, I am pretty sure I've gotten at least mech and spacer pirate drop pod raids on vanilla asteroid when landed there with mining crew in another playthrough with a main colony elsewhere. And many questions, like the quest to get a grav engine, or the OG ending quest to build/travel to a spaceship don't seem like they'd care where your colony is.
Man of Questionable Origins 28 Aug @ 12:24pm 
@pantswilder basegame asteroids simply won't generating most quests
pantswilder 28 Aug @ 6:57am 
Hello, first off, thank you for making this mod it is very cool! Second, so I have just started a new playthrough, and I wanted to make a sky island my main colony, so I started with a transport shuttle and flew to the nearest sky island on day one, abandoning my initial map. I've set up a base and every thing is going fine, but after a full in-game year, the only events I've received have been cargo drop pods and psychic drones. No raids, no diseases, no mad animals, no quests, etc. I am not sure if this is expected trying to settle a sky island, or if it is possible some other mod interaction is causing a problem.
10TP 27 Aug @ 1:27pm 
this could be terraria
Legend of Chaos 27 Aug @ 1:01am 
This mod doesn't work with Millra and Miho race