Left 4 Dead 2

Left 4 Dead 2

The Ratman (VScript)
44 Comments
BananaSauce 10 hours ago 
@Natsenko. i see, thanks alot
Natsenko.  [author] 10 hours ago 
Oh I made it use ZSpawn as one of the game events
BananaSauce 10 hours ago 
correct me if im wrong but when you first released this there was some code that spawned jockeys around the ratman right? im just wondering how you did that cause every time i try i always get an error and the game crashes
Natsenko.  [author] 10 Oct @ 4:00pm 
It ain't that massive buddy
10 Oct @ 9:20am 
That rat update is gonna be massive, load will be huge, and im gonna str8 jork it.
Natsenko.  [author] 7 Oct @ 2:39pm 
@igaras I'll finish this up
Franshish 7 Oct @ 12:07pm 
LMAO It Will Be, Don't Worry
igaras.... 7 Oct @ 12:06pm 
Please finish this
Natsenko.  [author] 4 Oct @ 12:14pm 
It was a hilarious coincidence.
ChickenChucker96 4 Oct @ 3:06am 
ahh hell nah man the Spitter griding on the Ratman.
Natsenko.  [author] 30 Sep @ 3:01pm 
Yes it will
Joukii 30 Sep @ 6:35am 
It is going to have sound cues to the custom infected?
Natsenko.  [author] 28 Sep @ 9:26pm 
Yeah that's actually the goal
BaleBard 28 Sep @ 8:43pm 
By chance are you planning to use the roach sprite on his death and sync it with the rat model replacement?
Joukii 25 Sep @ 10:31am 
You should give a look on the faster Vscript released today.
they made a hunter with unique sounds(You can still hear the hunter sounds on the background very low,but i think if you find a way of making the original sounds mute,take new sounds to the base SI,maybe it can do something.)
Natsenko.  [author] 20 Sep @ 12:51pm 
That's actually the goal
Joukii 19 Sep @ 9:58pm 
hmm...I opened the files and found out why it spawned jockeys infinitelly.
Why you just dont make a jockey variant that is a rat,and so make it so when a ratman spawned it can just summon jockey rats variants until its dead?
Franshish 15 Sep @ 9:39am 
Oh Yeah, That's Why I Saw Him Always Running From Me Well, I'm Still Waiting For It!
Good Luck
Natsenko.  [author] 15 Sep @ 9:24am 
It's suppose to summon rats while fleeing but because how the rat model doesn't render I haven't added it
old driver 15 Sep @ 5:51am 
how does this zombie to do attack?I met it and it just runinng away
Natsenko.  [author] 11 Sep @ 4:18am 
Thank you for the support expect more concept infected in the future!
10 Sep @ 12:25pm 
I can't describe how exciting these concept infected mods are. You're doing the lords work with trying to integrate them as unique infected. While i absolutely LOVE the replacers on their own, it's just so much cooler and optimal to have them be unique. I can't wait for you to finish, you're seriously doing fantastic! Keep it up!:8bitheart:
Natsenko.  [author] 31 Aug @ 3:38pm 
Thanks
CBOLλ 31 Aug @ 12:59pm 
dude u are THE GOAT
Natsenko.  [author] 26 Aug @ 5:42pm 
@Lio VC MUTED Oh I already got the particles, and the original author already knows about this mod so i'm THANKFUL that he doesn't have a problem with this addon being up here, and i'm actually planning on adding the particles back at one point since it does add on to the experience but only as like a death particle to represent rats coming from the corpses, I already got the sounds ready and everything.
ImbrogLio (VC OFF) 26 Aug @ 5:38pm 
might also be a nice touch to use the red spitter particles that have the little rat gifs in it (it's on here somewhere, you'd have to ask permission but it would def add to it), if you do't have sounds yet it'd be gnarly to have the sounds be the rats moving through the flesh (lot of sounds could replicate that) and pained cries, i can stop suggesting things btw i just have ideas lol
Natsenko.  [author] 26 Aug @ 2:43pm 
@Lio VC MUTED Yeah i'm actually coding the horde of rats right now, since they have their own independent 3D model that will rush the player, so hopefully I can get this update done today.
ImbrogLio (VC OFF) 26 Aug @ 2:39pm 
i wonder if having them spawn a horde like a boomer but replaced by rats would work? i kinda imagine they'd be a mix of boomer and spitter, bile with a damaging effect
Natsenko.  [author] 22 Aug @ 1:08pm 
@M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d They're still in progress since I would like to take my time with the other ones instead of making them early releases.
Natsenko.  [author] 22 Aug @ 1:07pm 
Holy shit it's the man himself, thanks!
ZombieBrain8r 16 Aug @ 7:44pm 
Neato :deadrat:
Btw how you doing with the other vscript infected?
Natsenko.  [author] 14 Aug @ 9:12am 
@Dellio Yeah i'm hyped to finish this one up, since once this dude is finished its going to be a literal game changer
Dellio 14 Aug @ 9:02am 
Ok so this one is basically in alpha rn but still hella hyped for beta or even full release. WE ARE LITRALLY FINNA HAVE L4D3
Dellio 14 Aug @ 9:00am 
OH SHIIIIIIIII THE GOAT HAS DONE IT AGAIN
Franshish 14 Aug @ 12:00am 
Yup Maybe, I'm Not Much Of A Active Person Around Here With Visiting Workshop Addons I'll Comment On Them When There's That Stuff That I Like So Much

Really, That Depends Some Times Some Times Not
Natsenko.  [author] 13 Aug @ 11:45pm 
Holy shit it's Purple Francis, what a legend.
Franshish 13 Aug @ 11:25pm 
Nooo I Can't Believe It!!
Natsenko.  [author] 13 Aug @ 8:34pm 
@Joukii It was some code I left over and I forgot to remove it lol
Joukii 13 Aug @ 7:15pm 
Its a joke mod?
It did nothing but turn every special infected into jockeys.
its crazy when 4 jockeys jump at you at the same time,killing the entire group in 2 seconds.
Natsenko.  [author] 13 Aug @ 4:49pm 
@Weather[Joker] You really wouldn't believe how badly people asked for the last two scrapped infected, I didn't want to publish this early but at this point I had no choice..
Weather 13 Aug @ 4:38pm 
he really published this on this day... what a hero
Natsenko.  [author] 13 Aug @ 3:14pm 
boutta bust
ChamoChimi 13 Aug @ 3:04pm 
rat buster