Left 4 Dead 2

Left 4 Dead 2

The Ratman (VScript)
75 則留言
CBOLλ 1 小時以前 
Amazing! thanks bro, ur mods are amazing
Natsenko.  [作者] 8 小時以前 
Working on that
CBOLλ 20 小時以前 
Hey @Natsenko. i found a bug that the Ratman spawns an actual horde instead of an Rat horde, it has been happening frequently with me, also, fix the rat AI
Natsenko.  [作者] 10 月 30 日 上午 9:28 
Alright
Golden Phobia 10 月 30 日 上午 7:48 
When you have time, fix the issue where infected characters release mice, and also turn off the zombie horde during appearances.
Alxniw 10 月 27 日 下午 8:35 
@Natsenko. no problem
Natsenko.  [作者] 10 月 27 日 下午 8:15 
I see thanks for giving me permission
Alxniw 10 月 27 日 下午 7:43 
so you don't have to depend on a panic event
Alxniw 10 月 27 日 下午 7:43 
@Natsenko. my dunce dog can create clowns you could also use that mechanic for the rats.
Noodlepikmin 10 月 22 日 下午 7:43 
Glad to help.
Natsenko.  [作者] 10 月 22 日 下午 7:42 
I completely forgot about that, it could definitely help, thanks!
Noodlepikmin 10 月 22 日 下午 7:27 
If it's easy, you can try copying this:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941473291

That mod has the Scourge effect that allows the infected to spawn commons. Apart from the reviving dead special infected, this might help for the Ratman spawning his rats (and hopefully it'll be possible for the rats to chase after the survivors).
Natsenko.  [作者] 10 月 22 日 下午 7:16 
Basically, the rats are in beta so expect it not to be too perfect in the future I'm probably going to make them only turn into rats when out of the players view so it won't be too jaggaring to see besides that it only summons a horde since it's the easiest way for them to naturally attack the survivors
Noodlepikmin 10 月 22 日 下午 5:44 
Did a test on him. I really love the rat models. The only thing is when Ratman spawns, some of the commons turns into rats even if a common is in your face they turn into one, and he summons a horde. I'm expecting you're trying to make the rats summon like the Boomer does?
Natsenko.  [作者] 10 月 21 日 下午 12:33 
Thank you this is one of the older customs but I'm just glad I was able to get the function and The Ratman its own identity instead of just a red spitter
$T3V3BR0 10 月 21 日 下午 12:07 
Bro, good job on grinding these customs out! I'm hyped to see what you got next because getting a functioning Ratman with rats is genuinely top notch!
CBOLλ 10 月 21 日 上午 11:37 
Thank You, dude! i agree,if the green flu created monstrosities like jimmy Gibbs Jr and his kevlar skin, alphas could be anywhere
Natsenko.  [作者] 10 月 21 日 上午 11:35 
I actually love the complexity of it, I figure it would work best as a rare uncommon infected, and it actually quiet fitting if it is executed right since assuming The Green Flu has evolved its like a Jimmy Gibbs Jr sort of abnormality, I'll definitely take on the challenge.
CBOLλ 10 月 21 日 上午 11:19 
Hey, can you make an mod that adds the alpha from 28 years later?just love your mods an tjis could be an good vanilla plus zombies.
you can choose if u want to make him an CI, SI or UCI.
Alpha
health-1.200
can atract zombies, like the clown
punches stagger survivors
has an short stagger time, 2.5s
slightly faster than an CI - 1.2x
Fire does double damage to him
isn't atracted by pipebombs
When on low health(90), staggering time returns to normal
Headshots make him stagger
Jumps are 2x higher than usual

i find it to be an neat ideia, if it is difficult, u can change the stats
Natsenko.  [作者] 10 月 21 日 上午 11:13 
And honestly I don't know what caused The Ratman to spit in the video that was just bizarre, thanks for reporting the bug
Natsenko.  [作者] 10 月 21 日 上午 11:09 
@Tauxxer Must of been an oversight on my behalf since I probably didn't preache the particle nor did I test the thinker with The Screamer uninstalled, I'm definitely going to fix this
Tauxxer 10 月 21 日 上午 8:09 
These lines appears in console:

Attempted to precache unknown particle system "ratman_fx"!
Attempting to create unknown particle system 'ratman_fx'

AN ERROR HAS OCCURED [the index 'ScreamerThink' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE

AN ERROR HAS OCCURED [the index 'event' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE
Tauxxer 10 月 21 日 上午 8:05 
Sup Nat, I was testing ratman and rats doesn't appears. He just summon a normal horde and sometimes spit as a normal spitter.

I leave you this video testing here: https://youtu.be/e77jXd0RSsY
Natsenko.  [作者] 10 月 21 日 上午 4:06 
Yeah that's a current bug that I would have to fix soon
OpahSuperman 10 月 20 日 下午 8:50 
the rats seems harmless because it doesnt attack players but still cool features, it can tell that the ratman is approaching
Natsenko.  [作者] 10 月 19 日 下午 5:48 
Thank you I am glad I got The Rats in action now
CBOLλ 10 月 19 日 下午 4:44 
FINALLY THE RATMAN IS (almost) DONE, its beautiful
Natsenko.  [作者] 10 月 19 日 上午 3:56 
Sure
Noodlepikmin 10 月 16 日 下午 1:27 
In future updates, you could try to give him voice lines from this mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3016752196
Natsenko.  [作者] 10 月 15 日 下午 8:26 
I would have to create a seperate particle since I can't just turn the spitters acid red
kills 10 月 15 日 下午 5:58 
Friend, you have to fix a mistake because you have to make the acid red and rats the ratman because doing so makes no sense ._.
BananaSauce 10 月 14 日 下午 3:19 
@Natsenko. i see, thanks alot
Natsenko.  [作者] 10 月 14 日 下午 3:17 
Oh I made it use ZSpawn as one of the game events
BananaSauce 10 月 14 日 下午 3:03 
correct me if im wrong but when you first released this there was some code that spawned jockeys around the ratman right? im just wondering how you did that cause every time i try i always get an error and the game crashes
Natsenko.  [作者] 10 月 10 日 下午 4:00 
It ain't that massive buddy
10 月 10 日 上午 9:20 
That rat update is gonna be massive, load will be huge, and im gonna str8 jork it.
Natsenko.  [作者] 10 月 7 日 下午 2:39 
@igaras I'll finish this up
Franshish 10 月 7 日 下午 12:07 
LMAO It Will Be, Don't Worry
igaras.... 10 月 7 日 下午 12:06 
Please finish this
Natsenko.  [作者] 10 月 4 日 下午 12:14 
It was a hilarious coincidence.
ChickenChucker96 10 月 4 日 上午 3:06 
ahh hell nah man the Spitter griding on the Ratman.
Natsenko.  [作者] 9 月 30 日 下午 3:01 
Yes it will
Joukii 9 月 30 日 上午 6:35 
It is going to have sound cues to the custom infected?
Natsenko.  [作者] 9 月 28 日 下午 9:26 
Yeah that's actually the goal
BaleBard 9 月 28 日 下午 8:43 
By chance are you planning to use the roach sprite on his death and sync it with the rat model replacement?
Joukii 9 月 25 日 上午 10:31 
You should give a look on the faster Vscript released today.
they made a hunter with unique sounds(You can still hear the hunter sounds on the background very low,but i think if you find a way of making the original sounds mute,take new sounds to the base SI,maybe it can do something.)
Natsenko.  [作者] 9 月 20 日 下午 12:51 
That's actually the goal
Joukii 9 月 19 日 下午 9:58 
hmm...I opened the files and found out why it spawned jockeys infinitelly.
Why you just dont make a jockey variant that is a rat,and so make it so when a ratman spawned it can just summon jockey rats variants until its dead?
Franshish 9 月 15 日 上午 9:39 
Oh Yeah, That's Why I Saw Him Always Running From Me Well, I'm Still Waiting For It!
Good Luck
Natsenko.  [作者] 9 月 15 日 上午 9:24 
It's suppose to summon rats while fleeing but because how the rat model doesn't render I haven't added it