Hearts of Iron IV

Hearts of Iron IV

World War Z
194 Comments
побег из саратова  [author] 7 Oct @ 2:45pm 
@Akboris For the 1936 start date, the zombies are genuinely too powerful. It's better to set their attack strength to half and choose at least mid-1937 as the start date, so the world has some kind of a fighting chance.
Also, the mod is compatible with the "Discord AI" mod. I highly recommend using it as well.
Akboris 7 Oct @ 11:25am 
I think if you buff major nations and set the zombies loose on half power after 2 years of buildup in 1936 vanilla then its a good, balanced, fight
Akboris 4 Oct @ 5:29pm 
Having to kill very strong zombies through draining strength means that dozens of AI divisions can be held in place for weeks or months as the AI is too stupid to manually withdraw divisions from battles better needed elsewhere
Half of the world 4 Oct @ 9:10am 
the state population controlled by zombies occasionally goes to zero.
is that supposed to happen?
побег из саратова  [author] 3 Oct @ 8:30pm 
The mod has been updated
Astraeus 3 Oct @ 10:51am 
Update mod.
is this updated?
побег из саратова  [author] 26 Sep @ 7:35pm 
@WAFFEL E100 Zombies will continue to spawn as long as they have new territories available for spawning. If their numbers become too low compared to human divisions, they start receiving additional assistance in the form of 10-20 divisions every month. In this case, they stop spawning after 3 years have passed.
побег из саратова  [author] 26 Sep @ 7:29pm 
@Flying Object maybe!
WAFFEL E100 25 Sep @ 7:48am 
question: are the zombies gonna eternally keep respawning or how to i completley stop them from randomley showing up over and over again?
Flying Object 25 Sep @ 2:09am 
can you add a "instantly spawn" button
sometimes i accidentally extend it to much and the world needs to be ethnically cleansed
at that point in the game
greysonj2112 24 Sep @ 5:35pm 
Impossible to win.
Akboris 23 Sep @ 6:19am 
Actually I second that I tried to play this mod with a friend but couldnt, we did have different checksums but same loadout and other mods worked fine, not sure if caused by this mod or some other factors
побег из саратова  [author] 22 Sep @ 6:45pm 
@babanin97 Спасибо!
побег из саратова  [author] 22 Sep @ 6:45pm 
@DSVIDE Whats happened?
DSVIDE 22 Sep @ 12:57pm 
i'm unable to play with the boys, is in the mod settings?
babanin97 22 Sep @ 3:22am 
ВАЖНАЯ НОВОСТЬ!!! с модом Equestria at War совместим) Только режим спавна нужно поменять.
Akboris 20 Sep @ 9:03am 
Its a really cool mod but its so so harsh to friendly AI the way its been set up, the AI has no concept or understanding of these constant random infections everywhere they just have NO concept or ability to do anything, this mod especially makes the AI just utterly hopeless at everything its non-stop babysitting everywhere and the zombies are so damn durable they take an insane amount of constant punishment from so many divisions at once just to kill one div
Akboris 18 Sep @ 10:10am 
Im just at a point where Zombies will forever just respawn on my land over and over with divs that can be transported and flood into harbours with conveys? Bruh this is poo
Hurt Cobain 17 Sep @ 2:54pm 
A verision where zombies dont strave would be dope im playing modern and a decades long campaing against them would be very cool.
Akboris 17 Sep @ 10:12am 
Could you remove capitulation or make capitulation very low
Dango Dango Dango 11 Sep @ 8:48am 
Anyone else having problems with the zombies after 1.5-2 years into the infection them deleting their units for no reason. They always have enough equipment and manpower.
Op_Stal 10 Sep @ 1:04pm 
@Kaylon2224 I think it's just a portion of the state's population which is added into the zombie country with 1% meaning less replacements for the zombie divisions and an easier/shorter game for you
Kaylon2224 10 Sep @ 4:34am 
Quick question because i can't figure it out: In Custom Game Rules, if you change the manpower from the zombies from 1% to 10% for example, does that mean there are more zombies overall or do they just use up their manpower faster?
Hurt Cobain 6 Sep @ 12:41pm 
it happens whenever the zombies declare war
Hurt Cobain 6 Sep @ 10:58am 
Playing multiplayer milenium dawn with my friend and the game seems to desync a lot not sure if theres something we could do to fix it. But i wanted to report it. This mod is very dope btw
разраб герой!
dskdev 1 Sep @ 11:20am 
i feel its kinda unfair that zombies can just spawn anywhere randomly but i know thats how other mods do it
dskdev 1 Sep @ 11:14am 
zombie leader is hot
dskdev 1 Sep @ 9:00am 
cool
побег из саратова  [author] 31 Aug @ 4:09pm 
@Krzakkonopii You can choose when the zombies appear in the decisions.
Krzakkonopii 31 Aug @ 9:49am 
Maybe add a gamerule witch sets the time when zombies spawn?
tadek414 28 Aug @ 1:57pm 
i think that there should be a setting to make a global allaince similar to other mods with zombies so you can have a better chance against the zombies
decoratedmean60 24 Aug @ 5:20pm 
It would be nice if there were some sort of notification or warning when the Zombies invade a coast. Maybe an event about infected spotted off the coast of (insert state name here).
побег из саратова  [author] 24 Aug @ 4:30pm 
@Jehbb Zombies have a -100% modifier on organization damage below 25%. Therefore, zombies can lose divisions just by attacking endlessly.
Jehbb 24 Aug @ 10:41am 
Something I did notice while using this mod. Is there a way to stop zombie hordes from seemingly despawning for the heck of it? Because while playing it seemed as though the zombies were just dying off no matter what their numbers were.
Dedjuicebox 24 Aug @ 9:57am 
Does this work with director's cut Millennium Dawn?
Havajos 23 Aug @ 6:37pm 
does it work with kaiserredux?
побег из саратова  [author] 23 Aug @ 6:03pm 
@Anonsy This is a kind of a workaround to prevent zombies from delaying their declaration of war on island nations (e.g., Cuba). I've already adjusted it from 365 days to 720 days since the start of the zombie apocalypse.

Regarding alliances—yes, I’ll fix that.

The truces in South America are related to the U.S. Monroe Doctrine. I’ve fixed it so that zombies will now always declare war on the United States (if they refuse a truce via event, they’ll declare war on the violator of the Monroe Doctrine anyway).
Thanks for the feedback!
LionForChrist 23 Aug @ 1:48pm 
Jesus, the eternally existing Son of God loves you. He died was buried, and rose again to save you from every sin you have and will ever commit and to give you the FREE GIFT of eternal life.
You don't have to be a good person, go to church, change your life, be baptized, etc. All you must do is go to Heaven is believe and trust ONCE on Jesus Christ and his payment. Rom 4:5
Salvation is not of yourself, you have no part in it. God payed for it, you just simply accept by trusting that he really did that for you. Once you are saved you are ALWAYS saved. Jn 10:28-29
BoonChi 23 Aug @ 1:19pm 
Is the update save game compatible?
Anonsy 23 Aug @ 10:55am 
Even with the setting enabled to ensure the Zombies only go to war with their neighbours, towards the end of '36 they will randomly declare war on half the map, despite not being bordered.

Also, countries random join factions for seemingly no reason, again not being at war or bordering the zombies. Also noticed a lot of random white peaces in South America with the zombies as well.
побег из саратова  [author] 23 Aug @ 8:31am 
@karogrotto Yes, I'm already working on it.
karogrotto 23 Aug @ 7:19am 
will be there more decisions other than fanatical divs for human countries?
Jehbb 23 Aug @ 6:31am 
Never mind my last comment about the mod not working. I was being stupid and enabled the wrong zombie mod lmao. Working great thus far with Millennium Dawn.
Le0 Fl4me 23 Aug @ 4:28am 
Is "great war" is the mod of "Great war redux"?
iamjustafaker 23 Aug @ 3:14am 
Is there a way to 'effectively' counter their naval invasions?? Them just outright poppin up on my entire coast with no warning whatsoever has cost me quite dearly more often than I wish to admit
побег из саратова  [author] 22 Aug @ 8:40pm 
@icee It's very strange that your zombies had 10k divisions. The mod's spawning mechanic for new zombies stops working once their count exceeds 700 divisions, and they also start getting deleted fairly quickly. This could only happen if the zombies managed to perform so many naval invasions that they reached 10k divisions. In my playthroughs, I’ve only ever seen them reach just over 1k.
Icee 22 Aug @ 2:32pm 
Ok you need to allow divisions being deleted because they spammed 10k divs and was destroying my game and I couldnt disband them to stop the lag. That or division limiter because it is fun but way too laggy
Hurt Cobain 21 Aug @ 6:12pm 
Good idea for a work around!