Hearts of Iron IV

Hearts of Iron IV

228 ratings
World War Z
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7.983 MB
8 Aug @ 4:17am
3 Oct @ 3:10am
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World War Z

In 1 collection by побег из саратова
Translations for WWZ
2 items
Description
Although there are already similar zombie apocalypse mods out there, I decided to bring my own vision.

My goal is to make the mod as vanilla-like as possible, ensuring maximum compatibility with other mods, including larger ones.

The mod allows you to choose when the epidemic begins (pic. 3) and watch as the dead rise in several random regions of Africa, Asia, and South America (in vanilla) or in certain states of a modified/custom map.

Features (pic. 4):
- From the start of the game, zombies declare war on all mankind.
- The more territories the zombies conquer, the more their numbers grow (though capped at 700 divisions to avoid overloading the game). The population of infected provinces dies out, and local infrastructure and factories are destroyed.
- Over time, zombies will begin invading coastal regions of other countries, with 2 to 10 divisions (depending on their total numbers).
- Zombies gradually starve to death if their army becomes too large.

New game rules (pic. 5). Using them, you can:
- Choose the number of regions for zombie spawn or keep the default spawn in Africa, Asia, and South America.
- Select the strength of zombie "divisions".
- Set the amount of manpower allocated to zombies to replenish their losses.
- Choose zombie war declaration rules (either they only declare war on neighbors or they declare war on the entire world).
- Set zombie invasion rules (either they can only invade each region once or they can invade without any restrictions).
- EDF Mechanic: This feature will make it easier for you to fight zombies, also giving you the ability to unite all of humanity. You can also disable it.

Have fun!

A huge thanks to comrade ☭Android☭ for creating the 3D models for the zombie units!: https://gtm.steamproxy.vip/id/SupremeComrade

At the moment, the mod is compatible with Kaiserreich/Kaiserredux and Great War/Great War Redux.
List of tested mods:
- Road to 56,The Fire Rises, Equestria at War (Works).
- The Crossover World (Works, but zombies creates scripted puppets in some states, not critical)
- Millennium Dawn: A Modern Day Mod (Works, but the zombies are relatively weak. I'd recommend buffing them.)

Also, you can check my other mods:

Call of Duty World at War Soundtrack: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566686474

AI Always rush frontline: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566710900
Popular Discussions View All (2)
36
18 Sep @ 1:57am
PINNED: Suggestions for the mod
побег из саратова
5
8 Sep @ 4:37am
PINNED: Bug Reports.
побег из саратова
194 Comments
побег из саратова  [author] 7 Oct @ 2:45pm 
@Akboris For the 1936 start date, the zombies are genuinely too powerful. It's better to set their attack strength to half and choose at least mid-1937 as the start date, so the world has some kind of a fighting chance.
Also, the mod is compatible with the "Discord AI" mod. I highly recommend using it as well.
Akboris 7 Oct @ 11:25am 
I think if you buff major nations and set the zombies loose on half power after 2 years of buildup in 1936 vanilla then its a good, balanced, fight
Akboris 4 Oct @ 5:29pm 
Having to kill very strong zombies through draining strength means that dozens of AI divisions can be held in place for weeks or months as the AI is too stupid to manually withdraw divisions from battles better needed elsewhere
Half of the world 4 Oct @ 9:10am 
the state population controlled by zombies occasionally goes to zero.
is that supposed to happen?
побег из саратова  [author] 3 Oct @ 8:30pm 
The mod has been updated
Astraeus 3 Oct @ 10:51am 
Update mod.
is this updated?
побег из саратова  [author] 26 Sep @ 7:35pm 
@WAFFEL E100 Zombies will continue to spawn as long as they have new territories available for spawning. If their numbers become too low compared to human divisions, they start receiving additional assistance in the form of 10-20 divisions every month. In this case, they stop spawning after 3 years have passed.
побег из саратова  [author] 26 Sep @ 7:29pm 
@Flying Object maybe!
WAFFEL E100 25 Sep @ 7:48am 
question: are the zombies gonna eternally keep respawning or how to i completley stop them from randomley showing up over and over again?