RimWorld

RimWorld

Nephilim Xenotype Reborn
107 Comments
bread 23 Sep @ 5:20am 
1.6 seraphim xenotype when??
anaris 22 Sep @ 2:51pm 
(because drug table is Industrial)
anaris 22 Sep @ 2:51pm 
Playing a wild man start at the moment and looking for Grace is going to be tough - any chance we can get a reduced efficiency recipe for the early game, or perhaps a small amount of grace restoration on eating raw stelladust?
morado 20 Sep @ 3:01am 
@dracon ya i saw but i cant find the recepie to make grace it says it needs hollily powder
Dracon 20 Sep @ 1:56am 
@Morando: It's called Stelladust now and comes from Stellaflare(Plant)
zfedaykin 19 Sep @ 10:03pm 
thanks for nice mod. how can I get a grails for my baseline pawn? devmod only?
morado 19 Sep @ 11:14am 
how does one get hollilypowder
Stardust5 18 Sep @ 8:27pm 
machine. turn back now. the layers of this palace are NOT for your kind. turn back, or you WILL be crossing the WILL OF GOD. your choice is made. as the RIGHTEOUS HAND of the FATHER, i shall REND YOU APART, and you will become inanimate once more.
adrio94 18 Sep @ 6:54pm 
Is there a gracetouched style like in the legacy version of the mod? Namely the ritual sound?
E 18 Sep @ 3:11pm 
+1 to please make the wing color not linked to hair color.
Wimpypumpkin 13 Sep @ 7:10pm 
So tested out the dev command option. Seems like any race besides human doesnt want to change. 5 grace vials for me doesnt have an effect, human or not. Just the huge negative mood.
Wimpypumpkin 13 Sep @ 6:13pm 
No luck for me then. I tried a few pawns. So far nothing. No errors being thrown either. Il give it another go
Sovereign  [author] 13 Sep @ 4:00am 
instantly
Wimpypumpkin 12 Sep @ 8:51pm 
Still 5 grail vials to become a Nep? How long does it take to take effect?
Sovereign  [author] 11 Sep @ 1:28am 
Feeding a pawn more grail does nothing YET. It will soon.

Checked my game. runs just fine. Plants and Genes are basic XML. Dunno what's breaking them on ur folks end.

Patch for the factions comes in the next weeks.
Phalanx118 10 Sep @ 3:43pm 
Is anyone having issues with Winged Pawns' heads not showing up? I'm not getting errors and it seems like its happening because of game update.
Wimpypumpkin 3 Sep @ 4:55pm 
They dont seem to get added to factions. I know its a low chance but there use to be % when you looked at factions, 1% was the usual i use to see in 1.5. All the factions in my game dont show it at all.
DracoHoribilis 31 Aug @ 2:45am 
played a lot a few weeks and I have NEVER seen one? :D I mean they are rare and I love that, but am I doing something wrong or are they just that rare?
Tsugaru 30 Aug @ 10:52am 
I got a question a pawn need to consume 5grail to become a nephilim but if I feed him more grail what happends does it boost it or it just does nothing?
give me games on GoG 29 Aug @ 1:26pm 
Thanks for this mod
Sovereign  [author] 27 Aug @ 1:20pm 
@Xenon0529 i cannot tell u when exactly. I still need to work out some concept issues till im there. Sorry mate.

@Ehayn that's the most retarded shit I've ever read in the steam comments. The entire thing is rewritten which has incompatible code. How bout u just shut up if u have no clue.

@TheIronFist on it.

@Paolini yeah i could make them robust but i wont. They are supposed to be a mirror of the vamps. So they stay balanced.

@A lobotomised Potato adding an entire faction of Archotech genes xeno would be nuts tho. Def not doing that. ( balance wise ) some faction that has mainly lower ones, maybe.

@Shadevar i dont know to do that, sorry. U can lower the number manually. I could also be convinced the lower the needed grails.

@Falco399 it's wip. i'm on it.
Xenon0529 26 Aug @ 10:56am 
When will the seraphim xenotype gets updated?
Ehayn 25 Aug @ 10:59am 
Apparently, the author of the mod hates his own mods. If you look at all the author's works, his mods are created only for one version of the game and are no longer maintained. One-day mods.
TheIronFist 24 Aug @ 5:20pm 
Seems there is a bug where a pawn incapable of violence is unable to use any of the abilities despite being labeled as non violent. I have my pawn as a medical specialist and they are unable use use any of their nephilim abilities citing "This pawn is incapable of violence"
Paolini 24 Aug @ 3:46pm 
Is there a way to increase their body part HP or make them take reduced dmg ? They're among the weakest in the modded race gaming
A lobotomised Potato 24 Aug @ 4:11am 
please could you add a faction full of the Nephilims that starts aggressive, (but it's like the rough outlander unions and can be convinced to ally with you if you give enough gifts)
Shadevar 20 Aug @ 9:51pm 
Would you consider adding mod options that allows a player to customize how many grails are required to complete the conversion?
5 seems like a bit much to me.
Thanks
Falco399 18 Aug @ 1:27pm 
Dear Sovereign,

I, Falco, a former admirer of your "Seraphim Xenotype" mod, humbly request that you consider creating a new version of "Seraphim Xenotype" compatible with the 1.6 port of your "[Legacy Version] Nephilim Xenotype" mod. It would bring me great joy to once again experience and enjoy the brilliance of your work, this time within the updated version of "rimworld™" .

With respect and gratitude,
Falco399
Sovereign  [author] 14 Aug @ 6:31am 
yee
Bruhitzsam 14 Aug @ 6:25am 
Is the redemption ability to resurrect pawns coming back?
Sovereign  [author] 14 Aug @ 12:05am 
@Ectoplasm maybe not merge it. We will see.

@Meetra no help. You need 5

@video gamer u get it by harvesting the plant and refining it at a drug table.

@Shadevar yeah intended. You need 4 more.
Shadevar 13 Aug @ 9:04pm 
Used a grail on someone, but they've been at Ascension Stage 1 for a good couple of months now; is that intended?
video gamer 13 Aug @ 1:49pm 
what is grace and where do you get it ?
Meetra 13 Aug @ 11:07am 
ive used 3 grails and my pawns still a baseliner, any help?
Ectoplasm 12 Aug @ 5:52pm 
Do you still plan to merge this mod and seraphim into one, or is seraphim being abandoned
[PR/FAI]HavenOnline 12 Aug @ 9:46am 
with date r*pe drugs and oil
[PR/FAI]HavenOnline 12 Aug @ 9:46am 
can you make a diddy mod please
Sovereign  [author] 12 Aug @ 12:47am 
@Nettle yeah that's bc i forgot to yeet the patches in there:LaughingOwlcat:. Will fix asap.

@Xeonzs i did not consider it but i can.

@achillepirm that sounds more like u got a broken jobworker rather than a problem with the mod itself. I'll tell alite nontheless but it seems u got some mod breaking it. U got some sorta error log?

As for the other idea. Nephlims are no protectors, they are purgers.
A synergy between the other gracetouched on the other hand is a good idea.
LittleVoice 11 Aug @ 6:02pm 
would it be possible to have the Grace Vial in the 'Recreationnal Drug' assignement ?

My paws just don't want to eat it, making the 'Grace' drop constantly if i don't manualy make them consome them

Also, would it be possible to add a boost of happiness for pawns living near the xeno type ?, i think anyone would be happy to be protected by a Nephilim, even pawns (maybe a +5 or +6 happiness ?).

Maybe even a 'synergie' between a nephilim wearing his full set, making them fight, hit and move twice as fast, while normal pawns would only get a 1.5 multiplicator in the same states.

Those are just suggestions, though, i'm already super happy with your mod
Xeonzs 11 Aug @ 9:27am 
Are the genes for grace that added natural grace regeneration coming back?
I used those and offset them with bad xenogenes to stabilize the metabolism.

Also in the original mod the wings were white regardless of hair color, is it possible to make this a mod option?
[PR/FAI]HavenOnline 11 Aug @ 8:01am 
diddyblud xenotype when dawg
[Akolit] 11 Aug @ 4:27am 
Всем привет. Перевел мод на русский язык.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546780801
Всем добра. Создателю респект
Nettle 10 Aug @ 6:36am 
@Sovereign - That's just it. There is no patches folder.
Sovereign  [author] 10 Aug @ 1:53am 
@Tone-DEAF god damn it thanks.
@Nettle in the patches folder? i'll check asap.
Ranger Dimitri 10 Aug @ 1:52am 
@Sovereign I get that, sadly I don't know how to make a mod or anything like that to make that sort of thing, but either way best of luck regarding your mod!
Nettle 9 Aug @ 7:06pm 
I'm not seeing anything in the files to distribute the new xenotype to the listed factions - am I missing something?
Mr Hotdog 9 Aug @ 9:31am 
Thanks so much for the clarification. I'm really looking forward to the future updates!
Tone-DEAF 9 Aug @ 9:17am 
I do want to point out that under the "items" part of the desc you have holy hymn again instead of, im assuming, the grace bottles
Sovereign  [author] 9 Aug @ 5:33am 
@Ranger Dimitri yeah so u cant replicate the xeno with the vamp gene implanter. Also go ahead.
@Mr Hotdog read tpsco21 comment. He pretty much explained it.
@ShyGuySpirit yeah redemption is in. Not just a part of the xeno or infographic. As before the new seraph will get the ability.
@Tone-DEAF more grails= more stacks= higher xenotype. Currently it's just the Nephi.
tpsco21 9 Aug @ 5:30am 
From what I see in the XML the grail mechanics seem like a WIP and it seems the seraphim and cherubim will be merged in this mod in future updates, since most of the necessary for them is already in the mod I'm guessing they're being reworked too.