The Talos Principle: Reawakened

The Talos Principle: Reawakened

Enter the Void
46 Comments
Mr_Pipicz  [author] 10 Sep @ 3:49pm 
@whotrader39 Wow, thank you for the comment. And I must applaud you for persevering for so long on The Attic Twins – but I'm glad you eventually managed to get the star. :p2cube:
"Stacking plate": The main purpose is just to be put on the button in the pond to retrieve the keys.
Keys from the pond: They unlock the door on the right in the villa courtyard. Behind that door there is also a star door.
Axe: Its purpose is super-secret... :sunglassesDoge: at least since version 1.0.3. In 1.0.2 and older, the axe was there just as decoration and to make players wonder why it could be there. I know, it was evil... :zote:
Anyway, if you haven't done so yet, please hit the Upvote button. Thanks! :sunglassesDoge:
Darky 10 Sep @ 3:23pm 
@whotrader39:
That plate is to get the keys from pond.
Keys can be used in courtyard to collect purpley.
The usage of axe is a very secretive secret hidden far far away ;-)
whotrader39 10 Sep @ 2:04pm 
Incredible map, the puzzles were very very challenging for me and the landscapes were absolutely beautiful. I spent about 7 or 8 hours on attic twins before I finally got the star. But I could never figure out what the stacking plate and the axe were supposed to do and I retrieved the keys from the pond but never found a use for the keys either. Looking forward to your next upload.
Darky 31 Aug @ 11:07am 
You cannot milk a goat hastily, only with patience 🐐
BlackSails 30 Aug @ 3:37am 
Understand and good luck
Mr_Pipicz  [author] 30 Aug @ 3:33am 
Chin up :dungdefender:
Although I don't want to reduce the level of detail, it's possible it won't take that long – but it's hard to estimate this at this point. I have everything thought up already, I have some puzzles already created, but the worldbuilding eats up a lot of time and requires patience.:p2cube:
BlackSails 30 Aug @ 3:10am 
Too bad :(
Mr_Pipicz  [author] 30 Aug @ 3:03am 
@BlackSails I don't want to give myself a concrete deadline as this is a hobby and not something that I should stress about, and I have a lot of IRL stuff in September already. But I imagine that World C could be released in late October/early November.
BlackSails 29 Aug @ 3:43pm 
When C and D?
Mr_Pipicz  [author] 29 Aug @ 1:28pm 
Version 1.0.3 is up!

If you want to get the new version, unsubscribe and subscribe once again. Also, if you haven't done so yet, please upvote! :p2cube:

==========
Changelog
==========

[!] Important information.
[-] Bug and error fixes and changes to previous elements.
[+] Innovations and new additions.

-----
[-] Invisible walls improved here and there. Some places to get out of bounds have been kept on purpose.
[-] Fixed the hole in the stairs in World B (kudos to v0rtex for noticing it :-)).
[+] Added a "via ferrata" and a road to the "Goat Pantheon" in World B (after Darky's resolute insistence :-)).
[+] Added a few new secrets and Easter eggs.
Darky 29 Aug @ 2:33am 
I just wish there was more sights to see as World B is so enchanting for a charming 🐐
Darky 28 Aug @ 7:42am 
Those invisiwalls add more challenge to goat about :-)
RolandsSh 28 Aug @ 4:34am 
I really, really love the look and vibe of this campaign, by far my favourite from all the mods that I've tried in TTP:R. This is more in line with the full-blown campaigns that you might find in the original game (think Rebirth, The Fourth Dimension, Outfall, Abomination), can't wait for worlds C and D. Puzzles are quite nice as well.

My only major complaint is the excessive use of invisible walls, which I really dislike. I like solving puzzles the intended way first time around, but one of my favourite things about Talos is the freedom to do jank platforming, find cheeses and smuggle items the second time around. I don't mind high walls, but invisible walls just feel like a cheap cop out solution to me.
Mr_Pipicz  [author] 26 Aug @ 7:09am 
@petrusnik Just use a normal Tetromino actor and select Purple in its Color dropdown menu. :-) By the way note that referencing purple sigils on signposts is bugged (blank space is shown instead).
petrusnik 26 Aug @ 5:16am 
You used the purple sigil in your puzzle. How do I add it to my actors list if it's possible?
petrusnik 25 Aug @ 6:15am 
@ Mr_Pipicz

Thank you very much for your reply and this information. Actually, I haven't started TTPR yet because I replayed TTP and RTG at the end of 2024. What interested me most in TTPR was being able to design puzzles myself. I can tell you that it has become a new passion but one that requires having time to devote to it! I hope I will be able to finish level B of "Entre the void" and admire the landscapes and neat settings while waiting for the release of levels C and D!
Mr_Pipicz  [author] 24 Aug @ 12:38pm 
@petrusnik Hey there, thank you :-)
Anyway, I didn't import objects from TTP2, the Clone is a leftover actor in TTPR. You can copy it (among some other items) from [Template] Unusual Things Playground on the TTPR Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3461562787
petrusnik 24 Aug @ 9:20am 
Hi Mr_Pipicz,
You did a fantastic job and I congratulate you. I finished world A and started world B. I myself uploaded 2 puzzles. I would like to know how you were able to import objects from TTP2 into TTPR. Does this offer new possibilities that further enrich the puzzles? I am very interested
Darky 20 Aug @ 7:26am 
@Mr_Pipicz:
Just remember that for A2 Trebucket the intended solution is the goat launching one :-)

Ps. I broke my ankle as there was no haystack laying around the Goatal Villa in World B :-(
Mr_Pipicz  [author] 20 Aug @ 5:25am 
By the way, I am also working on the intended solutions videos, I will probably upload them to YouTube tomorrow. Not that the puzzles would be hard, but I suppose that often you are not sure if your solution was the intended one – and therefore, such videos can come in handy. 🙂
Mr_Pipicz  [author] 20 Aug @ 5:12am 
Version 1.0.2 is up!
From now on, I will also be adding the changes to the Change Notes tab of the workshop item.
If you want to get the new version, unsubscribe and subscribe once again. Also, if you haven't done so yet, please upvote! :p2cube:

==========
Changelog
==========

[!] Important information.
[-] Bug and error fixes and changes to previous elements.
[+] Innovations and new additions.

-----
[-] Invisible walls improved in all levels.
[-] Changed B2: Carousel to limit some cheesing (certain cheeses are still possible). Also fixed some walls through which the player could be seen by the mines.
[-] Added a shortcut ladder to the area beyond B4: Garden Paradox. It becomes accessible after collecting the sigil.
[+] Added a Paint Bucket item in each level (they are hidden quite well, but if you find them, use them sparingly – otherwise, you will run out of messages to paint really soon :-)).
[+] Added additional persons in Acknowledgements in the first terminal.
Darky 19 Aug @ 12:58am 
@Mr_Pipicz:
Oh, you are correct, king ser!
There are but two ways to fly from trebuchet and thankfully one way is not secret at all :-)

Let the hintful gargoyle guide you in your future endeavours!
Mr_Pipicz  [author] 18 Aug @ 9:27am 
@Darky You are mistaken, good sir – in version 1.0.1, you can already get launched from the trebuchet, but it is quite a secret :-)
Darky 17 Aug @ 4:34pm 
Maybe A1 should be renamed to Angle Cheese? :-D
There is still no way to be launched from trebuchet which seems like a grevious error ;-)
Mr_Pipicz  [author] 15 Aug @ 11:54am 
Version 1.0.1 is up! :er_wave:
If you want to get the new version, unsubscribe and subscribe once again. Also, if you haven't done so yet, please upvote! :p2cube:

==========
Changelog
==========

[!] Important information.
[-] Bug and error fixes and changes to previous elements.
[+] Innovations and new additions.

-----
[-] Invisible walls improved in Hub World and reworked in World A. No more walkable invisible wall that could be used to skip right to the temple. :sunglassesDoge:
[-] Changed the off-screen mechanism used for the lowering fences in B5: The Attic Twins. Hopefully, this will prevent the occasional bug where one or both fences would be already lowered.
[+] Added goats. You will know what that means when you find one. :Dogeface:
[+] Added additional info in the README in the first terminal.
[+] Added the Changelog in the first terminal.
Mr_Pipicz  [author] 15 Aug @ 11:13am 
Yeah, Angle Shooting uses a mechanic that can be used extensively in the base game, but it is never necessary there, and is generally considered a cheese... hence Angle Shooting :-)
But the World A is an updated version of Stronghold Jam, and for that one, I made an intended solution video back then – so if you really get stuck there, take a look here for a hint :-)
https://youtu.be/gJx70tie8k8
20AER 15 Aug @ 11:07am 
I can't even figure out Angle Shooting, I think this is a problem with puzzles that don't use base game mechanics, and I feel like this one does. :/
Mr_Pipicz  [author] 14 Aug @ 12:49am 
Huge thanks for your comments and alternative solutions, Darky, these are immensely helpful :-) You are getting added to Acknowledgements.txt in the update :sunglassesDoge:
Darky 13 Aug @ 5:55pm 
B5 The Attic Twins:
The sigil and the star can be grabbed without using the connector in the middle of the room. It stands menacingly but is useless.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548454136
Darky 13 Aug @ 5:16pm 
B2 Carousel:
Goat Disco Solution - is this the intended solution? Shiny!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548437384
Darky 13 Aug @ 5:01pm 
B2 Carousel:
Hexahedronless solution without touching any mines - 4/4 connectors, 0/4 cubes, 0/4 touched mines, 1/1 curious goat :steamhappy:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548430664
Darky 13 Aug @ 4:36pm 
B4 Garden Paradox:
I think you write in the terminal about another solution than mine:
I blocked the first mine with the connector and avoided it so the turret destroyed the second mine allowing me to get the sigil by simply walking like a good behaved goat.
Darky 13 Aug @ 4:27pm 
Why are there no comments in final terminals about stars? I especially miss the origins of the dung star!
Mr_Pipicz  [author] 13 Aug @ 3:55pm 
I'll add a comment to your shared image :-)
By the way, I have got an idea for a potential non-invasive fix for that bug in The Attic Twins; I will publish a minor update tomorrow evening :sunglassesDoge:
Darky 13 Aug @ 3:49pm 
B2 Carousel:
Is my stationary solution the intended one? It uses only 2/4 connectors and 3/4 boxes so it looks wrong but works like a charm and is very easily applied.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548399892
Mr_Pipicz  [author] 13 Aug @ 3:17pm 
Yup, that is indeed wrong. You are not the first one to have experienced this bug... the correct thing to do would be to restart and the gates should be up :sunglassesDoge:
I think it happens when you are in the level for too long and rewind a lot
I haven't been able to replicate it on my machine, but it seems to be more frequent a bug than I had thought :steamsad:
Darky 13 Aug @ 3:09pm 
B5 The Attic Twins:
I think there is something wrong with this puzzle.
When I entered the attic the gates for the sigil and the star were already opened with doing anything.
Darky 13 Aug @ 2:39pm 
I thought World A - Island Strgonhold was beautifully designed and then I went through the portal and saw World B- Coastal Villa... AMAZING!!!

It should be called Mountain Goat Paradise :steamhappy:
Mr_Pipicz  [author] 13 Aug @ 2:27pm 
Yeah, I guess I will need to dust off my old goat-hammer and revisit the invisible walls in World A :zote:
Darky 13 Aug @ 2:11pm 
The whole World A can be cheesed straight to the portal by any curious goat.
Darky 13 Aug @ 1:24pm 
I've cheesed A5 Cloud-Bouncer with a stolen jammer as I couldn't get to block the laser :steamhappy:

Don't you dare removing the cheese! It's like removing cheese from a pizza...
Invisible walls are for the weak minded and goat haters :steammocking:

Also I see that you disdain mountain goats as you set a trap to imprison curious goats. Here's proof:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548331310
Mr_Pipicz  [author] 13 Aug @ 8:31am 
Thank you all for the comments so far – I'm glad you are enjoying the aesthetics (and the intro too :-))

As for mountain-cheesing the A0, I guess it is easier to solve it normally than to jump there, but to each their own... :-D
I know you can easily jump to the portal from the lighthouse, I don't mind it... But perhaps I will add some additional invisible walls to prevent getting the sigil in a future update.
Anyway, keep those cheese and bug reports going, it is much appreciated! :-)
Darky 13 Aug @ 8:12am 
In Hub world the puzzle A can be easly cheesed for a mountain goat
Darky 13 Aug @ 7:47am 
15 seconds in... THE INTRO !!!
Resonλnce 13 Aug @ 6:42am 
Haven't even begun playing, but the intro was so damn cool!
Swissorion 13 Aug @ 1:28am 
Wow, wow. What a beautyfull map. I'm almost forgot to solve puzzles. There is so much else to discover. In every corner you find something never seen before. So many lovely details . No I'm sitting on the terrase and need a break and enjoy the view down to the village. Thank you very much Mr_Pipicz.