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"Stacking plate": The main purpose is just to be put on the button in the pond to retrieve the keys.
Keys from the pond: They unlock the door on the right in the villa courtyard. Behind that door there is also a star door.
Axe: Its purpose is super-secret...
Anyway, if you haven't done so yet, please hit the Upvote button. Thanks!
That plate is to get the keys from pond.
Keys can be used in courtyard to collect purpley.
The usage of axe is a very secretive secret hidden far far away ;-)
Although I don't want to reduce the level of detail, it's possible it won't take that long – but it's hard to estimate this at this point. I have everything thought up already, I have some puzzles already created, but the worldbuilding eats up a lot of time and requires patience.
If you want to get the new version, unsubscribe and subscribe once again. Also, if you haven't done so yet, please upvote!
==========
Changelog
==========
[!] Important information.
[-] Bug and error fixes and changes to previous elements.
[+] Innovations and new additions.
-----
[-] Invisible walls improved here and there. Some places to get out of bounds have been kept on purpose.
[-] Fixed the hole in the stairs in World B (kudos to v0rtex for noticing it :-)).
[+] Added a "via ferrata" and a road to the "Goat Pantheon" in World B (after Darky's resolute insistence :-)).
[+] Added a few new secrets and Easter eggs.
My only major complaint is the excessive use of invisible walls, which I really dislike. I like solving puzzles the intended way first time around, but one of my favourite things about Talos is the freedom to do jank platforming, find cheeses and smuggle items the second time around. I don't mind high walls, but invisible walls just feel like a cheap cop out solution to me.
Thank you very much for your reply and this information. Actually, I haven't started TTPR yet because I replayed TTP and RTG at the end of 2024. What interested me most in TTPR was being able to design puzzles myself. I can tell you that it has become a new passion but one that requires having time to devote to it! I hope I will be able to finish level B of "Entre the void" and admire the landscapes and neat settings while waiting for the release of levels C and D!
Anyway, I didn't import objects from TTP2, the Clone is a leftover actor in TTPR. You can copy it (among some other items) from [Template] Unusual Things Playground on the TTPR Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3461562787
You did a fantastic job and I congratulate you. I finished world A and started world B. I myself uploaded 2 puzzles. I would like to know how you were able to import objects from TTP2 into TTPR. Does this offer new possibilities that further enrich the puzzles? I am very interested
Just remember that for A2 Trebucket the intended solution is the goat launching one :-)
Ps. I broke my ankle as there was no haystack laying around the Goatal Villa in World B :-(
From now on, I will also be adding the changes to the Change Notes tab of the workshop item.
If you want to get the new version, unsubscribe and subscribe once again. Also, if you haven't done so yet, please upvote!
==========
Changelog
==========
[!] Important information.
[-] Bug and error fixes and changes to previous elements.
[+] Innovations and new additions.
-----
[-] Invisible walls improved in all levels.
[-] Changed B2: Carousel to limit some cheesing (certain cheeses are still possible). Also fixed some walls through which the player could be seen by the mines.
[-] Added a shortcut ladder to the area beyond B4: Garden Paradox. It becomes accessible after collecting the sigil.
[+] Added a Paint Bucket item in each level (they are hidden quite well, but if you find them, use them sparingly – otherwise, you will run out of messages to paint really soon :-)).
[+] Added additional persons in Acknowledgements in the first terminal.
Oh, you are correct, king ser!
There are but two ways to fly from trebuchet and thankfully one way is not secret at all :-)
Let the hintful gargoyle guide you in your future endeavours!
There is still no way to be launched from trebuchet which seems like a grevious error ;-)
If you want to get the new version, unsubscribe and subscribe once again. Also, if you haven't done so yet, please upvote!
==========
Changelog
==========
[!] Important information.
[-] Bug and error fixes and changes to previous elements.
[+] Innovations and new additions.
-----
[-] Invisible walls improved in Hub World and reworked in World A. No more walkable invisible wall that could be used to skip right to the temple.
[-] Changed the off-screen mechanism used for the lowering fences in B5: The Attic Twins. Hopefully, this will prevent the occasional bug where one or both fences would be already lowered.
[+] Added goats. You will know what that means when you find one.
[+] Added additional info in the README in the first terminal.
[+] Added the Changelog in the first terminal.
But the World A is an updated version of Stronghold Jam, and for that one, I made an intended solution video back then – so if you really get stuck there, take a look here for a hint :-)
https://youtu.be/gJx70tie8k8
The sigil and the star can be grabbed without using the connector in the middle of the room. It stands menacingly but is useless.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548454136
Goat Disco Solution - is this the intended solution? Shiny!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548437384
Hexahedronless solution without touching any mines - 4/4 connectors, 0/4 cubes, 0/4 touched mines, 1/1 curious goat
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548430664
I think you write in the terminal about another solution than mine:
I blocked the first mine with the connector and avoided it so the turret destroyed the second mine allowing me to get the sigil by simply walking like a good behaved goat.
By the way, I have got an idea for a potential non-invasive fix for that bug in The Attic Twins; I will publish a minor update tomorrow evening
Is my stationary solution the intended one? It uses only 2/4 connectors and 3/4 boxes so it looks wrong but works like a charm and is very easily applied.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548399892
I think it happens when you are in the level for too long and rewind a lot
I haven't been able to replicate it on my machine, but it seems to be more frequent a bug than I had thought
I think there is something wrong with this puzzle.
When I entered the attic the gates for the sigil and the star were already opened with doing anything.
It should be called Mountain Goat Paradise
Don't you dare removing the cheese! It's like removing cheese from a pizza...
Invisible walls are for the weak minded and goat haters
Also I see that you disdain mountain goats as you set a trap to imprison curious goats. Here's proof:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548331310
As for mountain-cheesing the A0, I guess it is easier to solve it normally than to jump there, but to each their own... :-D
I know you can easily jump to the portal from the lighthouse, I don't mind it... But perhaps I will add some additional invisible walls to prevent getting the sigil in a future update.
Anyway, keep those cheese and bug reports going, it is much appreciated! :-)