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This is my version, which is different from the original author's version : )
Unique features can attract others to use it: P
And every caravan battle is mixed s*it with enemy army composition of 5 normal units and rest is high tier.
This is absurd and borderline unplayable most of the time.
用这个强制启动
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2927955021
They were not of the same type of trading caravan.
Cathay represents old-world carriage and horse-drawn transportation, while the fleet represents warships and train transportation. One cannot change the route halfway...
So this is a new mod and it will need to wait for the official CA update to version 7.0 before it can be used.
I will create this mod again for the High Elves, the Dark Elves and the Vampire Pirates.
i would like to have the factions that come with this submod to also have caravans
You need to ally with one of the Kislev forces, or capture a capital town along the trade route.
Can you be sure that it was only one of my mods that was activated that caused this?
Or did you use some other identical mods that caused the caravan to display incorrectly?
Let me give you an example:
My caravan includes the caravan mod from the Golden Academy. If you use the caravan mod from the original Golden Academy, there will be problems!
I don't know. You can give it a try; if it doesn't work, we can make a decision then. :)
Since I didn't change the name of this caravan, I merely reorganized the troops assigned to it.
Actually, I wanted to have the dwarves join forces with the troops of other races. So please do not substitute names.
Because if we change the name of the caravan, only the English version will be valid; other languages will not display it.
Outrageous!
I can't seem to figure out why caravan masters do not spawn with the units mentioned in the trait description and are instead replaced by the default composition.
As Karl Franz I receive:
2x Burgher Militia
2x Hellebaardiers
3x Jade Warriors (Halberds)
2x Burgher Archers
2x Jade Warrior Crossbows (Shields)
Take all the time you need and thank you for your work!
We are currently working on the repair, it will take some time:D
I'm not sure because I haven't used this mod. :)
(English)
No, because the two of them do not belong to the same system.
The caravan is restricted to land, while the fleet is for the sea. They are not in the same mod.
You need to come back in one month after the 7.0 version is released.
(English)
Are you by any chance using the Marienburg Caravan mod?
If so, please disable it and try again. This happens because caravan mods built within the official Cathay caravan system are generally compatible with each other. However, if a new mod is created on top of another caravan mod’s custom system, then compatibility issues can occur.
Tested in a seperate campaign save with just this mod and necessary mods, I could recreate the bug there.
But I originally encountered the crash in modlist of 150, and could stop the crash by doing the same thing of disbanding the caravan before the wizard dilemma.
(Chinese)
对不起,我做不到的;我是二创作者,你需要向@TWilliam 询问(请用英语)
Regarding this mod function, you need to @TWilliam
I have logged into the game and it didn't crash. Maybe it was because you used my mod to load an archive from a version earlier than 6.3.
How many mods have you installed?
Are you the cause of the crash due to incompatibility?
Are you sure you've re-subscribed to my mod?
03/09/2025 Update:
We’ve adjusted AI army compositions. They will no longer be full stacks of monsters or single-entity units.
(Chinese)
2025/09/03更新内容:
我们调整了AI配兵的,不再是满编怪兽或者单体部队了。
@All players
My mod has been updated. Please resubscribe to ensure compatibility with my mod and to make sure there are no error issues.
(Chinese)
@所有玩家
我的模组已更新。请重新订阅以确保与我的模组兼容,并确认不存在任何错误问题。
You just need to use this mod. This is an enhanced version of the original one.
兼容性
此Mod与大部分非商队类Mod都相兼容。但是,使用此Mod时,请勿开启原作者的旧世界商队(Caravans of the Old World)Mod。本Mod融合了原作者的基斯里夫和黄金学院子Mod,请勿同时开启。对于其他子Mod,在理论上是可以兼容的。没有提到玛丽恩堡方面,是我理解出错了,我以为是原作者的那些不能同时开
你有看过我们的mod简介吗?
请勿同时开启。对于其他子Mod
比如说:玛丽恩堡商队,它本质上和我们改的表是同一个所以不兼容
你是不是带了玛丽恩堡的商队那个mod?与这个商队冲突了呢?
你是不是研发了那个增加2支部队的科技?你研发之前是这样吗?