Total War: WARHAMMER III

Total War: WARHAMMER III

Caravans of the Old World – Reworked & Enhanced Edition
166 Comments
Cam 10 hours ago 
This version is the one I prefer personally, you essentially get to fight cool battles far from your homeland with diverse and powerful caravan armies. I don't like the idea of a caravan carrying 5k-10k in money having a weaker army that could easily be attacked by any 20 stack it comes across that slightly dislikes me. Love this mod, keep up the good work! :steamthis:
ωうさぎωニャω  [author] 11 hours ago 
@Adderall Wizard
This is my version, which is different from the original author's version : )

Unique features can attract others to use it: P
Adderall Wizard 12 hours ago 
Why is every faction caravan amalgamation of random multi faction units? Dwarf with ogres high tier units mixed with normal dwarf and two RoR units??????????
And every caravan battle is mixed s*it with enemy army composition of 5 normal units and rest is high tier.

This is absurd and borderline unplayable most of the time.
ωうさぎωニャω  [author] 28 Sep @ 7:50am 
艾利克斯x 28 Sep @ 6:52am 
大佬,卡皇没有商队按钮啊,怎么解锁:steamsad:
ωうさぎωニャω  [author] 28 Sep @ 5:23am 
@kal_wilson
They were not of the same type of trading caravan.
Cathay represents old-world carriage and horse-drawn transportation, while the fleet represents warships and train transportation. One cannot change the route halfway...

So this is a new mod and it will need to wait for the official CA update to version 7.0 before it can be used.
I will create this mod again for the High Elves, the Dark Elves and the Vampire Pirates.
kal_wilson 28 Sep @ 4:58am 
would it also be possible to make 1 like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3273914812
i would like to have the factions that come with this submod to also have caravans
kal_wilson 28 Sep @ 4:45am 
i just tried it with IEE and i would seem like works didn't do proper testing on it though
ωうさぎωニャω  [author] 27 Sep @ 10:21pm 
@StimbI4
You need to ally with one of the Kislev forces, or capture a capital town along the trade route.
StimbI4 27 Sep @ 10:14pm 
Kislev's Boris and Mother Ostankya don't have the caravan button
ωうさぎωニャω  [author] 27 Sep @ 9:43pm 
@Lucius Religaris Heil
Can you be sure that it was only one of my mods that was activated that caused this?

Or did you use some other identical mods that caused the caravan to display incorrectly?

Let me give you an example:
My caravan includes the caravan mod from the Golden Academy. If you use the caravan mod from the original Golden Academy, there will be problems!
ωうさぎωニャω  [author] 27 Sep @ 9:40pm 
@kal_wilson
I don't know. You can give it a try; if it doesn't work, we can make a decision then. :)
ωうさぎωニャω  [author] 27 Sep @ 9:39pm 
@Luth
Since I didn't change the name of this caravan, I merely reorganized the troops assigned to it.
Actually, I wanted to have the dwarves join forces with the troops of other races. So please do not substitute names.

Because if we change the name of the caravan, only the English version will be valid; other languages will not display it.
Luth 27 Sep @ 12:39pm 
The dwarf caravan master with the "organ gunner" trait has lots of high elves in his starting army
Outrageous!
kal_wilson 26 Sep @ 12:47pm 
Does this mod work with immortal empires expanded?
Lucius Religaris Heil 26 Sep @ 8:33am 
@ωうさぎωニャω
I can't seem to figure out why caravan masters do not spawn with the units mentioned in the trait description and are instead replaced by the default composition.
As Karl Franz I receive:
2x Burgher Militia
2x Hellebaardiers
3x Jade Warriors (Halberds)
2x Burgher Archers
2x Jade Warrior Crossbows (Shields)
REITERPALLASCH 24 Sep @ 12:35pm 
@ωうさぎωニャω
Take all the time you need and thank you for your work!
ωうさぎωニャω  [author] 24 Sep @ 10:15am 
@REITERPALLASCH
We are currently working on the repair, it will take some time:D
REITERPALLASCH 23 Sep @ 1:52am 
@ωうさぎωニャω the original caravans of the old world has fixed the marienburg bug, maybe you could see what they did and apply it to this mod?
ωうさぎωニャω  [author] 19 Sep @ 6:27am 
@FranzKarlGeorg
I'm not sure because I haven't used this mod. :)
FranzKarlGeorg 19 Sep @ 6:25am 
it's too bad it's not compatible with Marienburg. Since Marienburg is much more than a cavaran mod, it takes the precedence over this one. Are you sure you can't make it work together?
ωうさぎωニャω  [author] 8 Sep @ 1:40am 
@Thancred Lux
(English)
No, because the two of them do not belong to the same system.
The caravan is restricted to land, while the fleet is for the sea. They are not in the same mod.
You need to come back in one month after the 7.0 version is released.
Thancred Lux 8 Sep @ 1:35am 
have you included the high elf one? convoys of the new world?
ωうさぎωニャω  [author] 5 Sep @ 9:52pm 
@Nika Starwife
(English)
Are you by any chance using the Marienburg Caravan mod?

If so, please disable it and try again. This happens because caravan mods built within the official Cathay caravan system are generally compatible with each other. However, if a new mod is created on top of another caravan mod’s custom system, then compatibility issues can occur.
Nika Starwife 5 Sep @ 7:20pm 
Seems to cause a crash when other dillemas are scripted to pop up on the same turn as caravan arrival. Turn 5 empire start, dilemma to choose wizard pops up at the same time as caravan arriving at Kislev. This crashes the game for me. Crash stops when I load to turn 4, disband the caravan, and end turn as normal.

Tested in a seperate campaign save with just this mod and necessary mods, I could recreate the bug there.

But I originally encountered the crash in modlist of 150, and could stop the crash by doing the same thing of disbanding the caravan before the wizard dilemma.
ωうさぎωニャω  [author] 4 Sep @ 1:29am 
@Mooogul
(Chinese)
对不起,我做不到的;我是二创作者,你需要向@TWilliam 询问(请用英语)
ωうさぎωニャω  [author] 4 Sep @ 1:28am 
@TwoRightWings
Regarding this mod function, you need to @TWilliam
TwoRightWings 3 Sep @ 12:01pm 
Great Mod! :steamthumbsup: One balance issue I have is Late game armies rolling around the map with 3/4 stacks make it almost impossible to keep the caravans you've been nursing for the past 70 turns alive. (Especially against Skaven who you can't even see when planning your route) Would like to be able to send multiple caravans to the same location for reduced rewards. Stacking caravans for safety would be a nice option
ωうさぎωニャω  [author] 2 Sep @ 7:37pm 
@Shingsora
I have logged into the game and it didn't crash. Maybe it was because you used my mod to load an archive from a version earlier than 6.3.
ωうさぎωニャω  [author] 2 Sep @ 7:31pm 
@Shingsora
How many mods have you installed?
Are you the cause of the crash due to incompatibility?

Are you sure you've re-subscribed to my mod?
Shingsora 2 Sep @ 6:59pm 
mod still crash
ωうさぎωニャω  [author] 2 Sep @ 6:51pm 
(English)
03/09/2025 Update:
We’ve adjusted AI army compositions. They will no longer be full stacks of monsters or single-entity units.


(Chinese)
2025/09/03更新内容:
我们调整了AI配兵的,不再是满编怪兽或者单体部队了。
ωうさぎωニャω  [author] 2 Sep @ 6:50pm 
(English)
@All players
My mod has been updated. Please resubscribe to ensure compatibility with my mod and to make sure there are no error issues.


(Chinese)
@所有玩家
我的模组已更新。请重新订阅以确保与我的模组兼容,并确认不存在任何错误问题。
Esk 2 Sep @ 4:44pm 
can confirm this is crashing on launch after 6.3
-sandro- 2 Sep @ 1:00pm 
crashes after the game update
Cell Tv 2 Sep @ 5:45am 
Needs an update
Helion Halion 1 Sep @ 10:47am 
Wait a second....this even have localisation @@
sp♠de sumbul 1 Sep @ 8:36am 
Okay thank you!
ωうさぎωニャω  [author] 1 Sep @ 8:34am 
@sp♠de sumbul
You just need to use this mod. This is an enhanced version of the original one.
sp♠de sumbul 1 Sep @ 7:40am 
Do we need to have both Mods running or only this one?
Illegal FQ 28 Aug @ 10:52am 
Is there a guarantee this mod will keep being updated in the future? Because I'll try it out from now on instead of the main mod
Dave 25 Aug @ 8:41pm 
抱歉,我看到的是
兼容性
此Mod与大部分非商队类Mod都相兼容。但是,使用此Mod时,请勿开启原作者的旧世界商队(Caravans of the Old World)Mod。本Mod融合了原作者的基斯里夫和黄金学院子Mod,请勿同时开启。对于其他子Mod,在理论上是可以兼容的。没有提到玛丽恩堡方面,是我理解出错了,我以为是原作者的那些不能同时开
ωうさぎωニャω  [author] 25 Aug @ 8:09pm 
@Dave
你有看过我们的mod简介吗?

请勿同时开启。对于其他子Mod
比如说:玛丽恩堡商队,它本质上和我们改的表是同一个所以不兼容
Dave 25 Aug @ 5:20pm 
翻了一下,玛丽恩堡这个mod自带商队,是这个原因冲突的?那么未来可能出兼容补丁吗?
Dave 25 Aug @ 4:46pm 
我没见过玛丽恩堡商队这个mod,但我打了新世界商队这个mod,莫非新旧是不兼容的?
ωうさぎωニャω  [author] 25 Aug @ 11:25am 
@Dave
你是不是带了玛丽恩堡的商队那个mod?与这个商队冲突了呢?
Dave 25 Aug @ 5:46am 
刚才简单试了下,基斯里夫和巴托尼亚都是正常的,和特性拉出一样的兵,但帝国就一直是那一套模板,不管特性上写的什么。
Dave 25 Aug @ 5:28am 
啊,我刚才关闭了我所说的mod,但是我玩卡尔皇帝的时候拉出来的商队一直是同样的配置,玛丽恩堡和帝国和震旦的混搭杂兵
Dave 25 Aug @ 5:21am 
我没有研发任何科技,但我的科技树里的确有着同派系的专有科技(合邦获得派系效果mod和合邦就能用mod)
ωうさぎωニャω  [author] 25 Aug @ 5:17am 
@Dave
你是不是研发了那个增加2支部队的科技?你研发之前是这样吗?