全軍破敵:戰鎚3

全軍破敵:戰鎚3

Caravans of the Old World – Reworked & Enhanced Edition
175 則留言
ωうさぎωニャω  [作者] 11 小時以前 
@LOLOlex
yes :D
LOLOlex 11 小時以前 
Does this mod support Realm of Chaos campaign?
gravekeeperzero 10 月 4 日 下午 1:34 
to quote someone work work (know where that's from?) also it is only the empire that seems to have that problem if that helps.
ωうさぎωニャω  [作者] 10 月 4 日 上午 4:53 
@gravekeeperzero
I'm trying to fix it, but my computer broke down recently. It was just repaired today and is still under construction...
gravekeeperzero 10 月 4 日 上午 3:45 
why does your mod not work with the Marienburg mod (at least with franz haven't tested the others yet) ?
Dakkaboy 10 月 1 日 上午 4:59 
So the fix was to force enable caravans in MCT.
Dakkaboy 9 月 30 日 下午 4:11 
Got it thanks
ωうさぎωニャω  [作者] 9 月 30 日 上午 8:22 
@Dakkaboy
Your issue is (this is a functional bug)
You need to contact the original author @TWilliam
Dakkaboy 9 月 30 日 上午 7:30 
I am playing as franz and my caravan button is missing. It shows up on load in, but immediately gets hidden. I can still send caravans if i click through the turn notifications at the bottom right.
Cam 9 月 29 日 下午 1:42 
This version is the one I prefer personally, you essentially get to fight cool battles far from your homeland with diverse and powerful caravan armies. I don't like the idea of a caravan carrying 5k-10k in money having a weaker army that could easily be attacked by any 20 stack it comes across that slightly dislikes me. Love this mod, keep up the good work! :steamthis:
ωうさぎωニャω  [作者] 9 月 29 日 下午 12:57 
@Adderall Wizard
This is my version, which is different from the original author's version : )

Unique features can attract others to use it: P
Adderall Wizard 9 月 29 日 下午 12:26 
Why is every faction caravan amalgamation of random multi faction units? Dwarf with ogres high tier units mixed with normal dwarf and two RoR units??????????
And every caravan battle is mixed s*it with enemy army composition of 5 normal units and rest is high tier.

This is absurd and borderline unplayable most of the time.
ωうさぎωニャω  [作者] 9 月 28 日 上午 7:50 
艾利克斯x 9 月 28 日 上午 6:52 
大佬,卡皇没有商队按钮啊,怎么解锁:steamsad:
ωうさぎωニャω  [作者] 9 月 28 日 上午 5:23 
@kal_wilson
They were not of the same type of trading caravan.
Cathay represents old-world carriage and horse-drawn transportation, while the fleet represents warships and train transportation. One cannot change the route halfway...

So this is a new mod and it will need to wait for the official CA update to version 7.0 before it can be used.
I will create this mod again for the High Elves, the Dark Elves and the Vampire Pirates.
kal_wilson 9 月 28 日 上午 4:58 
would it also be possible to make 1 like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3273914812
i would like to have the factions that come with this submod to also have caravans
kal_wilson 9 月 28 日 上午 4:45 
i just tried it with IEE and i would seem like works didn't do proper testing on it though
ωうさぎωニャω  [作者] 9 月 27 日 下午 10:21 
@StimbI4
You need to ally with one of the Kislev forces, or capture a capital town along the trade route.
StimbI4 9 月 27 日 下午 10:14 
Kislev's Boris and Mother Ostankya don't have the caravan button
ωうさぎωニャω  [作者] 9 月 27 日 下午 9:43 
@Lucius Religaris Heil
Can you be sure that it was only one of my mods that was activated that caused this?

Or did you use some other identical mods that caused the caravan to display incorrectly?

Let me give you an example:
My caravan includes the caravan mod from the Golden Academy. If you use the caravan mod from the original Golden Academy, there will be problems!
ωうさぎωニャω  [作者] 9 月 27 日 下午 9:40 
@kal_wilson
I don't know. You can give it a try; if it doesn't work, we can make a decision then. :)
ωうさぎωニャω  [作者] 9 月 27 日 下午 9:39 
@Luth
Since I didn't change the name of this caravan, I merely reorganized the troops assigned to it.
Actually, I wanted to have the dwarves join forces with the troops of other races. So please do not substitute names.

Because if we change the name of the caravan, only the English version will be valid; other languages will not display it.
Luth 9 月 27 日 下午 12:39 
The dwarf caravan master with the "organ gunner" trait has lots of high elves in his starting army
Outrageous!
kal_wilson 9 月 26 日 下午 12:47 
Does this mod work with immortal empires expanded?
Lucius Religaris Heil 9 月 26 日 上午 8:33 
@ωうさぎωニャω
I can't seem to figure out why caravan masters do not spawn with the units mentioned in the trait description and are instead replaced by the default composition.
As Karl Franz I receive:
2x Burgher Militia
2x Hellebaardiers
3x Jade Warriors (Halberds)
2x Burgher Archers
2x Jade Warrior Crossbows (Shields)
REITERPALLASCH 9 月 24 日 下午 12:35 
@ωうさぎωニャω
Take all the time you need and thank you for your work!
ωうさぎωニャω  [作者] 9 月 24 日 上午 10:15 
@REITERPALLASCH
We are currently working on the repair, it will take some time:D
REITERPALLASCH 9 月 23 日 上午 1:52 
@ωうさぎωニャω the original caravans of the old world has fixed the marienburg bug, maybe you could see what they did and apply it to this mod?
ωうさぎωニャω  [作者] 9 月 19 日 上午 6:27 
@FranzKarlGeorg
I'm not sure because I haven't used this mod. :)
FranzKarlGeorg 9 月 19 日 上午 6:25 
it's too bad it's not compatible with Marienburg. Since Marienburg is much more than a cavaran mod, it takes the precedence over this one. Are you sure you can't make it work together?
ωうさぎωニャω  [作者] 9 月 8 日 上午 1:40 
@Thancred Lux
(English)
No, because the two of them do not belong to the same system.
The caravan is restricted to land, while the fleet is for the sea. They are not in the same mod.
You need to come back in one month after the 7.0 version is released.
Thancred Lux 9 月 8 日 上午 1:35 
have you included the high elf one? convoys of the new world?
ωうさぎωニャω  [作者] 9 月 5 日 下午 9:52 
@Nika Starwife
(English)
Are you by any chance using the Marienburg Caravan mod?

If so, please disable it and try again. This happens because caravan mods built within the official Cathay caravan system are generally compatible with each other. However, if a new mod is created on top of another caravan mod’s custom system, then compatibility issues can occur.
Nika Starwife 9 月 5 日 下午 7:20 
Seems to cause a crash when other dillemas are scripted to pop up on the same turn as caravan arrival. Turn 5 empire start, dilemma to choose wizard pops up at the same time as caravan arriving at Kislev. This crashes the game for me. Crash stops when I load to turn 4, disband the caravan, and end turn as normal.

Tested in a seperate campaign save with just this mod and necessary mods, I could recreate the bug there.

But I originally encountered the crash in modlist of 150, and could stop the crash by doing the same thing of disbanding the caravan before the wizard dilemma.
ωうさぎωニャω  [作者] 9 月 4 日 上午 1:29 
@Mooogul
(Chinese)
对不起,我做不到的;我是二创作者,你需要向@TWilliam 询问(请用英语)
ωうさぎωニャω  [作者] 9 月 4 日 上午 1:28 
@TwoRightWings
Regarding this mod function, you need to @TWilliam
TwoRightWings 9 月 3 日 下午 12:01 
Great Mod! :steamthumbsup: One balance issue I have is Late game armies rolling around the map with 3/4 stacks make it almost impossible to keep the caravans you've been nursing for the past 70 turns alive. (Especially against Skaven who you can't even see when planning your route) Would like to be able to send multiple caravans to the same location for reduced rewards. Stacking caravans for safety would be a nice option
ωうさぎωニャω  [作者] 9 月 2 日 下午 7:37 
@Shingsora
I have logged into the game and it didn't crash. Maybe it was because you used my mod to load an archive from a version earlier than 6.3.
ωうさぎωニャω  [作者] 9 月 2 日 下午 7:31 
@Shingsora
How many mods have you installed?
Are you the cause of the crash due to incompatibility?

Are you sure you've re-subscribed to my mod?
Shingsora 9 月 2 日 下午 6:59 
mod still crash
ωうさぎωニャω  [作者] 9 月 2 日 下午 6:51 
(English)
03/09/2025 Update:
We’ve adjusted AI army compositions. They will no longer be full stacks of monsters or single-entity units.


(Chinese)
2025/09/03更新内容:
我们调整了AI配兵的,不再是满编怪兽或者单体部队了。
ωうさぎωニャω  [作者] 9 月 2 日 下午 6:50 
(English)
@All players
My mod has been updated. Please resubscribe to ensure compatibility with my mod and to make sure there are no error issues.


(Chinese)
@所有玩家
我的模组已更新。请重新订阅以确保与我的模组兼容,并确认不存在任何错误问题。
Esk 9 月 2 日 下午 4:44 
can confirm this is crashing on launch after 6.3
-sandro- 9 月 2 日 下午 1:00 
crashes after the game update
Cell Tv 9 月 2 日 上午 5:45 
Needs an update
Helion Halion 9 月 1 日 上午 10:47 
Wait a second....this even have localisation @@
sp♠de sumbul 9 月 1 日 上午 8:36 
Okay thank you!
ωうさぎωニャω  [作者] 9 月 1 日 上午 8:34 
@sp♠de sumbul
You just need to use this mod. This is an enhanced version of the original one.
sp♠de sumbul 9 月 1 日 上午 7:40 
Do we need to have both Mods running or only this one?
Illegal FQ 8 月 28 日 上午 10:52 
Is there a guarantee this mod will keep being updated in the future? Because I'll try it out from now on instead of the main mod