RimWorld

RimWorld

Midworld Industrial Grinder
28 Comments
sheepstick 30 Aug @ 3:58pm 
It's kinda huge...
Hope pastebin will be OK

https://pastebin.com/0C6GJnH8
Torpid Hunter  [author] 29 Aug @ 12:28pm 
Thanks for letting me know, could you send me your mod list?
sheepstick 29 Aug @ 12:04pm 
Hey man, I'm getting a lot of errors spam, when corpses are loaded into the grinder, such as:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 655E9FF6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


aand this one, seems like some problem with drawing method:
Cannot register drawable Mote_StoneBit while drawing is in progress. Things shouldn't be spawned in Draw methods.
Draconis🐊 3 Aug @ 6:42am 
Love the way you did the progress bars on the item itself, is the issue with the LUA scripting of the butchery tables something to do with having to have an instance for every moddable animal and something like Rimworld not having a butcherable tag you can use for a task/automated task?
Torpid Hunter  [author] 1 Aug @ 11:02pm 
Also please check the changelog for relevant changes and stuff
Torpid Hunter  [author] 1 Aug @ 10:55pm 
Trying to add the bill system has brought me to my knees. In the mean time I have updated with some significant changes, I will add the bill system thing as soon as I can. unfortunately life is a bit busy right now
AtomicRobot 1 Aug @ 5:16pm 
Could you add the Anomaly Entity Corpses to the Funnel Filter for acceptable corpses?
Draconis🐊 1 Aug @ 5:21am 
Liking this a lot, notice the sprite depth is off though, and it renders behind structures and other structures render over it, especially the tall portion at the top so crates and shelves poke through or its behind the top wall cut off.
泠雨 31 Jul @ 11:36pm 
A machine is needed that can automatically transform strange meat into chemical fuel.The spaceship requires a large amount of fuel.
Torpid Hunter  [author] 31 Jul @ 8:34pm 
Hmm yeah thats a good idea. The first version actually did have a bills tab but I got rid of it. I will release an update tommorow with that change + a 2x3 and 1x3 version, alongside updated graphics.
hurRdurR 31 Jul @ 6:44pm 
It gets rid of apparel and other potential items? (Some mods retain e.g. body parts after butchering)

Would be nice if it had a job system so it only butchers if meat is low Oo.
Torpid Hunter  [author] 31 Jul @ 12:58pm 
It is the official Rimworld discord . https://discord.gg/rimworld
Carp 30 Jul @ 9:14pm 
where is the discord server link?
Carp 30 Jul @ 9:13pm 
cant wait for the release :D
Torpid Hunter  [author] 30 Jul @ 4:28pm 
Im working on another one right now! :D its about electronics production. I have posted some stuff on rimworld server.
Carp 30 Jul @ 10:12am 
are you planning on making more midworld industry mods? (i really want more)
Torpid Hunter  [author] 30 Jul @ 6:42am 
Yes, you need machining first
BigDorbo 30 Jul @ 3:45am 
Is this locked behind a research?
Torpid Hunter  [author] 28 Jul @ 11:19am 
They shouldn't
ZX Zero 28 Jul @ 9:54am 
If i put human corpses my pawns still get the debuff?
Draconis🐊 28 Jul @ 1:40am 
Nice to see more stuff using hoppers
Craig 27 Jul @ 12:01pm 
nice job :GDEasy:
ALE199 27 Jul @ 7:46am 
Ooh I love it! hope to see it more mods like these, like a lite Rimfactories.

(also since you are remaking it, hopefully we see some sawblades and such or grinder, some machine for pigs esque style stuff)
Feminist 27 Jul @ 4:30am 
hell yes, always questioning my high-tech gravship still need to butch animal by hand
Torpid Hunter  [author] 26 Jul @ 11:33pm 
Thank you @Bakelit, I'm doing a retexture of it right now to make it look better aswell to fit the industrial theme.
Thale 26 Jul @ 11:30pm 
Really nice.
Bakelit 26 Jul @ 11:25pm 
Really like the clean Texture.
ΔeLtA 26 Jul @ 10:19pm 
The mod as such is not needed, but as the first step towards something more that will reveal midworld technologies, it is quite possible to be. My cook will thank you when I start the game, but in the meantime, I'll say "Thank YOU very much" on my own :D