RimWorld

RimWorld

39 ratings
Midworld Industrial Grinder
   
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Mod, 1.6
File Size
Posted
Updated
1.543 MB
26 Jul @ 2:39am
1 Aug @ 10:50pm
4 Change Notes ( view )

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Midworld Industrial Grinder

Description
An Industrial Meat Grinder, a common sight in Midworld food processing facilities. It's a large, bulky machine intended for factory farmed animals, however there's nothing stopping you from using however you like. It can process up to three corpses at a time and outputs the butchered result at the output port. It's pretty good at what it does, but requires a funnel to work correctly. Includes a compact 1x3 if you're really iffy about space.

If you have any issues with this mod, please let me know when you can so I can fix it.

Check changelog for uhhh changes.

-nutrient paste expanded and storage patch?

This is my first mod ever, and hopefully the first installment of many in my Midworld Industry series. I think we need more Midworld themed mods.

IS THIS SAFE TO ADD TO MY CURRENT SAVE???

its working on my fat mod list so probably yeah, but make a backup just in case.

IT DOESNT WORK

If its spitting console errors send it to me asap. Otherwise you probably didn't connect the funnel correctly.
Popular Discussions View All (1)
0
26 Jul @ 2:17pm
Mod Issues
Torpid Hunter
28 Comments
sheepstick 30 Aug @ 3:58pm 
It's kinda huge...
Hope pastebin will be OK

https://pastebin.com/0C6GJnH8
Torpid Hunter  [author] 29 Aug @ 12:28pm 
Thanks for letting me know, could you send me your mod list?
sheepstick 29 Aug @ 12:04pm 
Hey man, I'm getting a lot of errors spam, when corpses are loaded into the grinder, such as:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 655E9FF6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


aand this one, seems like some problem with drawing method:
Cannot register drawable Mote_StoneBit while drawing is in progress. Things shouldn't be spawned in Draw methods.
Draconis🐊 3 Aug @ 6:42am 
Love the way you did the progress bars on the item itself, is the issue with the LUA scripting of the butchery tables something to do with having to have an instance for every moddable animal and something like Rimworld not having a butcherable tag you can use for a task/automated task?
Torpid Hunter  [author] 1 Aug @ 11:02pm 
Also please check the changelog for relevant changes and stuff
Torpid Hunter  [author] 1 Aug @ 10:55pm 
Trying to add the bill system has brought me to my knees. In the mean time I have updated with some significant changes, I will add the bill system thing as soon as I can. unfortunately life is a bit busy right now
AtomicRobot 1 Aug @ 5:16pm 
Could you add the Anomaly Entity Corpses to the Funnel Filter for acceptable corpses?
Draconis🐊 1 Aug @ 5:21am 
Liking this a lot, notice the sprite depth is off though, and it renders behind structures and other structures render over it, especially the tall portion at the top so crates and shelves poke through or its behind the top wall cut off.
泠雨 31 Jul @ 11:36pm 
A machine is needed that can automatically transform strange meat into chemical fuel.The spaceship requires a large amount of fuel.
Torpid Hunter  [author] 31 Jul @ 8:34pm 
Hmm yeah thats a good idea. The first version actually did have a bills tab but I got rid of it. I will release an update tommorow with that change + a 2x3 and 1x3 version, alongside updated graphics.