RimWorld

RimWorld

Midworld Industrial Grinder
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Update: 1 Aug @ 10:50pm

-added a compact 1x3 version of the meat grinder.

-Increased time to process corpses from 300 ticks to 1100 ticks (increased by more than 3x)

-Power draw is now dynamic, and increases based on corpses being processed. Now it will not absolutely crush your power grid even though your not using it, but I increased peak power draw to compensate slightly. (peak power draw for the big grinder is 700w, and 270w for the compact one).

-Increased production cost from 300 steel and 16 components for the 3x3 grinder.

-Funnels can now accept all corpses, yes, mechanoid too but it will not butcher them. Don't try it.

-Visual glitch has been fixed now

-old graphics are still in the textures file, I will find a way to add variants soon. For the meantime they will be there.

-unfortunately it will still grind with the clothes on. i will solve this soon.

-the john thundercock png has been removed :(

Update: 27 Jul @ 2:15am

-Newly drawn, clean textures from yours truly, including both the Grinder and Funnel

-Grinder is now more voluptuous and big(graphically)

-Funnels now offset to make it 'visually' connect with the grinder and stuff

-Increased work requires from 1200 to 2200(About the same as a nutrient paste dispenser)


Update: 26 Jul @ 1:52pm

[Auto-generated text]: Update on 7/26/2025 4:52:33 PM.

Update: 26 Jul @ 2:39am

-Industrial Meat Grinder and funnel can now only be unlocked after researching Machining.

-Machine can now butcher three corpses simultaneously

-It can now butcher humans, and does not accept rotten corpses

-Added new modicon and preview