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If you can confirm it as working, I'll gladly add the 1.5 tag back.
Failed to find Verse.ThingDef named RotR_LongingRing. There are 8064 defs of this type loaded.
Failed to find Verse.ThingDef named RotR_StardustBracelet. There are 8064 defs of this type loaded.
but i don't have any mods about ring or bracelet
I suggest you go in this mod's settings, turn off the "disable gloves" compatibility patch and instead turn on the other two compatibility patches, which are less aggressive. Let me know if that helps.
@fivetimeconstants If my understanding of modding is correct try loading this mod " Full Armor - Hands and Feet [1.6]" after all mods that add gear. Though I may be off base I am still learning load orders with different mod types myself. Moving it to the bottom of that list should work but I for sure think it at the very least needs to be under all of the game expansions. If you don't already I recommend using RemSort to sort your list. It has some other handy features as well once you start running more mods and need to optimize stuff. https://github.com/RimSort/RimSort
Load Order:
- Harmony
- Core
- Full Armor - Hands and Feet [1.6]
- Royalty
- Ideology
- Biotech
- Anomaly
- Odyssey
- Vanilla Expanded Framework
- Vanilla Psycasts Expanded
@tide{S}haper industries - Thanks for the heads up, this has been helpful in developing the new version :)
- Added mod options
- Added compatibility fix for modded gloves and shoes
- You can now choose which apparel is included in the patch!
To support all this, I added C# code, so this is no longer a pure-XML mod. In fact, none of the original XML from SteveZero's version remains :D
I might look at incorporating similar functionality to automatically disable gloves/shoes from other mods.
And of course you're right, I didn't want to make a big description and just link to the original mod, but seeing as I'm full on adopting this, I'll write a full description including compatibility warnings as well :)
Thanks for the feedback!
The correct solution would be to patch VAE code to disable gloves on NPCs with armour (which is out of scope of this mod) or to simply disable the VAE gloves altogether with Cherry Picker, letting you play with the rest of VAE with full compatibility.
As said before, the only hard incompatibility is specifically when the game tries to spawn an NPC that wears gloves and hand-covering armor at the same time (which may be rare or require another mod besides VAE to affect the spawn loadouts, so the original author may have missed this entirely).
On your own pawns, it will simply not let you equip both at once without causing errors - just like you can't wear a duster and armor both at the same time. Again, none of this is different from the previous version.
This mod should have broad compatibility. What it does, it does it in a very non-intrusive way. It won't even conflict with mods that already add hands/feet coverage. I've so far tested with vanilla and vanilla expanded series armor, it all works flawlessly." this is why I said it had compatibility.
Best of luck, and thanks for considering the request! Should make the mod play really well with other mods too, as you can fix oversights yourself as a player (say a mod adding armor that is not flagged as such, thus missing finger/toes protection etc).
Have an excellent day mate :)
I like your idea! I'm not very experienced with making mod settings - but I've been wanting to learn more mod development so I'll experiment and try to implement your request :)
I was wishing for a feature. In mod settings, show a list of all non-armor apparel (pants, shirts etc) and have a toggle (off by default) to also patch those. If you're up for it anyway, just an idea! Cheers mate, thanks for the update at any rate!
If you test it out, please report here how it went!
https://gist.github.com/HugsLibRecordKeeper/372bce336d72176500612cf0168fae89