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- Added support for HALO - UNSC Faction (works with the inofficial fork for 1.6 as well)
No recoloring due to items being pre-colored.
- Added support for Space Knights - Armor Expansion for VFE Medieval 2
Stats preliminary set according to the author's description (between recon & marine), no recoloring due to items being stuffed.
- Added support for VAE - More Gloves and Boots
- Added support for Cat's Boots and Gloves
- Added some incompatibleWith info with smaller mods that overlap
- Housekeeping...
- (Finally) added the missing vac- & cold-insulation to Altered Carbon 2 armors via the 'Mod Fixes' setting.
I wish you success.
And ye, I prefer dying the armors with ideology (even if it is tedious), but it just gives something extra to do.
If it's just about changing like the main material - like replacing plasteel with steel or something, that would technically be more possible to implement. But that would need some input about reasonable options, and how they affect the balance. Which means a lot of 'playtesting' I guess.
- Added support for Ancient Weaponry.
- Added temporary fixes for cold-insulation & vac-resistance values in Ancient Weaponry
(Author informed about the inconsistencies. Temporary fixes will be applied with the 'Mod Fixes' setting automatically, until fixed in the respective mod.)
- Added support for the newly added prestige bladelink.
- Made the bladelink deserter helmet from the Bladelink mod craftable as well.
- Added temporary fix for the regular bladelink having the wrong shaderType after the recent update, preventing the item from being colorable. Issue reported to the author - fix will be applied with the 'Mod Fixes' setting.