RimWorld

RimWorld

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TSIND Power Armor QA
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Mod, 1.6
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2.956 MB
22 Jul @ 9:14am
9 Oct @ 4:41am
34 Change Notes ( view )

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TSIND Power Armor QA

Description






TSIND Power Armor QA is a tweak-collection for power armor type apparel and related gear. As most of our projects, it is meant to combine the features of many smaller tweaks which are commonly used and package them thematically fitting to reduce the mod-count of people's modlists while also improving on those features and providing a modular experience via mod-settings that allow you to only use the features you really want. Keep in mind that besides actual improvements of those features, this will not magically make your game load faster or run better, it's just a convenient way to combine similar tweaks & changes and to unify patches for better compatibility.

While the core-functionality is already in place, we have some more features planned to be added in the near future. You can check the mod-settings to keep track of which those are and what our current focus on updates is. All mod-features are turned OFF by default, so make sure to enable what you need before starting a new save. Most options only apply to newly generated items, so if you activate or change tweaks mid-save, you will have to regenerate already existing gear to benefit from changes.

Current Features Of The Mod Include:
  • Improved Environmental Protection
  • Increased Temperature Insulation
  • Armor Covering Hands & Feet
  • Lower Equip Delay
  • Movement Speed Changes
  • Slave Suppression Changes
  • Uniform Power Armor Coloring
  • Integrated And Improved Gunlinks
  • Individual Rextextures
  • Different Fixes & Tweaks For Modded Armors
Specifically Supported Mods:
Features From Other Mods Completely/Mostly Covered By TSIND PA QA:



Q: "Can I add/remove this mod mid-save?"
  • Both should be fine, but is not recommended. Especially mod-removal mid-save is not as safe as many people think. Some tweaks of the mod will be reversed when removed or disabled in the settings, some might be stuck on already generated items. Make sure to set things up before starting a new save for the best experience! Instead of mod-removal, just disable all features in the mod-settings. (Texture-fixes are not able to be turned off yet)

Q: "CE compatible?"
  • Obviously not. CE has its own armor system and inherent balance, the simple answer is that if you're using CE, your don't WANT this mod here.

Q: "Do you have a fancy spreadsheet listing all the stat-changes?"
  • Oh but of course we do! Have THIS HERE![docs.google.com]
    (Yeah, we made that question up - sue us!)



Please report bugs, issues, etc. ideally in the Bug Reporting Discussion, by contacting us directly on the RimWorld Community Discord[discord.gg] or via contact-form on VOID ARCHIVES[sites.google.com].

The same goes for any questions, ideas, recommendations or whatever. Any ideas for features, feasible to be added to the mod? Any balance-related concerns and recommendations? Domestic troubles? Lost pets? Feel free to use the respective thread in the Discussions and ask away!

Planned And Worked On Features:
  • Tweaks For Specialist Armor Abilities (not yet updated)
  • Marine & Recon Helmet Retexture (still needs to be improved)

With most of the core tweaks now covered, some focus will be on getting an actual useful helmet retexture running. Thanks to lacking art-skills, this can take a while though. So if you have ideas and concerns about balance, just let us know!



NEW!!!
Integration of Addie's complete Power Armor Retextures.
There are currently some misaligned masks for some of the prestige armor versions. We fixed a few of those on our end but those are mostly placeholder until the originals were corrected. So there might be some visual 'glitches' until then, especially if you're using a recolor for those armors.

Visored versions of vanilla/prestige vacsuit, odysseus vacsuit, regular/prestige gravship captain helmets - and more to come - all by the author of the vacsuit-series mods; Kilo. In direct collaboration with us. Thx for that!

The current placeholder texture for the recon helmet is by Sgt Dornan and we are grateful for them giving us permission to use it in this mod.

If some of you have their own - vanilla-like - retexture and you don't want (or can't) release it yourself on the Workshop, feel free to contact us and we'll see if it can be made available via our mod!



Aside from contacting us in the comments or discussions, there's also the way to use the contact form on VOID ARCHIVES[sites.google.com] as already mentioned. Void Archives is a site dedicated to anything related to RimWorld with a focus on troubleshooting and modding. It's meant as a hub collecting and publishing News about ongoing issues with mods, offers a list of guides on troubleshooting game- & mod-issues and has links to all kinds of helpful tools and apps every serious mod-user should know about.

In our role as 'troubleshooter' for RimWorld - in the past on Reddit and now predominantly on the RimWorld Community Discord - we try to help as many people in this great community to enjoy their mods to the fullest, so the knowledge collected over many years should be preserved and made available publicly to reach as many players as possible. The direct result of that idea was Void Archives, to move on from insider-knowledge and esoteric Goggle spreadsheets to a more user-friendly outlet.
Popular Discussions View All (4)
12
2 Sep @ 2:35am
PINNED: SUGGESTIONS & CONTRIBUTIONS
tide{S}haper industries
9
16 Oct @ 7:01am
PINNED: BUG REPORTS
tide{S}haper industries
5
3 Sep @ 4:09am
Grenadier-Phoenix-Locust armor tweaks
lucky_one 🍀
68 Comments
lucky_one 🍀 15 Oct @ 11:36am 
I posted a bug report (Typing it here since I know that sometimes the authors dont get the notification for the threads).

Cheers!
Addie Van Winters 9 Oct @ 7:16am 
i'll take a look at the masks this weekend :lunar2019coolpig:
tide{S}haper industries  [author] 9 Oct @ 4:47am 
Also; some of the mask for Addie's Retexture are missing or misaligned. This was an issue in the main mod itself already which I reported. I fixes a few 'on ground' masks myself (poorly) so they don't look too out of place, especially with re-colored armor - but there's still some issues with bodyarmor masks for some body types which I rather wait for the author to fix 'professionally' so I can update the versions used in my mod as well.
tide{S}haper industries  [author] 9 Oct @ 4:46am 
Hotfix:

Sorry for the inconvenience, but the missing DLC-checks are fixed now. If you're one of the unlucky people who managed to update the mod in this specific timeframe I would highly recommend to force a clean re-download from Steam. (Unsub from the mod, wait a few seconds, resub)

In addition, since some of the old texture were changed and new ones added, users who have converted their mod-textures to .dds should probably delete all the .dds-files in this mod and then remake them (avoid using RimPy for that, it's not working anymore for 1.6!)
tide{S}haper industries  [author] 9 Oct @ 4:24am 
Managed to miss a DLC-check in the settings-menu, causing errors when using the mod without Royalty DLC - if you can, keep your Steam from updating - will push a fix in a few minutes.
tide{S}haper industries  [author] 9 Oct @ 4:23am 
Changes:
- Added Addie's complete Power Armor Retextures as retexture options.

Fixes:
- Changed a few of Kilo's textures that were of odd dimensions.
tide{S}haper industries  [author] 7 Oct @ 1:16am 
Thx, I'd be happy to include them. Right now the selection is quite barebones anyways and I coincidentally have to do some backend stuff with the re-textures anyways. I'll probably set things up some time in the next days and then hit you up with the result. :)
Addie Van Winters 4 Oct @ 11:22am 
if you want, you can integrate my retextures from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544854088
tide{S}haper industries  [author] 29 Sep @ 2:49am 
Changes:

- Added support for Rimsenal: Feral - Rimsenal: Federation - Rimsenal: Harana - Skiritai Armor

Yeah... decided to finish them now instead of later :)
tide{S}haper industries  [author] 28 Sep @ 11:11pm 
Changes:

- Added support for Rimsenal: Murder diversified. No recoloring YET due to not all textures being currently able to.
Further Rimsenal content will come soon (likely this week) - I just wanted to get the biggest part out there, since it's overdue for months already.

- Refactored the whole optional setting for craftable Deserter armor. Solves some minor issues with the researchProjectDef showing up unnecessarily by patching it in conditionally. Not proud about that solution either, but it's still better I guess. Also solves an issue where the setting could be accessed even when VFEE wasn't loaded.

This change COULD trigger one-time errors under certain conditions. If you get sudden errors at startup, just open and close this mod's settings once. If you get some error at loading into the save, it should be resolved at the next save/load as well.