RimWorld

RimWorld

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Full Armor - Hands and Feet [1.6]
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Mod, 1.6
File Size
Posted
Updated
189.800 KB
21 Jul @ 2:23am
16 Aug @ 2:19pm
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Full Armor - Hands and Feet [1.6]

Description
Tired of your pawns in full marine armor losing fingers constantly? This is the solution!

Full Armor - Hands and Feet is a lightweight mod that extends armor coverage to the hands and feet. All armor covering arms and legs now also covers hands, feet, fingers and toes. No bloat, no added items.

Thanks to the non-intrusive auto-patching method used by this mod, this automatically applies hands/feet protection to all relevant vanilla and modded armors.

Mod Options
You can change which apparel covers hands or feet, if you do not like the default selection. You can even include hand or feet protection for non-armor apparel such as clothes!

Compatibility
A compatibility fix for modded gloves and shoes is included. By default they are disabled as this mod makes them mostly obsolete. In the settings you can choose which fix to apply:
  • Disable gloves and shoes entirely
  • Only disable them spawning on NPCs
  • Move gloves and shoes to a different layer, allowing them to be worn together with Full Armor.
For better compatibility with some mods like Vanilla Psycasts Expanded, try disabling the first option.

Credits
This started as an update of the Original mod by SteveZero.
This version is expanded with custom C# code, compatibility fixes and mod settings.
64 Comments
mylapqn312  [author] 20 Aug @ 1:29pm 
@Big Brain Luigi - Thanks for the report! It is unfortunate but at least there's still the old mod :) enjoy your 1.5 run!
Big Brain Luigi 18 Aug @ 2:20pm 
sadly it does not seem to work, mod options wont load and throws constant errors, and there are two red errors on boot ((i forgot to write down), it did seem to work in game thhough funnily. oh well though, it is what it is, ill just have to use this when i go to 1.6
mylapqn312  [author] 17 Aug @ 12:40am 
@Big Brain Luigi - please mainly check for red console errors and if the mod settings work. Then load up a save including all of your other mods and check if armor is patched properly. If that's all good, I can mark it 1.5 compatible :)
Big Brain Luigi 16 Aug @ 3:04pm 
Ill see about it tomorrow in that case, anything specific i should look for?
mylapqn312  [author] 16 Aug @ 2:15pm 
@Big Brain Luigi - Well, if you're feeling like helping out, you can run this mod on 1.5, test it in a save, check if it works and report back with your findings! Seeing as you're running a 1.5 setup already :)
If you can confirm it as working, I'll gladly add the 1.5 tag back.
Big Brain Luigi 16 Aug @ 11:11am 
i kinda figured, just upset i need another mod for switching
mylapqn312  [author] 15 Aug @ 11:45pm 
@Big Brain Luigi - I added a ton of C# code and it's not tested on 1.5, so removed the tag just to be sure. You can use the original mod linked in the description for 1.5 :)
Big Brain Luigi 15 Aug @ 8:29pm 
Why did you drop 1.5 version TwT
mylapqn312  [author] 12 Aug @ 1:36pm 
@fivetimeconstants - Good to know, thank you! I'll update the mod so the setting is no longer on by default
fivetimeconstants 12 Aug @ 1:23pm 
@mylapqn312 Your recommendation worked. Thanks!