RimWorld

RimWorld

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Full Armor - Hands and Feet [1.6]
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Mod, 1.6
File Size
Posted
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190.091 KB
21 Jul @ 2:23am
25 Sep @ 5:10pm
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Full Armor - Hands and Feet [1.6]

Description
Tired of your pawns in full marine armor losing fingers constantly? This is the solution!

Full Armor - Hands and Feet is a lightweight mod that extends armor coverage to the hands and feet. All armor covering arms and legs now also covers hands, feet, fingers and toes. No bloat, no added items.

Thanks to the non-intrusive auto-patching method used by this mod, this automatically applies hands/feet protection to all relevant vanilla and modded armors.

Mod Options
You can change which apparel covers hands or feet, if you do not like the default selection. You can even include hand or feet protection for non-armor apparel such as clothes!

Compatibility
A compatibility fix for modded gloves and shoes is included. By default they are disabled as this mod makes them mostly obsolete. In the settings you can choose which fix to apply:
  • Disable gloves and shoes entirely
  • Only disable them spawning on NPCs
  • Move gloves and shoes to a different layer, allowing them to be worn together with Full Armor.
For better compatibility with some mods like Vanilla Psycasts Expanded, try disabling the first option.
Combat Extended
This mod is CE compatible. Disable CE's own armor auto-patching before enabling this mod.

Credits
This started as an update of the Original mod by SteveZero.
This version is expanded with custom C# code, compatibility fixes and mod settings.
85 Comments
mylapqn312  [author] 15 Oct @ 9:23am 
Ahh I see :D
In that case I'm glad the mods work together, thanks again for the testing!

About disabling the CE auto patcher - I'll still keep the note there, sounds safer to disable it if we don't know how it behaves otherwise :)
CrusadingIdiot 15 Oct @ 9:20am 
NO NO you DONT have to disable CE’s auto apparel patcher, it’s just for me it worked. I’m unsure if it works with CE’s auto apparel patcher I’m so sorry 😭 @mylapqn312
CrusadingIdiot 15 Oct @ 9:19am 
And it’s annoying as hell when a colonist in power armour developed over centuries doesn’t cover someone’s fingers
CrusadingIdiot 15 Oct @ 9:18am 
I could be mistaken but CE doesn’t cover fingers
mylapqn312  [author] 15 Oct @ 9:12am 
@CrusadingIdiot - Wow, thank you so much for the test and recording! It indeed looks to be working flawlessly! I will mark this CE compatible with the caveat of turning off CE's built-in auto patcher :)
Also just wondering: Why do you use this mod with CE in the first place, if CE has its own auto patcher?
CrusadingIdiot 15 Oct @ 9:01am 
@mylapqn312 Unfortunate news: Combat Extended seems to mark this mod incompitable itself. Fortunately: It (seems) to work completely fine! Auto patcher was turned off for combat extended, meaning this mod worked in conjunction with CE perfectly fine on the surface. I have yet to do a full run, but even with modded armours in the mod it worked completely okay!

Video link: https://youtu.be/egymb8hgiXE?si=ybwB0sWMg2rlrz_k
mylapqn312  [author] 15 Oct @ 8:00am 
@CrusadingIdiot - Hi! Truth be told, I have no idea! I've never played with CE. If you're feeling extra helpful, you can try running both mods together and reporting back with your results! :) I'll add the compatibility info to the page if you test it ^^
CrusadingIdiot 13 Oct @ 11:59am 
Hey bro i know a lot of CE fans 'demand' support, but just curious if it actually works with it? If not cool, if yes then also cool, just curious
joncon9000 29 Sep @ 3:58pm 
So i'm using Vanilla apparel expanded and that mod adds a bunch of gloves and boots that I just learned can't be worn by a colonist if you install Archotech limbs like arms and legs on them. Would this mod help with that by allowing me to equip those items anyway or is that not something this mod handles and if it does what setting do I need to tweek to get it to work.