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tho i was migrating from 1.5 3250496402 non rebalanced version
2 questions
Can it be added mid-run ?
Does it contain new research trees ?
- fixed militors MK2 despawning instantly (i set a invalid bodytype very sorry)
- fixed alpha tesseron not firing
- fixed alpha tesseron and alpha termite not being in the mech gestator
If it's just the hacking mechanics, then it should no longer require ideology, right?
—
Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: C:\Games\Indiv\Rimworld\Mods\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]
—
https://gist.github.com/HugsLibRecordKeeper/0227014effad868f3da1699668b4d7da
i'm sure i had the same bug on 1.4 or 1.5 with the normal mod
<playerFaction>
<def>PlayerFaction</def>
<factionDef>GravshipCrew</factionDef>
</playerFaction>
i added it to the xml of kraltech and theyre neutral to me now :)
<permanentEnemyToEveryoneExcept>
<li>PlayerTribe</li>
<li>PlayerColony</li>
<li>Empire</li>
</permanentEnemyToEveryoneExcept>
This essentially makes them hostile to every other faction, including the player faction if the non-DLC Vanilla scenarios aren't chosen, as different mod scenarios give the player faction an entirely different tag than the listed two above. This is perfectly exemplified if one chooses the Anomaly or Odyssey scenario and after generating a world, it'll still list the Kraltech faction as "-100 Permanently hostile".
I lost all my Bumapoles livestock without being able to react, lol