RimWorld

RimWorld

Kraltech Industries Rebalanced (1.6)
Showing 1-9 of 9 entries
Update: 8 Oct @ 12:27pm
by Snow

- fixed militors MK2 despawning instantly (i set a invalid bodytype very sorry)
- fixed alpha tesseron not firing
- fixed alpha tesseron and alpha termite not being in the mech gestator
- reduced the militor mk2 gun accuracy so its not 100% on all distances

Update: 8 Oct @ 5:55am
by Snow

- Updated the weights for all the New Mechs like MilitorMK2 to around 1/4 of their previous ones so they should be way less common now.
- Same for the new Turrets in Mech clusters since those are very strong.
- Internally cleaned up the XML
- Made Kraltech Faction not hostile permanently to everyone

Update: 12 Aug @ 1:51am
by Snow

- Update the preview.png with a selfdrawn 1.6 instead of 1.5 (i am not a artist sorry)

Update: 12 Aug @ 1:48am
by Snow

- Fixed stats on Implants

Update: 3 Aug @ 10:08am
by Snow

Fix Unbridled Rage either not working or Berserk not working. (Both can coexist and work fine now)

Tried to nerf Militor MK2 by reducing armor aswell as shield and health pool a bit (Let me know how it plays)

Update: 27 Jul @ 7:44am
by Snow

Fixed Freighter Beacon (And fixed it doing threat points * 1500 because it would do this: https://i.imgur.com/6nDmGyS.jpeg )

Fixed mjolnir lighting strikes recasting everytime a save gets loaded

made some kraltech armors (specifically bodysuits) have vac resistance

made all the medicine use offset instead of factors to make them useable standalone

Update: 25 Jul @ 6:20am
by Snow

Fixed Scavenger's nightmare Scenario.

Update: 21 Jul @ 11:14am
by Snow

Fixed Lag from Psychic Droner.

Update: 19 Jul @ 1:33pm
by Snow

[Auto-generated text]: Initial upload.