RimWorld

RimWorld

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Resource Pipes
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.450 MB
14 Aug @ 11:24am
25 Aug @ 2:32am
2 Change Notes ( view )

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Resource Pipes

Description
This mod add resource pipe and storage system for some materials right now Gold Jade Plasteel Steel Uranium and Wood
this mean if your building use these resource as fuel ammo or whatever they supported and can get directly supplied with pipe network

test the mod with few mod and vanilla turrets and it's work without need of any patches it's possible some mod need patch

already included patch to work in grav ships

if you use Reel's Turret Pipeline for more immersion (or it's supported mod and patches) that mod change the ammo type of turrent so both must work without problem

Chinese Translation Link
Popular Discussions View All (1)
0
14 Aug @ 1:02pm
Thanks and Mod support request
Isajii
17 Comments
hamed91211173  [author] 30 Aug @ 8:10am 
@avg606
click on the ones in the right side
hamed91211173  [author] 30 Aug @ 8:04am 
@avg606
each resource is in drop down
there is one for each deconstruction and one for items
avg606 30 Aug @ 7:30am 
I saw other items in the tech tree but after researching them I only have pipes.
hamed91211173  [author] 29 Aug @ 9:39am 
@avg606
pipe network more accurately
pipes storage input output and maybe for resource mentioned right now
avg606 29 Aug @ 9:13am 
Just pipes and nothing else
hamed91211173  [author] 26 Aug @ 7:31pm 
@orhanvanaktas
for ammo if you think CE i'm not gonna supported it otherwise in description add a link to a mod that done that for vanilla

for chemfuel use one of these two

Chemfuel Pipe Network
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3446464627

Vanilla Chemfuel Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792917473
and it's expansion mods
orhanvanaktas 26 Aug @ 3:18am 
Oh nice Mod :steamthumbsup::steamhappy:
orhanvanaktas 26 Aug @ 3:15am 
problem Hopper and Tap
orhanvanaktas 26 Aug @ 3:13am 
Verändere den Titel oder besser füge noch Treibstoff/Munition hinzu. Sonst will man es für Transport von Ressourcen zum Lager machen um nur festzustellen das ein Loop ausgelöst wird.

Change the title, or better yet, add fuel/ammo. Otherwise, I want to use it for transporting resources to the depot, only to find that a loop is triggered.
-=GoW=-Dennis 25 Aug @ 11:06pm 
Ah, I see how it works. I actually got it working, though each network can only ever transfer one ammo type. I guess it would need C# to be able to use the same pipe network for any ammunition types at the same time.