RimWorld

RimWorld

Automatic Hydroponics
346 kommentarer
Corellon 31. aug. kl. 20:29 
Love the Mod thanks, is there any chance of adding support for: Synthmeat Plant?

I much rather grow a protein/meat type plant then butchering animals (or people...)
Coffeeman 30. aug. kl. 16:14 
Another great potential to support would be Ancient Hydroponic Farm Facilities. It has buildings which produce (or convert nutrient paste) to "Nutrient Solution" which is piped to hydroponics to increase hydroponic growth rates.
CrazyOdd 30. aug. kl. 10:58 
For me, it was part of the Fabrication Unlock, hence my confusion.
It also didnt help that I thought the Fabrication unlocked the Big Automatic Hydroponic, while the Large and Small was its own research. Guess it comes down to how you read the info...
Ruuj Rubellite 30. aug. kl. 5:22 
@CrazyOdd - Intended to be behind Fabrication; please read the description :)
CrazyOdd 29. aug. kl. 9:28 
Is there a reason this is not unlocked with Hydroponics research, but rather Fabrication?
Or is that the fault of another mod, and its suppose to unlock with Hydroponics?
SounLee 29. aug. kl. 7:47 
the nutrient paste function is quite nice. but it´s annoying to have the permanent info "no storage connected" (yes i know you´re not connected! stfu now and grow the devilstarnd and meds!). an option to disable that would be nice.
Quilava 29. aug. kl. 6:00 
I need bigger bay, at least double the current size, or a faster version but cost more energy or more resource to build, im willing to pay the price, my colony just too big and i cant supply them enough :sad_seagull:
望月 29. aug. kl. 3:12 
When this building exists on the ship, I always freeze after the wall is completed, hoping that this can be optimized.
当飞船上存在这个建筑时,我在建造墙体完成后总会卡顿一下,希望这个可以优化一下。
Jester 27. aug. kl. 18:19 
Support for Hyperweave plantation?
raz334 27. aug. kl. 16:21 
** I may never play without this again.. **
Chloe 25. aug. kl. 7:36 
You can also add a 5x7 version, please.:shadowheartlaugh:
Coffeeman 25. aug. kl. 4:41 
Recommend: Add support for the Kurin Race mod's convallaria plants which produce synthread.
MURDA 24. aug. kl. 10:33 
Combat extended patch?
Schegol_ 23. aug. kl. 12:37 
1.5?
Ruuj Rubellite 22. aug. kl. 10:04 
@Aeon - It's more akin to a Slab than Furniture. Because you can build on top of the Hydroponics.
Sammich 22. aug. kl. 8:39 
i think it would be a cool mechanic for those with vanilla royals expanded and vanilla deserters expanded to have to progress either questline to unlock these, either by rising to the rank of say, praetor to obtain a techprint for autohydroponics, or as a deserter having to pay with intel, assasinate a praetor, or study an existing auto hydroponics, what do you think?
{SRI} Oracle 21. aug. kl. 14:07 
Is it possible to hook the Hemofungus into VE pipe system much like Nutrient paste/Neutromane? Would allow for more compact Vampire chamber on gravships..
ACIDSH0T 20. aug. kl. 14:27 
@Aeon.
1: no
2: furniture
Aeon 19. aug. kl. 20:02 
Hello i have some questions about this mod
1. Does this still require sun lamps?
2. Is this part of the floor or is it a furniture?
ACIDSH0T 19. aug. kl. 17:03 
something that would be really cool would be to have my hydroponics on rotation. for example, for cotton and healroot, i don't need them produced all the time, so i'd like to have each one grow for one cycle each, then repeating for the beginning again. the current system forces me to micromanage a bit more than i'd like.

love the mod, keep up the good work!
Amadeus 17. aug. kl. 13:17 
miho ?
thesoupiest 15. aug. kl. 13:01 
Is it possible to add a setting so that the yield on these is affected by the harvest yield multiplier the player can set in custom difficulty settings? Thanks for the great mod!
DreamFree 13. aug. kl. 7:14 
If it has not logical reason, call it aesthetics.
kanid99 11. aug. kl. 14:47 
Im gonna ask this again because maybe it was msised before, but - what is the benefit of using the large model vs the small? The large takes up 2.25x more space to generate 2.00x more crops, except for maybe a few less standard components at scale ?

In the space I could fit 4 large units (6x6) I could get 32 units of crops, but in that same space I could fit 9 smaller units and get 36 units of crops - with the added cost being 54 standard components instead of 36? If I was maximizing for space usage vs crop output, and I was far enough along that making standard components was not a hassle, then Id see no reason to not just use all small units.

Seems to me that the small units should generate 9 crop units instead of 8 (3x3 vs 2x2) to make them more enticing to use than their smaller counterparts.
MercenaryGrok 9. aug. kl. 9:21 
I cannot grow paste and upload it to the network, I have all the research done, and the pipes done
Holgast 8. aug. kl. 19:51 
Could you add a patch for Hyperweave Plantation?
Aizuki 8. aug. kl. 17:53 
hello , got a question bout auto farm ... i grow tomato at the hydrophonic but why i need nutrient paste pipe network? do this farmable to tomatoes instead to nutrient paste?
DaxxAxx 8. aug. kl. 17:18 
this mod is sssiiiiiiicccckkkkkk, thanks
Rokuna 8. aug. kl. 10:36 
Aw that's too bad. I am trying to find a way to mass produce neutroamine
Defund the Conservative Party 8. aug. kl. 10:11 
crazy
Poncho  [ophavsmand] 8. aug. kl. 10:10 
@GravGunner If I remember correctly, there's a mod config in VE Framework to fix that
Poncho  [ophavsmand] 8. aug. kl. 10:09 
@Rokuna in the mod description that screenshot was taken before I fixed the neutroamine output, 11 neutroamine every 12 days is the correct amount. I will fix the image, thank you
Rokuna 8. aug. kl. 8:42 
Hello, I see for the neutroamine thing the mod description says 76, every 12.5 days but for some reason in game mine is only allowing 11 for 12 days, how do I fix this?
GravGunner 8. aug. kl. 5:18 
Thanks for this great mod!

Possible Request: Can the Nutrient Paste function be toggle-able (per machine)?
I use it on 1 machine to feed my prisoners/injured strangers but not for my usual food. Thus those machines aren't connected and I get the 'Storage not connected' message.
Poncho  [ophavsmand] 8. aug. kl. 0:12 
@adHerry Has been fixed, thank you!
Poncho  [ophavsmand] 8. aug. kl. 0:11 
@Ancient0fDaze It has been fixed, thank you!
UmbraStar 7. aug. kl. 8:37 
My biggest request is integration with Dubs Mint Menus and Vanilla Plants Expanded: More Plants!
5460masa 7. aug. kl. 1:56 
Thanks for the great mod.
Please make it compatible with Hyperweave Plantation production.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219563281
SomethingSimple 5. aug. kl. 15:20 
For anyone having issues with the recipe showing up. Make sure you research "Fabrication" and "Hydroponics" or else they will not show up in "Production tab"
Landran 5. aug. kl. 13:11 
After researching a few more things the recipes popped up into my build menu, at the time I did not have chemfuel researched but I do have vanilla chemfuel expanded mod so I wonder if that was why it was not allowing me to build it perhaps?
Landran 5. aug. kl. 12:33 
I'm also having issues finding how to build the tables from this mod (can build normal ones but not the ones from this mod).
Tenebruce Fogoster 5. aug. kl. 11:28 
I don't know why but : I did the research and the hydroponics are now showing up in the production tab. (tried in another game and it works)
mike3056 5. aug. kl. 8:37 
mine seem to only have flowers?
Fuzen 4. aug. kl. 12:08 
Any chance for a compatibility patch for Replace Context Menu ? Game soft-locks when clicking “Add Process”.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403563363
Baconflakes with da chez 3. aug. kl. 11:33 
CE?
mëghr 3. aug. kl. 5:41 
please make it compatible with neutroamine production
Tridalis 3. aug. kl. 2:21 
Does this work with 1.5, or is there a similar one for 1.5?
Ancient0fDaze 2. aug. kl. 5:34 
@Poncho - had an issue with textures for rice on large bay and psychoid on the small bay. Texture filenames simply need to be corrected. Simple fix when you have time - thx for the mod!
Incorporeal Arasu 1. aug. kl. 10:29 
hiiiii developer can you make the hydroponics emit a small aesthetic light it would look rly nice thank u have a nice day
1. aug. kl. 2:52 
It doesn't need sunlamps to work.